MAP32: Playground (Hell Revealed II)

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Revision as of 14:38, 14 January 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Hell Revealed II secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Playground is the super secret map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Gutknot," by Petter Mårtensen (Thyrbse).

Walkthrough

Map of Playground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You will face off against monster amounts in the thousands in this open level. As you are fighting, keep watch of your health and ammo; even though there are plenty of pickups, you will more than likely fight to get them. A few weapons are at the start, and the BFG9000 is highly recommended for survival. A cyberdemon guards one right in front of you, so you may need to pry it from him to get it.

Eight platforms in the corners of the map can be reached by stairs. Each one holds a switch, and you need to flip all of the switches to retrieve the blue skull key at the north end of the map. When you reach the platforms, you also need to watch out for new monster closets being opened, as they hold lots of extra monsters. Also, when you reach one platform, the switch on the platform directly opposite of it will lower. If you are fast, you can run from one platform to another to get some much-needed megaspheres. When you get the blue key, head for the north central lift inside the imp/mancubi tunnel. Ride it up for the yellow key, and then go back down. Look out for the arachnotrons that appear. Now go for the south central lift and repeat the same ordeal to get the red skull key, then exit in the center of the map.

Other points of interest

Secrets

  1. Behind your starting point, open the door to get an invulnerability. (sector 69)

Bugs

Demo files

Areas / screenshots

Speedrunning

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.57 Karim El-Sheikh (Kimo Xvirus) 2009-02-05 h232-024.zip
NM speed
UV max 8:48.00 Ancalagon 2019-01-31 h232-848.zip
NM 100S 0:27.74 Aleksey Kamenev (4shockblast) 2019-03-08 h232s027.zip
UV -fast 18:38.83 TimeOfDeath 2009-11-27 h232f1838.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:15.69 Kristian Ronge 2006-02-25 h232o015.zip

The data was last verified in its entirety on January 14, 2022.

Miscellaneous demos

Run Time Player Date File Notes
UV speed TAS 00:21 Andrey Budko (entryway) 2004-09-17 h232-021.zip
UV max TAS 07:47 j4rio 2012-01-01 h232x747.zip
UV -nomonsters 00:15 Kristian Ronge 2006-02-25 h232o015.zip

Last updated on June 18, 2013.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south. (thing 2861)
  2. facing north. (thing 2862)
  3. facing east. (thing 2863)
  4. facing west. (thing 2864)
  5. facing north-west. (thing 2865)
  6. facing north-east. (thing 2866)
  7. facing south-east. (thing 2867)
  8. facing south-west. (thing 2868)

Statistics

Map data

Things 2869
Vertices 1176*
Linedefs 1319
Sidedefs 335
Sectors 93
* The vertex count without the effect of node building is 1055.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links