Difference between revisions of "MAP33: Betray (Xbox Doom II)"

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{{Console Doom}}
 
{{map|slot=MAP33}}
 
{{map|slot=MAP33}}
{{Console Doom}}
+
'''MAP33: Betray''' is a [[secret map]] exclusive to the [[Xbox]] version of [[Doom II]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]]. It can be accessed from [[MAP02: Underhalls (Doom II)|MAP02: Underhalls]], and contains [[Wolfenstein SS|SS Nazis]] for no apparent reason. It uses the [[Doom II music|music]] track "d_read_m," which is otherwise used as the game's [[text screen]] soundtrack.
'''MAP33: Betray''' is a secret map exclusive to the [[Xbox]] version of [[Doom II]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]]. It can be accessed from [[MAP02: Underhalls (Doom II)|MAP02: Underhalls]], and contains [[Wolfenstein SS|SS Nazis]] for no apparent reason. It was originally a 1995 level designed by Michael Bukowski, a programmer for the Doom 3 port with Vicarious Visions.  A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:MAP01|MAP01]].
+
 
 +
It was originally a 1995 level designed by Michael Bukowski, a programmer for the Doom 3 port with Vicarious Visions.  A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:MAP01|MAP01]].
  
 
Completing this level takes the player to [[MAP03: The Gantlet (Doom II)|MAP03: The Gantlet]].
 
Completing this level takes the player to [[MAP03: The Gantlet (Doom II)|MAP03: The Gantlet]].
  
The [[Xbox 360]] port of [[Doom II]] also contains Betray. However, it is not accessible due to the exit switch leading to the level being inoperable in [[MAP02: Underhalls (Doom II)|MAP02]] of the port.
+
The [[Xbox 360]] port of [[Doom II]] and the [[Doom 3: BFG Edition]] version also contain this level. However, it is inaccessible in both versions because the exit switch leading to the level in MAP02 is inoperable (in the Xbox 360 version, it does nothing; in the BFG Edition version, the switch causes MAP02 to be restarted).
 
 
Betray uses the [[Doom II music|music]] track "d_read_m" which is otherwise used as the Doom II [[text screen]] soundtrack.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:MAP33_map.png|thumb|360x300px|Map of Betray]]
[[Image:MAP33_map.png|thumb|300px|Map of MAP33]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Line 21: Line 20:
 
# When you start the level, enter the room directly to the north, and go through the [[teleporter]].  After this, use the teleporter to the east, and flip the switch you find in the next room.  A compartment will open nearby containing a [[medikit]] and a switch. ('''sector 11''')
 
# When you start the level, enter the room directly to the north, and go through the [[teleporter]].  After this, use the teleporter to the east, and flip the switch you find in the next room.  A compartment will open nearby containing a [[medikit]] and a switch. ('''sector 11''')
 
# Flip the switch in secret #1.  When you access the red [[key]]card, you will find that a closet has opened behind the keycard to reveal a [[rocket launcher]] and a [[backpack]]. ('''sector 26''')
 
# Flip the switch in secret #1.  When you access the red [[key]]card, you will find that a closet has opened behind the keycard to reveal a [[rocket launcher]] and a [[backpack]]. ('''sector 26''')
# In the eastern section of the level, a portion of the stone wall to the south is not covered in grime.  Open it to find two [[armor bonus]]es, a [[rocket]], a [[box of rockets]], a [[box of ammo]], a [[box of shells]], a [[blur artifact]], a [[light amplification visor]], a [[megasphere]], and a [[BFG9000]]. ('''sector 76''')
+
# In the eastern section of the level, a portion of the stone wall to the south is not covered in grime.  Open it to find two [[armor bonus]]es, a [[rocket]], a [[box of rockets]], a [[box of bullets]], a [[box of shells]], a [[blur artifact]], a [[light amplification visor]], a [[megasphere]], and a [[BFG9000]]. ('''sector 76''')
  
 
===Bugs===
 
===Bugs===
Line 27: Line 26:
  
 
In the Xbox version of the level, the teleporter in front of the yellow keycard door does not work. This is because while all of its linedefs are correctly marked as type 97 (teleports,) they are not tagged to any sector. Consequently, if you arrive here without the yellow keycard, it will become impossible to finish the level. In the PC version of this level, these linedefs are tagged, allowing you to escape from the room if you arrive without the keycard; you will be taken to the eastern section of the map.
 
In the Xbox version of the level, the teleporter in front of the yellow keycard door does not work. This is because while all of its linedefs are correctly marked as type 97 (teleports,) they are not tagged to any sector. Consequently, if you arrive here without the yellow keycard, it will become impossible to finish the level. In the PC version of this level, these linedefs are tagged, allowing you to escape from the room if you arrive without the keycard; you will be taken to the eastern section of the map.
 
if a dead body is crushed it can be turned into a no-cliping monster by an arch_vile
 
  
 
===Demo files===
 
===Demo files===
Line 34: Line 31:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
Image: |  
 
