MAP32 (TDUNN Series for Doom II)

TDUNN Series for Doom II maps



  • MAP32 (deathmatch)
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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MAP32 is the thirteenth (and second deathmatch) map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Contents

AnalysisEdit

Spawn pointsUnmarked
Map of MAP32

Map layoutEdit

Player spawnsEdit

This level contains ten spawn points:

  1. facing south. (thing 34)
  2. facing north. (thing 35)
  3. facing west. (thing 36)
  4. facing east. (thing 37)
  5. facing east. (thing 38)
  6. facing west. (thing 39)
  7. facing east. (thing 40)
  8. facing east. (thing 41)
  9. facing west. (thing 42)
  10. facing west. (thing 43)

Areas / screenshotsEdit

StatisticsEdit

Map dataEdit

Things 45
Vertices 543*
Linedefs 563
Sidedefs 780
Sectors 104
* The vertex count without the effect of node building is 469.

ThingsEdit

This level contains the following numbers of things per skill level:

See alsoEdit

External linksEdit