Difference between revisions of "MAP32: Return to the Birabuto Kingdom (Super MAYhem 17)"

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{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP32: Return to the Birabuto Kingdom''' is the second secret map of [[Super MAYhem 17]]. It was designed by [[Michael Jurich (Death Egg)]] and uses the Overworld [[Adding custom music|music]] track from ''{{wp|Super Mario Land}}'', composed by {{wp|Hirokazu Tanaka}} and sequenced to MIDI.
+
'''MAP32: Return to the Birabuto Kingdom''' is the second secret map of [[Super MAYhem 17]]. It was designed by [[Mars Jurich (Death Egg)]] and uses the Overworld [[Adding custom music|music]] track from ''{{wp|Super Mario Land}}'', composed by {{wp|Hirokazu Tanaka}} and sequenced to MIDI.
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 13: Line 13:
  
 
===Secrets===
 
===Secrets===
# ('''sector 38''')
+
# Head west through the corridor containing [[shotgun shells]], then jump onto the block with [[health bonus]]es. Look at the tan walls and spot the one without hieroglyphs. Jump through that wall and you will find a [[computer area map]], a [[megasphere]], and a [[backpack]]. This area counts as two secrets. ('''sector 38''')
# ('''sector 66''')
+
# See Secret #1. ('''sector 66''')
# ('''sector 102''')
+
# Grabbing the [[BFG9000]] (or [[soul sphere]]) from Secret #4 opens the wall ahead, where a [[cyberdemon]] attacks you. You can go back to the large ledge that had [[Energy cell (Doom)|energy cells]] and [[box of rockets|boxes of rockets]] and enter the new area that has [[energy cell pack]]s (and an [[invulnerability]] on [[Skill level|Hey, Not Too Rough or lower]]). ('''sector 102''')
# ('''sector 118''')
+
# On the high ledge with the [[arch-vile]], head though the door at the southeast end and navigate around the fences to get [[stimpack]]s and a BFG9000 (or soul sphere on Ultra-Violence or higher). ('''sector 118''')
  
 
===Bugs===
 
===Bugs===
Line 33: Line 33:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
Line 42: Line 42:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||4:39.63||{{dsda2user|id=reteprehelek|title=reteprehelek|linkonly=1}}||2018-04-27||{{dsda2ftp|mayhem17/16113/mh1732-439.zip|mh1732-439.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||5:44.03||[[Brainfreezzzzz]]||2023-08-20||{{dsda2ftp|mayhem17/81670/mh1732f544.zip|mh1732f544.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
Line 55: Line 55:
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on September 18, 2023.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Deathmatch
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||7||6||8
 
|-
 
|style="text-align: left;"|Shotgun guy||5||8||8
 
|-
 
|style="text-align: left;"|Heavy weapon dude||2||3||5
 
|-
 
|style="text-align: left;"|Imp||colspan="3"|6
 
|-
 
|style="text-align: left;"|Demon||colspan="3"|1
 
|-
 
|style="text-align: left;"|Spectre||colspan="3"|1
 
|-
 
|style="text-align: left;"|Revenant||10||15||15
 
|-
 
|style="text-align: left;"|Cacodemon||1||3||4
 
|-
 
|style="text-align: left;"|Pain elemental||4||4||5
 
|-
 
|style="text-align: left;"|Hell knight||9||7||6
 
|-
 
|style="text-align: left;"|Baron of Hell||2||2||4
 
|-
 
|style="text-align: left;"|Arachnotron||4||6||7
 
|-
 
|style="text-align: left;"|Mancubus||7||8||9
 
|-
 
|style="text-align: left;"|Arch-vile||colspan="3"|3
 
|-
 
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|style="text-align: left;"|BFG9000||1||1||0
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|2
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|5
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|17
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|6
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|16
 
|-
 
|style="text-align: left;"|Box of rockets||24||25||27
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|11
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|5
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|13
 
|-
 
|style="text-align: left;"|Medikit||12||12||13
 
|-
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|8
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|8
 
|-
 
|style="text-align: left;"|Supercharge||1||0||1
 
|-
 
|style="text-align: left;"|Megasphere||0||1||1
 
|-
 
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|style="text-align: left;"|Invulnerability||1||0||0
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|2
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
Line 377: Line 274:
  
 
== External links ==
 
== External links ==
*
+
* {{dsda2|wad=mayhem17|title=Super MAYhem 17 demos}}
  
[[Category:Michael Jurich levels]]
+
[[Category:Mars Jurich levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]
 
[[Category:Secret levels]]
 
[[Category:Secret levels]]

Latest revision as of 14:14, 18 September 2023

Super MAYhem 17 secret maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26
Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP32: Return to the Birabuto Kingdom is the second secret map of Super MAYhem 17. It was designed by Mars Jurich (Death Egg) and uses the Overworld music track from Super Mario Land, composed by Hirokazu Tanaka and sequenced to MIDI.

Walkthrough[edit]

Map of Return to the Birabuto Kingdom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head west through the corridor containing shotgun shells, then jump onto the block with health bonuses. Look at the tan walls and spot the one without hieroglyphs. Jump through that wall and you will find a computer area map, a megasphere, and a backpack. This area counts as two secrets. (sector 38)
  2. See Secret #1. (sector 66)
  3. Grabbing the BFG9000 (or soul sphere) from Secret #4 opens the wall ahead, where a cyberdemon attacks you. You can go back to the large ledge that had energy cells and boxes of rockets and enter the new area that has energy cell packs (and an invulnerability on Hey, Not Too Rough or lower). (sector 102)
  4. On the high ledge with the arch-vile, head though the door at the southeast end and navigate around the fences to get stimpacks and a BFG9000 (or soul sphere on Ultra-Violence or higher). (sector 118)

Bugs[edit]

Two boxes of rockets (Things 190 and 191) in the cyberdemon room have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:39.63 reteprehelek 2018-04-27 mh1732-439.zip
NM 100S
UV -fast 5:44.03 Brainfreezzzzz 2023-08-20 mh1732f544.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on September 18, 2023.

Statistics[edit]

Map data[edit]

Things 247
Vertices 896*
Linedefs 897
Sidedefs 1261
Sectors 158
* The vertex count without the effect of node building is 766.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]