Difference between revisions of "MAP33: Pre-destined Mortality (Hadephobia)"

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m (Automated edit - Unlink Marcell Izidor Cellavy (Cell))
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===Secrets===
 
===Secrets===
# ('''sector 291''')
+
''This is a pretty confusing map, so be aware that there may be additional critical points, or conditions to open or shut secrets, which are not mentioned here as they didn't attract the author's attention.''
# ('''sector 586''')
+
 
# ('''sector 803''')
+
# Don't return from the area beyond the corridor with the suffering-faces slides until you obtained three keycards from there. In the engine room with two big piston-roller columns, go to the right upper section and press the green column. That opens an alcove in the left upper section. Here you find a [[computer area map]], and two buttons. Press the pressable one to open another alcove in the right upper section, with yet another button. Press it to open the vent duct entrance outside the engine room again, which now leads to the [[yellow key]]. Open the yellow garage door in the engine room. Press the sunk-in button and enter the teleporter behind the [[radiation shielding suit]]. Walk along the slime aqueduct to get the [[red key]]. Now open the narrow red door in this room, and press the button to unlock the red bars in the vent duct. Follow the duct back into the new section ('''sector 291'''), get [[rocket launcher]], [[supercharge]], and (very important) [[blue key]].
# ('''sector 1168''')
+
# Press the blue button in the left upper section of the engine room. Behind the opened blue bars, crawl right and enter the vault behind a rotten terminal, go through the wooden door, and press the skull switch. That will open a stone wall in the catacombs behind the yellow bars. ('''sector 1432''').
# ('''sector 1336''')
+
# When you enter the red room high above a pit, flowed through by a forked lava creek, walk through the lava curtain to your left, and go upstairs to get a [[supercharge]]. ('''sector 586''')
# ('''sector 1432''')
+
# Take the blue teleporter behind the yellow bars into a bigger oval room, and a smaller T-shaped one. At the north end in the small room, tickle the corpse on the wall. At the south end, enter the opened alcove to get a [[megaarmor]]. ('''sector 1336''')
 +
# In the oval room mentioned above, press the skull switch and ride the elevator up. Press the carving on the wall to get a [[berserk]] and [[partial invisibility]], along with some vitamins. ('''sector 803''')
 +
# From the secret above, enter the next room, go upstairs, and activate all required switches to get into the right-hand playpen. From there you can overlook a basement floor, and three masks behind blue torches in the wall. Shoot the middle one whose lights are off, to open a teleporter in the south wing of the basement ('''sector 1168'''). Travel to a [[BFG9000]] and a [[backpack]].
  
 
===Bugs===
 
===Bugs===
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== Technical information ==
 
== Technical information ==
 +
Since this bonus map is not part of the regular level sequence, you may access it in two ways:
 +
 +
Via command line:
 +
<pre><your Doom sourceport> h-phobia.wad -warp <map##>
 +
gzdoom.exe h_phobia.wad -warp 33</pre>
 +
 +
Via [[Doom cheat codes|in-game cheat]]:
 +
<pre>idclev<map##>
 +
idclev33</pre>
  
 
== Inspiration and development ==
 
== Inspiration and development ==

Revision as of 17:57, 26 August 2019

Hadephobia bonus maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP33: Pre-destined Mortality is the first bonus map of Hadephobia. It was designed by Marcell Izidor Cellavy (Cell) and uses the music track " ".

Walkthrough

Map of Pre-destined Mortality
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

This is a pretty confusing map, so be aware that there may be additional critical points, or conditions to open or shut secrets, which are not mentioned here as they didn't attract the author's attention.

  1. Don't return from the area beyond the corridor with the suffering-faces slides until you obtained three keycards from there. In the engine room with two big piston-roller columns, go to the right upper section and press the green column. That opens an alcove in the left upper section. Here you find a computer area map, and two buttons. Press the pressable one to open another alcove in the right upper section, with yet another button. Press it to open the vent duct entrance outside the engine room again, which now leads to the yellow key. Open the yellow garage door in the engine room. Press the sunk-in button and enter the teleporter behind the radiation shielding suit. Walk along the slime aqueduct to get the red key. Now open the narrow red door in this room, and press the button to unlock the red bars in the vent duct. Follow the duct back into the new section (sector 291), get rocket launcher, supercharge, and (very important) blue key.
  2. Press the blue button in the left upper section of the engine room. Behind the opened blue bars, crawl right and enter the vault behind a rotten terminal, go through the wooden door, and press the skull switch. That will open a stone wall in the catacombs behind the yellow bars. (sector 1432).
  3. When you enter the red room high above a pit, flowed through by a forked lava creek, walk through the lava curtain to your left, and go upstairs to get a supercharge. (sector 586)
  4. Take the blue teleporter behind the yellow bars into a bigger oval room, and a smaller T-shaped one. At the north end in the small room, tickle the corpse on the wall. At the south end, enter the opened alcove to get a megaarmor. (sector 1336)
  5. In the oval room mentioned above, press the skull switch and ride the elevator up. Press the carving on the wall to get a berserk and partial invisibility, along with some vitamins. (sector 803)
  6. From the secret above, enter the next room, go upstairs, and activate all required switches to get into the right-hand playpen. From there you can overlook a basement floor, and three masks behind blue torches in the wall. Shoot the middle one whose lights are off, to open a teleporter in the south wing of the basement (sector 1168). Travel to a BFG9000 and a backpack.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 1332
Vertices 20150*
Linedefs 18541
Sidedefs 32265
Sectors 1658
* The vertex count without the effect of node building is 16148.

Things

This level contains the following numbers of things per skill level:

Technical information

Since this bonus map is not part of the regular level sequence, you may access it in two ways:

Via command line:

<your Doom sourceport> h-phobia.wad -warp <map##>
gzdoom.exe h_phobia.wad -warp 33

Via in-game cheat:

idclev<map##>
idclev33

Inspiration and development

Trivia

See also

Sources

External links