Difference between revisions of "MAP33: The Gantlet (PlayStation Doom)"

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{{ConsoleNavBox
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|row1={{ConsoleNavRow|title=[[Sony PlayStation|PlayStation]], [[Sega Saturn|Saturn]]|level=The Gantlet|prev=MAP32: Underhalls (PlayStation Doom)|next=MAP34: The Focus (PlayStation Doom)}}
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|pc=MAP03: The Gantlet (Doom II)
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}}
 
{{map|slot=MAP33|name=Gantlet (PlayStation Doom)}}
 
{{map|slot=MAP33|name=Gantlet (PlayStation Doom)}}
{{Level stub}}
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'''MAP33: The Gantlet''' is the thirty-third level of the [[PlayStation]] and [[Sega Saturn]] versions of [[Doom]], and the third level of the [[Doom II (PlayStation Doom)|Doom II]] episode. It is based on the original [[MAP03: The Gantlet (Doom II)|MAP03: The Gantlet]], with modifications made to adapt the map to the consoles' limitations. The author of the original map is [[American McGee]].
'''MAP33: The Gantlet''' is the thirty-third level of the [[PlayStation]] and [[Sega Saturn]] versions of [[PlayStation Doom]], and the thirty-third level of the [[Doom II (PlayStation Doom)|Doom II]] episode. It is based on the original [[ ]], with modifications made to adapt the map to the consoles' limitations. The author of the original map is [[ ]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
 +
Enter the door straight ahead of you at the start of the level. Go down the stairs and through the doorway at the bottom, then climb another set of steps. Follow the path left, and a lift will lower on your right. Take it up to an outdoor area.
 +
 +
In the next area, go straight down some stairs, across the water, back up another set of steps, and down some more into the structure, where a [[chaingun]] lies. Continue going forward, up yet another set of stairs, to get the [[blue keycard]]. Enter the blue door on the left and follow the corridor to its end, where you will see a [[switch]]. Press the switch, which causes a bridge to rise from the water pool outside, and exit through the blue door next to it. Turn right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the [[teleporter]].
 +
 +
In the next area, go through the door, then drop down into the grassy pit. Pick up the [[red keycard]] in the center. There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some [[armor bonus]]es, but also releases several [[imp]]s. The right switch lowers a lift to the left that takes you up to the red door. Go through the red door to reach the exit switch.
  
 
===Other points of interest===
 
===Other points of interest===
 +
In the first room, after climbing the stairs, follow the passage all the way round past the lift. You will come to a small water stream - turn left to find [[megaarmor]] on a ledge. When you step onto the ledge, an alcove will open ahead containing several monsters.
 +
 +
After getting the blue keycard, go through the blue door on the right and follow the passage round to a teleporter. Step into it and you will land on top of a column in the water area holding a [[rocket launcher]]. The teleporter leading out of secret #1 will also take you to this column.
 +
 +
After passing through the door to the grassy pit, turn left and follow the walkway until you reach the wall, then go forward to drop off the walkway and land on a ledge with a [[box of bullets]], plus an [[energy cell pack]] in multiplayer. This will also lower two of the nearby pillars to release [[demon]]s into the pit.
  
 
===Secrets===
 
===Secrets===
# ('''sector 60''')
+
# Upon reaching the watery outdoor area, you will find a "well" set against the south wall of the southern pool. ('''sector 60''') It is possible to [[straferun]] into the well from the stairways leading down into the water. The secret contains megaarmor, an energy cell pack, a [[partial invisibility]], and a [[soulsphere]].
  
 
===Bugs===
 
===Bugs===
  
 
== Comparison of versions ==
 
== Comparison of versions ==
{{stub}}
 
<gallery caption="Comparison of maps" perrow="2" widths="300px" heights="300px">
 
  
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===Room design===
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* Some areas are widened to accommodate the player's increased radius. These include the starting hallway, the gap between the large staircases in the water area, and the four doors in the eastern-most area of the map.
 +
* The staircases leading to the chaingun pickup in the cross-shaped area of the map have fewer steps.
 +
* The inner walls of the west pillar in the grassy pit (which contains one or two demons) will now lower the pillar when pressed. This avoids a situation where a player could land inside the pillar and be unable to escape.
 +
* The exit switch is changed to {{c|SW1MET2}} (red/green light on dark metal wall) to match the other switch in the level.
 +
 +
===Other changes===
 +
* A [[spectre]] hiding inside the east pillar in the penultimate room on Hurt Me Plenty [[skill level]] is removed.
 +
* Because the console games are based on [[Versions of Doom and Doom II#v1.666|v1.666]], the hidden alcove containing the [[backpack]] in the water pool added in v1.9 is absent.
 +
 +
<gallery caption="Comparison of maps" perrow="2" widths="367px" heights="245px">
 +
Doom II v1.666 MAP03 map.png|MAP03 (PC)
 +
PSX Doom MAP33 map.png|MAP33 (PSX)
 
</gallery>
 
</gallery>
  
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===PlayStation screenshots===
 
===PlayStation screenshots===
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|
+
psx-gantlet-01.png|Overlooking the first chamber
 +
psx-gantlet-02.png|The hallway before the first outdoor area
 +
psx-gantlet-03.png|Dark room containing a chaingun
 +
psx-gantlet-04.png|The penultimate area
 
