Difference between revisions of "MAP32: World of Wonders: The Sea of Radioactive Waste (Perdition's Gate)"

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{{Perdition's Gate 31-32}}
 
{{map|slot=MAP32}}
 
{{map|slot=MAP32}}
{{Perdition's Gate}}
+
'''MAP32: World of Wonders: The Sea of Radioactive Waste''' is the second secret map of [[Perdition's Gate]].
'''MAP32: World of Wonders: The Sea of Radioactive Waste''' is the thirty second map of [[Perdition's Gate]].  
 
  
 
Plot at the start of the map: ''You've stumbled upon a world of living rock and it's under Hell's attack! Travel to the end of the world and stop this attack of the hellspawn!''
 
Plot at the start of the map: ''You've stumbled upon a world of living rock and it's under Hell's attack! Travel to the end of the world and stop this attack of the hellspawn!''
Line 8: Line 8:
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
[[File:PerditionsGate MAP32 map.png|thumb|300x300px|Map of World of Wonders: The Sea of Radioactive Waste]]
 +
{{Map spots}}
  
 +
===Essentials===
 
You begin where you finished the last map. Head down the stairs back into the darkness and a large arrow will appear guiding you. Head in the direction of the arrow to fall down a hole (this hole is also shown, perhaps by mistake, on the auto map). Head down the long corridor out of the darkness and into the light overlooking an endless sea of nukage.
 
You begin where you finished the last map. Head down the stairs back into the darkness and a large arrow will appear guiding you. Head in the direction of the arrow to fall down a hole (this hole is also shown, perhaps by mistake, on the auto map). Head down the long corridor out of the darkness and into the light overlooking an endless sea of nukage.
  
 
Pick up all the required equipment here and move between the two lamps to be teleported to a small brown room; the first of seven identical rooms that form a teleporter puzzle.
 
Pick up all the required equipment here and move between the two lamps to be teleported to a small brown room; the first of seven identical rooms that form a teleporter puzzle.
  
Shoot the pillar in the centre to raise two walls on either side of the room revealing a pair of teleporters. In this case, both will take the player to the second room, however in some of the other six room's some of the teleporters will take the player back a room or more.
+
Shoot the pillar in the center to raise two walls on either side of the room revealing a pair of teleporters. In this case, both will take the player to the second room, however in some of the other six rooms some of the teleporters will take the player back a room or more.
  
 
The order to progress is as follows: left or right, right, left or right, right, right, left, left or right.
 
The order to progress is as follows: left or right, right, left or right, right, right, left, left or right.
Line 22: Line 25:
  
 
Entering the teleporter will take you to the platform you teleported into the area on, but with the block removed revealing a switch which lowers the sixth and final pillar in the room the player has just left. Head back there and enter the teleporter that was on the sixth pillar to complete the map.
 
Entering the teleporter will take you to the platform you teleported into the area on, but with the block removed revealing a switch which lowers the sixth and final pillar in the room the player has just left. Head back there and enter the teleporter that was on the sixth pillar to complete the map.
 
===Essentials===
 
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
1. The area around the teleporter (overlooking the endless nukage) to the teleporter puzzle counts as a secret.
+
# The area around the teleporter (overlooking the endless nukage) to the teleporter puzzle counts as a secret. ('''sector 29''')
 
+
# In the third room of the teleporter puzzle, there are some health potions against a wall. This wall is a secret door ('''sector 106'''), behind which you will find ammo and an invulnerability sphere.
2. In the third room of the teleporter puzzle, there are some health potions against a wall. This wall is a secret door, behind which you will find ammo and an invulnerability sphere
+
# In the sixth room of the teleport puzzle, there are some armor helmets against a wall. Again this is a secret door. ('''sector 104''') Behind it is a super shotgun and some combat armor. There is also an arrow in here pointing slightly toward the left teleporter, as a hint as to which one you should take.
 
 
3. In the sixth room of the teleport puzzle, there are some armour helmets against a wall. Again this is a secret door. Behind it is a DB shotgun and some Combat Armour. There is also an arrow in here pointing slightly toward the left teleporter, as a hint as to which one you should take.
 
