Difference between revisions of "MAP33: Scary Dreams (Heroes' Tales)"

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{{map|slot=MAP33}}
 
{{map|slot=MAP33}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP33: Scary Dreams''' is the bonus map of [[Heroes' Tales]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP33: Scary Dreams''' is the bonus map of [[Heroes' Tales]]. It was designed by VACion and [[Arthur O. (Archi)]], and uses the [[music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Scary Dreams]]
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[[File:Heroes Tales MAP33 map.png|thumb|300x330px|Map of Scary Dreams]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 18''')
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# Open the door at the start and open the misaligned wall dead ahead to get a [[megasphere]]. ('''sector 18''')
# ('''sector 50''')
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# At the lower end of the maze will be a [[damaging floor|lava-filled area]] with three [[teleporter]]s, one on the left side and two other ones on the right side. Enter the upper right teleporter. A [[chaingunner]] guards a switch here. Use this switch to reenter the maze, and this time, go through the left teleporter to appear back near the starting point. Now go back to the starting point to get either an [[energy cell pack]] (on [[Skill level|Hurt Me Plenty or lower]]) or two [[Energy cell (Doom)|energy cells]]. ('''sector 50''')
# ('''sector 151''')
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# At the main hub, turn left and use the switch to go up. Proceed until just before the next room, where you should look towards the northwest corner to find some [[shotgun shells]]. Press the wall here and enter the teleporter. When you take the [[soul sphere]], you will crush two [[Baron of Hell|barons of Hell]] behind the wall. ('''sector 151''')
# ('''sector 189''')
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# At the lower end of the maze will be a lava-filled area with three teleporters, one on the left side and two other ones on the right side. Enter the lower right teleporter. In the marble area that follows, the red [[key]] is right next to a metal block, which you can lower via the switch next to the teleporter. A [[plasma gun]] is in the middle, but the metal block will reappear if you attempt to get it right away. In order to get the plasma gun, you must move around the room carefully, avoiding the areas of the floor that have lighter checkered squares, until you reach the middle. ('''sector 189''')
  
 
===Bugs===
 
===Bugs===
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| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda|id=1145|title=Heroes' Tales demos}}
  
[[Category:**** levels]]
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[[Category:VACion levels]]
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[[Category:Arthur O. levels]]
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[[Category:Secret levels]]

Revision as of 13:52, 28 October 2018

Heroes' Tales secret maps

  • MAP33: Scary Dreams (Bonus map)

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Secret maps

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP33: Scary Dreams is the bonus map of Heroes' Tales. It was designed by VACion and Arthur O. (Archi), and uses the music track " ".

Walkthrough

Map of Scary Dreams
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the door at the start and open the misaligned wall dead ahead to get a megasphere. (sector 18)
  2. At the lower end of the maze will be a lava-filled area with three teleporters, one on the left side and two other ones on the right side. Enter the upper right teleporter. A chaingunner guards a switch here. Use this switch to reenter the maze, and this time, go through the left teleporter to appear back near the starting point. Now go back to the starting point to get either an energy cell pack (on Hurt Me Plenty or lower) or two energy cells. (sector 50)
  3. At the main hub, turn left and use the switch to go up. Proceed until just before the next room, where you should look towards the northwest corner to find some shotgun shells. Press the wall here and enter the teleporter. When you take the soul sphere, you will crush two barons of Hell behind the wall. (sector 151)
  4. At the lower end of the maze will be a lava-filled area with three teleporters, one on the left side and two other ones on the right side. Enter the lower right teleporter. In the marble area that follows, the red key is right next to a metal block, which you can lower via the switch next to the teleporter. A plasma gun is in the middle, but the metal block will reappear if you attempt to get it right away. In order to get the plasma gun, you must move around the room carefully, avoiding the areas of the floor that have lighter checkered squares, until you reach the middle. (sector 189)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 240
Vertices 2041*
Linedefs 1879
Sidedefs 3053
Sectors 259
* The vertex count without the effect of node building is 1659.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links