 
</gallery>
 
</gallery>
  
Line 54: Line 50:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing north-west. ('''thing 158''')
 +
# facing south. ('''thing 159''')
 +
# facing north-east. ('''thing 160''')
 +
# facing east. ('''thing 161''')
 +
# facing east. ('''thing 162''')
 +
# facing east. ('''thing 163''')
 +
# facing east. ('''thing 164''')
 +
# facing west. ('''thing 165''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=296|
 +
  vertexes=739|
 +
  linedefs=591|
 +
  sidedefs=849|
 +
  sectors=128|
 +
  vertexbefore=527}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||296
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||22||22||23
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Wolfenstein SS]]||colspan="3"|4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|30
 
|-
 
|-
|[[Vertex]]es||527
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||591
+
|style="text-align: left;"|[[Stimpack]]||colspan="3"|11
 
|-
 
|-
|[[Sidedefs]]||849
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|38
 
|-
 
|-
|[[Sectors]]||128
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|5
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 
|-
 
|-
|[[Chaingunner]]s|| || ||  
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Light amplification visor]]||colspan="3"|1
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|-
 
|-
|[[Demon]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Icon of Sin]]|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|39
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|16
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Revenant]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
|style="text-align: left;"|Zombieman||22||22||23
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||colspan="3"|24
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||colspan="3"|10
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|Imp||colspan="3"|10
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Demon||colspan="3"|7
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Revenant||colspan="3"|2
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Cacodemon||colspan="3"|5
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Pain elemental||colspan="3"|4
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Hell knight||colspan="3"|4
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Arachnotron||colspan="3"|1
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Mancubus||colspan="3"|2
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Arch-vile||colspan="3"|5
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Wolfenstein SS||colspan="3"|4
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Chainsaw||colspan="3"|2
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|3
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||colspan="3"|3
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|3
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|3
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|Rocket||colspan="3"|2
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|11
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|30
 
|-
 
|-
|[[Rocket launcher]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Stimpack||colspan="3"|11
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|38
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|5
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Light amplification visor||colspan="3"|1
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|[[Bulk cell]]s|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|Blue cards|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|Blue skulls|| || ||  
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|Red cards|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red skulls|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow cards|| || ||  
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
|Yellow skulls|| || ||  
+
|style="text-align: left;"|Exploding barrel||colspan="3"|39
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|16
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
 +
 +
The [[Eternity Engine]] allows access to this map via the secret exit switch in MAP02 when playing with the Xbox 360 [[diskfile]] or the BFG Edition [[IWAD]].
  
 
== Inspiration and development ==
 
== Inspiration and development ==
  
 
== Trivia ==
 
== Trivia ==
 +
* The [[Doom 2 the Way id Did]] project contains a level which is a parody of this map, [[MAP33: Hexsoil (Doom 2 the Way id Did)| Hexsoil]].
  
 
== See also ==
 
== See also ==
 
+
* [[E1M10: Sewers (Xbox Doom)|E1M10: Sewers]]
*  
 
  
 
== Sources ==
 
== Sources ==
 
 
* [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]]
 
* [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]]
  
== External links ==
+
{{Console exclusive levels}}
  
*
 
 
[[Category:Michael Bukowski levels]]
 
[[Category:Michael Bukowski levels]]
[[Category:Levels by name|Betray (Xbox Doom II)]]
+
[[Category:Levels with extra monsters in co-op]]

Revision as of 05:59, 29 May 2019

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.

MAP33: Betray is a secret map exclusive to the Xbox version of Doom II, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed from MAP02: Underhalls, and contains SS Nazis for no apparent reason. It uses the music track "d_read_m," which is otherwise used as the game's text screen soundtrack.

It was originally a 1995 level designed by Michael Bukowski, a programmer for the Doom 3 port with Vicarious Visions. A bugfixed PC version can be downloaded at ClassicDoom.com alongside the Xbox version; in both cases, the level is located on MAP01.

Completing this level takes the player to MAP03: The Gantlet.

The Xbox 360 port of Doom II and the Doom 3: BFG Edition version also contain this level. However, it is inaccessible in both versions because the exit switch leading to the level in MAP02 is inoperable (in the Xbox 360 version, it does nothing; in the BFG Edition version, the switch causes MAP02 to be restarted).

Walkthrough

Map of Betray
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you start the level, enter the room directly to the north, and go through the teleporter. After this, use the teleporter to the east, and flip the switch you find in the next room. A compartment will open nearby containing a medikit and a switch. (sector 11)
  2. Flip the switch in secret #1. When you access the red keycard, you will find that a closet has opened behind the keycard to reveal a rocket launcher and a backpack. (sector 26)
  3. In the eastern section of the level, a portion of the stone wall to the south is not covered in grime. Open it to find two armor bonuses, a rocket, a box of rockets, a box of bullets, a box of shells, a blur artifact, a light amplification visor, a megasphere, and a BFG9000. (sector 76)

Bugs

On the intermission screen, the par time for this level is initially displayed as :00, but quickly switches to SUCKS. This normally only appears with the Time readout when the time taken to finish a level exceeds one hour.

In the Xbox version of the level, the teleporter in front of the yellow keycard door does not work. This is because while all of its linedefs are correctly marked as type 97 (teleports,) they are not tagged to any sector. Consequently, if you arrive here without the yellow keycard, it will become impossible to finish the level. In the PC version of this level, these linedefs are tagged, allowing you to escape from the room if you arrive without the keycard; you will be taken to the eastern section of the map.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

There are currently no records for this map on any demo site.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north-west. (thing 158)
  2. facing south. (thing 159)
  3. facing north-east. (thing 160)
  4. facing east. (thing 161)
  5. facing east. (thing 162)
  6. facing east. (thing 163)
  7. facing east. (thing 164)
  8. facing west. (thing 165)

Statistics

Map data

Things 296
Vertices 739*
Linedefs 591
Sidedefs 849
Sectors 128
* The vertex count without the effect of node building is 527.

Things

This level contains the following numbers of things per skill level:

Technical information

The Eternity Engine allows access to this map via the secret exit switch in MAP02 when playing with the Xbox 360 diskfile or the BFG Edition IWAD.

Inspiration and development

Trivia

See also

Sources

Console Doom - Exclusive levels
Atari Jaguar, 3DO, Game Boy Advance:
Game Boy Advance deathmatch:
Sony PlayStation, Sega Saturn:
Xbox Doom and Doom II:
Former exclusives: