MAP32: The Harbour (Epic 2)
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Revision as of 09:59, 1 June 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Verify DSDA map records)
Epic 2 secret maps |
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This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP32: The Harbour is the second secret map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track "". The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Open the blue door and go up the steps to the left. Open the door and flip the switch inside, which will open up the middle area, but will also open up a section of the southwest wall on the outer side. Press the moon switch here to take a lift up, then walk across to get a berserk pack. Note that if you enter the middle area, the moon switch will be locked off, but pressing the switch inside the blue door building will allow you to access it again. (sector 134)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:04.14 | Veinen | 2014-03-24 | e232-404.zip | |
NM 100S | |||||
UV -fast | 4:03.71 | mhrz | 2021-09-23 | e232f403.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 1, 2022.
Deathmatch
Player spawns
This level contains six spawn points:
- facing west. (thing 5)
- facing west. (thing 31)
- facing east. (thing 45)
- facing south. (thing 96)
- facing east. (thing 178)
- facing east. (thing 180)
Statistics
Map data
Things | 222 |
Vertices | 1385* |
Linedefs | 1342 |
Sidedefs | 1996 |
Sectors | 163 |
Things
This level contains the following numbers of things per skill level:
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