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
File: |  
 
 
</gallery>
 
</gallery>
  
Line 80: Line 78:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing north. ('''thing 136''')
 +
# facing south-east. ('''thing 137''')
 +
# facing south. ('''thing 138''')
 +
# facing north-east. ('''thing 153''')
 +
# facing south-west. ('''thing 154''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata|vertexes=|linedefs=|sidedefs=|sectors=|things=}}
+
{{mapdata|
 +
  things=187|
 +
  vertexes=1002|
 +
  linedefs=765|
 +
  sidedefs=1352|
 +
  sectors=107|
 +
  vertexbefore=715}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Imp]]||8||24||25
 +
|-
 +
|style="text-align: left;"|[[Demon]]||1||2||1
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||5||3||3
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||1||3||3
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||1||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||5||7||7
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||1||5||5
 +
|-
 +
|style="text-align: left;"|[[Armor]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||0||1||0
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||1||0||0
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||5||4||2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|10
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Imp||8||24||25
 +
|-
 +
|style="text-align: left;"|Demon||1||2||1
 +
|-
 +
|style="text-align: left;"|Spectre||0||0||1
 +
|-
 +
|style="text-align: left;"|Revenant||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Hell knight||5||3||3
 +
|-
 +
|style="text-align: left;"|Baron of Hell||1||3||3
 +
|-
 +
|style="text-align: left;"|Arachnotron||1||2||2
 +
|-
 +
|style="text-align: left;"|Mancubus||1||1||2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Rocket||5||7||7
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Medikit||1||5||5
 +
|-
 +
|style="text-align: left;"|Armor||0||0||1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Supercharge||0||1||0
 +
|-
 +
|style="text-align: left;"|Megasphere||1||0||0
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Radiation shielding suit||7||8||8
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|10
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 99: Line 260:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=739|title=Perdition's Gate demos}}
  
*
+
[[Category:Secret levels]]

Revision as of 08:09, 27 October 2018

Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell

21 22 23 24 25 26 27 28 29 30

World of Wonders
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.

MAP32: World of Wonders: The Sea of Radioactive Waste is the second secret map of Perdition's Gate.

Plot at the start of the map: You've stumbled upon a world of living rock and it's under Hell's attack! Travel to the end of the world and stop this attack of the hellspawn!

Plot after completion of the map: Good Job! Now the hellspawn have given up on this world, and they're coming after you! Make a run for the teleporter and hope they follow.

Walkthrough

Map of World of Wonders: The Sea of Radioactive Waste
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You begin where you finished the last map. Head down the stairs back into the darkness and a large arrow will appear guiding you. Head in the direction of the arrow to fall down a hole (this hole is also shown, perhaps by mistake, on the auto map). Head down the long corridor out of the darkness and into the light overlooking an endless sea of nukage.

Pick up all the required equipment here and move between the two lamps to be teleported to a small brown room; the first of seven identical rooms that form a teleporter puzzle.

Shoot the pillar in the center to raise two walls on either side of the room revealing a pair of teleporters. In this case, both will take the player to the second room, however in some of the other six rooms some of the teleporters will take the player back a room or more.

The order to progress is as follows: left or right, right, left or right, right, right, left, left or right.

Entering the correct teleporter in the seventh room will teleport the player to a platform surrounded by radioactive waste. Note the block in front of you.

The player must jump into the radioactive waste, at which point they will sink to the bottom. Quickly pick up a radiation suit and follow the only available exit around to a room containing six pillars, one of which will lower as you enter the room. Run over this pillar to lower another and so on until the fifth pillar lowers revealing a red key on a teleporter.

Entering the teleporter will take you to the platform you teleported into the area on, but with the block removed revealing a switch which lowers the sixth and final pillar in the room the player has just left. Head back there and enter the teleporter that was on the sixth pillar to complete the map.

Other points of interest

Secrets

  1. The area around the teleporter (overlooking the endless nukage) to the teleporter puzzle counts as a secret. (sector 29)
  2. In the third room of the teleporter puzzle, there are some health potions against a wall. This wall is a secret door (sector 106), behind which you will find ammo and an invulnerability sphere.
  3. In the sixth room of the teleport puzzle, there are some armor helmets against a wall. Again this is a secret door. (sector 104) Behind it is a super shotgun and some combat armor. There is also an arrow in here pointing slightly toward the left teleporter, as a hint as to which one you should take.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 136)
  2. facing south-east. (thing 137)
  3. facing south. (thing 138)
  4. facing north-east. (thing 153)
  5. facing south-west. (thing 154)

Statistics

Map data

Things 187
Vertices 1002*
Linedefs 765
Sidedefs 1352
Sectors 107
* The vertex count without the effect of node building is 715.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links