Difference between revisions of "MAP33: Chocolate (Plutonia 2)"
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== Accessing the level == | == Accessing the level == | ||
With the Final Doom version of Doom II v1.9, add <tt>-warp 33</tt> to the command line, or type <tt>IDCLEV33</tt> during gameplay. It does not appear to work if you are using the regular v1.9 distributed with [[Doom II]]. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the [[intermission screen]]. | With the Final Doom version of Doom II v1.9, add <tt>-warp 33</tt> to the command line, or type <tt>IDCLEV33</tt> during gameplay. It does not appear to work if you are using the regular v1.9 distributed with [[Doom II]]. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the [[intermission screen]]. | ||
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+ | On [[Chocolate Doom]] (using the [[command-line parameters]] <tt>-deh pl2.deh -gameversion final -iwad plutonia.wad</tt>), <tt>IDCLEV33</tt> works but the [[automap]] displays [http://doom.wikia.com/wiki/MAP01:_Entryway_(Doom_II) LEVEL 1: ENTRYWAY]. On completing the level you see the intermission screen, but the line giving the level name is missing ("FINISHED" is line 1 instead of line 2 as it should be) and on pressing the key to go to the next level, the program instead bombs back to Windows with an error dialog saying "Bad V_DrawPatch". | ||
Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command. | Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command. |
Revision as of 00:12, 1 January 2010
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MAP33: Chocolate is the easter egg map of Plutonia 2. It was designed by Eric Baker (The Green Herring), and uses the music track "Wasteland" by James Paddock. It cannot be reached in normal gameplay, although it appears in the fourth built-in demo if you are using the Final Doom version of Doom II v1.9. (See Accessing the level for how to play it.)
Contents
Accessing the level
With the Final Doom version of Doom II v1.9, add -warp 33 to the command line, or type IDCLEV33 during gameplay. It does not appear to work if you are using the regular v1.9 distributed with Doom II. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the intermission screen.
On Chocolate Doom (using the command-line parameters -deh pl2.deh -gameversion final -iwad plutonia.wad), IDCLEV33 works but the automap displays LEVEL 1: ENTRYWAY. On completing the level you see the intermission screen, but the line giving the level name is missing ("FINISHED" is line 1 instead of line 2 as it should be) and on pressing the key to go to the next level, the program instead bombs back to Windows with an error dialog saying "Bad V_DrawPatch".
Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Miscellaneous demos
Deathmatch
Statistics
Map data
Things
Technical information
Inspiration and development
Trivia
- During development this level was called Cradle of Filth.