Difference between revisions of "MAP32: Tomb of the Forsaken (Cleimos 2)"

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===Secrets===
 
===Secrets===
# ('''sector 115''')
+
These twelve secrets are all the interiors of twelve blocks in the main area of the map. They will all be ordered according to where they are in a grid. The first block is the leftmost block, and the last block will be the rightmost block. There are four rows, top to bottom; and three blocks in each row: first, middle, and last. Note that three of these are necessary to get the three keys to leave the map.
# ('''sector 118''')
+
 
# ('''sector 124''')
+
# First block, first row: Use the wall at the northeast corner. Grabbing the blue [[key]] here will make some [[shotgun guy]]s teleport in. ('''sector 128''')
# ('''sector 126''')
+
# Middle block, first row: Use the wall at the northwest corner. Inside are [[zombiemen]], [[rocket]]s, and a [[rocket launcher]]. ('''sector 143''')
# ('''sector 128''')
+
# Last block, first row: Use the wall at the southwest corner. [[Lost soul]]s and [[stimpack]]s are inside. ('''sector 115''')
# ('''sector 136''')
+
# First block, second row: Use the wall at the northwest corner. [[Health bonus]]es are inside. ('''sector 145''')
# ('''sector 138''')
+
# Middle block, second row: Use the wall at the northeast corner. Inside is the red key, but look out for the [[crushing ceiling]]. ('''sector 147''')
# ('''sector 143''')
+
# Last block, second row: Use the wall at the northeast corner. A [[pain elemental]] will teleport away. Inside is a [[chaingun]] and two [[box of ammo|boxes of ammo]]. ('''sector 152''')
# ('''sector 145''')
+
# First block, third row: Use the wall at the northwest corner. Health bonuses and [[imp]]s are inside. The imps may teleport away. ('''sector 138''')
# ('''sector 147''')
+
# Middle block, third row: Use the wall at the southwest corner. Two [[revenant]]s guard a [[super shotgun]] and [[shotgun shells]]. ('''sector 118''')
# ('''sector 151''')
+
# Last block, third row: Use the wall at the northwest corner. Drop down to get [[armor bonus]]es and a [[green armor]]. Using the lift at the bottom will allow an alternate route into Secret #12. ('''sector 124''')
# ('''sector 152''')
+
# First block, last row: Use the wall at the northwest corner. Inside are [[spectre]]s and the yellow key. The spectres may teleport away. ('''sector 151''')
 +
# Middle block, last row: Use the wall at the southwest corner. There are lots of [[ammo clip]]s and a [[computer area map]] here. Grabbing the computer area map releases [[chaingunner]]s. ('''sector 136''')
 +
# Last block, last row: Use the wall at the southeast corner. Drop down to get [[energy cell pack]]s and a [[plasma gun]]. Using the lift at the bottom will allow an alternate route into Secret #9. ('''sector 126''')
  
 
===Bugs===
 
===Bugs===

Revision as of 09:33, 11 November 2018

Cleimos 2 secret maps

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Secret maps

This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: Tomb of the Forsaken is the second secret map of Cleimos 2. It was designed by Rand and Steven Phares.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Tomb of the Forsaken
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

These twelve secrets are all the interiors of twelve blocks in the main area of the map. They will all be ordered according to where they are in a grid. The first block is the leftmost block, and the last block will be the rightmost block. There are four rows, top to bottom; and three blocks in each row: first, middle, and last. Note that three of these are necessary to get the three keys to leave the map.

  1. First block, first row: Use the wall at the northeast corner. Grabbing the blue key here will make some shotgun guys teleport in. (sector 128)
  2. Middle block, first row: Use the wall at the northwest corner. Inside are zombiemen, rockets, and a rocket launcher. (sector 143)
  3. Last block, first row: Use the wall at the southwest corner. Lost souls and stimpacks are inside. (sector 115)
  4. First block, second row: Use the wall at the northwest corner. Health bonuses are inside. (sector 145)
  5. Middle block, second row: Use the wall at the northeast corner. Inside is the red key, but look out for the crushing ceiling. (sector 147)
  6. Last block, second row: Use the wall at the northeast corner. A pain elemental will teleport away. Inside is a chaingun and two boxes of ammo. (sector 152)
  7. First block, third row: Use the wall at the northwest corner. Health bonuses and imps are inside. The imps may teleport away. (sector 138)
  8. Middle block, third row: Use the wall at the southwest corner. Two revenants guard a super shotgun and shotgun shells. (sector 118)
  9. Last block, third row: Use the wall at the northwest corner. Drop down to get armor bonuses and a green armor. Using the lift at the bottom will allow an alternate route into Secret #12. (sector 124)
  10. First block, last row: Use the wall at the northwest corner. Inside are spectres and the yellow key. The spectres may teleport away. (sector 151)
  11. Middle block, last row: Use the wall at the southwest corner. There are lots of ammo clips and a computer area map here. Grabbing the computer area map releases chaingunners. (sector 136)
  12. Last block, last row: Use the wall at the southeast corner. Drop down to get energy cell packs and a plasma gun. Using the lift at the bottom will allow an alternate route into Secret #9. (sector 126)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 21, 2018.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing east. (thing 7)
  5. facing east. (thing 172)
  6. facing east. (thing 173)
  7. facing east. (thing 174)
  8. facing east. (thing 175)

Statistics

Map data

Things 288
Vertices 1682*
Linedefs 1828
Sidedefs 948
Sectors 205
* The vertex count without the effect of node building is 1609.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links