</gallery>
 
</gallery>
 +
 
===Saturn screenshots===
 
===Saturn screenshots===
  
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! Port !! Track !! Composer !! Notes
 
! Port !! Track !! Composer !! Notes
 
|-
 
|-
| Sony PlayStation || || [[Aubrey Hodges]] || See [[PlayStation Doom music]].
+
| Sony PlayStation || "Twisted Beyond Reason" || [[Aubrey Hodges]] || See [[PlayStation Doom music]].
 
|-
 
|-
| Sega Saturn || || Aubrey Hodges || See [[Saturn Doom music]].
+
| Sega Saturn || "Retribution Dawns" || Aubrey Hodges || See [[Saturn Doom music]].
 
|}
 
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains four spawn points:
 +
# facing south. ('''thing 9''')
 +
# facing east. ('''thing 86''')
 +
# facing east. ('''thing 87''')
 +
# facing south. ('''thing 88''')
  
 
== Statistics ==
 
== Statistics ==
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|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|2
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|[[Deathmatch start]]||1||4||4
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|4
 
|style="text-align: left;"|Teleport landing||colspan="3"|4
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{{PlayStation Doom levels}}
 
{{PlayStation Doom levels}}
 
</div>
 
</div>
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[[Category:American McGee levels]]
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[[Category:Levels with extra equipment in co-op]]

Latest revision as of 12:04, 30 January 2021

Console level navigator
PlayStation, Saturn
The Gantlet

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP33. For other maps which occupy this slot, see Category:MAP33.

MAP33: The Gantlet is the thirty-third level of the PlayStation and Sega Saturn versions of Doom, and the third level of the Doom II episode. It is based on the original MAP03: The Gantlet, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Walkthrough[edit]

Map of The Gantlet
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Enter the door straight ahead of you at the start of the level. Go down the stairs and through the doorway at the bottom, then climb another set of steps. Follow the path left, and a lift will lower on your right. Take it up to an outdoor area.

In the next area, go straight down some stairs, across the water, back up another set of steps, and down some more into the structure, where a chaingun lies. Continue going forward, up yet another set of stairs, to get the blue keycard. Enter the blue door on the left and follow the corridor to its end, where you will see a switch. Press the switch, which causes a bridge to rise from the water pool outside, and exit through the blue door next to it. Turn right, going down and then up the stairs again. On the far side, turn around and walk on the ledge to reach the bridge that rose. Cross it and go through the teleporter.

In the next area, go through the door, then drop down into the grassy pit. Pick up the red keycard in the center. There are two switches on the west end of this pit. The left switch opens a room on the far end of the pit that contains some armor bonuses, but also releases several imps. The right switch lowers a lift to the left that takes you up to the red door. Go through the red door to reach the exit switch.

Other points of interest[edit]

In the first room, after climbing the stairs, follow the passage all the way round past the lift. You will come to a small water stream - turn left to find megaarmor on a ledge. When you step onto the ledge, an alcove will open ahead containing several monsters.

After getting the blue keycard, go through the blue door on the right and follow the passage round to a teleporter. Step into it and you will land on top of a column in the water area holding a rocket launcher. The teleporter leading out of secret #1 will also take you to this column.

After passing through the door to the grassy pit, turn left and follow the walkway until you reach the wall, then go forward to drop off the walkway and land on a ledge with a box of bullets, plus an energy cell pack in multiplayer. This will also lower two of the nearby pillars to release demons into the pit.

Secrets[edit]

  1. Upon reaching the watery outdoor area, you will find a "well" set against the south wall of the southern pool. (sector 60) It is possible to straferun into the well from the stairways leading down into the water. The secret contains megaarmor, an energy cell pack, a partial invisibility, and a soulsphere.

Bugs[edit]

Comparison of versions[edit]

Room design[edit]

  • Some areas are widened to accommodate the player's increased radius. These include the starting hallway, the gap between the large staircases in the water area, and the four doors in the eastern-most area of the map.
  • The staircases leading to the chaingun pickup in the cross-shaped area of the map have fewer steps.
  • The inner walls of the west pillar in the grassy pit (which contains one or two demons) will now lower the pillar when pressed. This avoids a situation where a player could land inside the pillar and be unable to escape.
  • The exit switch is changed to SW1MET2 (red/green light on dark metal wall) to match the other switch in the level.

Other changes[edit]

  • A spectre hiding inside the east pillar in the penultimate room on Hurt Me Plenty skill level is removed.
  • Because the console games are based on v1.666, the hidden alcove containing the backpack in the water pool added in v1.9 is absent.

Areas / screenshots[edit]

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

PlayStation screenshots[edit]

Saturn screenshots[edit]

Music[edit]

The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Twisted Beyond Reason" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "Retribution Dawns" Aubrey Hodges See Saturn Doom music.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 9)
  2. facing east. (thing 86)
  3. facing east. (thing 87)
  4. facing south. (thing 88)

Statistics[edit]

Map data[edit]

Things 143
Vertices 559*
Linedefs 541
Sidedefs 812
Sectors 106
* The vertex count without the effect of node building is 426.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Navigation[edit]

Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: