Difference between revisions of "MAP33: Chocolate (Plutonia 2)"

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(how this level behaves in Chocolate Doom)
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== Accessing the level ==
 
== Accessing the level ==
 
With the Final Doom version of Doom II v1.9, add <tt>-warp 33</tt> to the command line, or type <tt>IDCLEV33</tt> during gameplay.  It does not appear to work if you are using the regular v1.9 distributed with [[Doom II]]. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the [[intermission screen]].
 
With the Final Doom version of Doom II v1.9, add <tt>-warp 33</tt> to the command line, or type <tt>IDCLEV33</tt> during gameplay.  It does not appear to work if you are using the regular v1.9 distributed with [[Doom II]]. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the [[intermission screen]].
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On [[Chocolate Doom]] (using the [[command-line parameters]] <tt>-deh pl2.deh -gameversion final -iwad plutonia.wad</tt>), <tt>IDCLEV33</tt> works but the [[automap]] displays [http://doom.wikia.com/wiki/MAP01:_Entryway_(Doom_II) LEVEL 1: ENTRYWAY].  On completing the level you see the intermission screen, but the line giving the level name is missing ("FINISHED" is line 1 instead of line 2 as it should be) and on pressing the key to go to the next level, the program instead bombs back to Windows with an error dialog saying "Bad V_DrawPatch".
  
 
Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command.
 
Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command.

Revision as of 00:12, 1 January 2010

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
Plutonia 2 secret maps

01 02 03 04 05 06 07 08 09 10 11
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Secret maps

MAP33: Chocolate is the easter egg map of Plutonia 2. It was designed by Eric Baker (The Green Herring), and uses the music track "Wasteland" by James Paddock. It cannot be reached in normal gameplay, although it appears in the fourth built-in demo if you are using the Final Doom version of Doom II v1.9. (See Accessing the level for how to play it.)

Accessing the level

With the Final Doom version of Doom II v1.9, add -warp 33 to the command line, or type IDCLEV33 during gameplay. It does not appear to work if you are using the regular v1.9 distributed with Doom II. Note that completing this level with the original engine causes the game to crash, preventing you from seeing the intermission screen.

On Chocolate Doom (using the command-line parameters -deh pl2.deh -gameversion final -iwad plutonia.wad), IDCLEV33 works but the automap displays LEVEL 1: ENTRYWAY. On completing the level you see the intermission screen, but the line giving the level name is missing ("FINISHED" is line 1 instead of line 2 as it should be) and on pressing the key to go to the next level, the program instead bombs back to Windows with an error dialog saying "Bad V_DrawPatch".

Most ports unique methods of warping between maps should also be useable to access this map. Examples include ZDoom's "Map xx" or "Changemap xxxxx" console command and Doomsday's "Warp xx" console command.

Walkthrough

Map of MAP33
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Deathmatch

Statistics

Map data

Things

Technical information

Inspiration and development

Trivia

  • During development this level was called Cradle of Filth.

See also

Sources

External links