MAP35: Factory: Production (Strife: Veteran Edition)

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Strife levels (35-38)
Veteran Edition

Tarnhill
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP35. For other maps which occupy this slot, see Category:MAP35.

MAP35: Factory: Production is a secret level in Strife: Veteran Edition. It was designed by Samuel Villarreal (Kaiser) and uses the music track "Tribal". It plays an important role in the re-release's talisman quest.

Walkthrough

Map of Factory: Production
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

This level is a straight-up slug fest. There are no secrets, interesting NPCs, or side quests, only one extremely tough battle from beginning to end, including multiple confrontations with the mighty Inquisitor, two of which are in the first major room.

The goal of the level is to reach the temple ruins at the far end, which contain the red talisman, one of three ancient artifacts that occur in Strife: Veteran Edition. In order to collect the talisman, all crusaders on the map must be dead. Note that in Veteran Edition, the crusaders will not respawn during Bloodbath difficulty on this level, in order to make the feat possible.

After the talisman is collected, multiple templars will teleport into various areas of the map. It is recommended to use the teleporter which opens near the red talisman temple to avoid part of the trek back to the beginning.

Other points of interest

Secrets

There are no official secrets, since the method of accessing the map is itself obscure enough that it is not required in order to attain the game's "Completionist" achievement. There is a teleporter which can be accessed in multiplayer via a deathmatch start, or after collecting the red talisman in single player. If the wall here is lowered and walked through from inside, the platform containing the red talisman will lower as well. This allows the item to be collected when the -nomonsters command line parameter or front end setting is in effect.

Bugs

Areas / screenshots

Deathmatch

Map of Factory: Production, with spawn points

Player spawns

This level contains eighteen spawn points:

  1. facing west. (thing 324)
  2. facing east. (thing 325)
  3. facing south. (thing 326)
  4. facing west. (thing 327)
  5. facing south. (thing 328)
  6. facing south. (thing 329)
  7. facing north-west. (thing 330)
  8. facing south-east. (thing 331)
  9. facing east. (thing 332)
  10. facing east. (thing 333)
  11. facing north. (thing 334)
  12. facing north. (thing 335)
  13. facing east. (thing 336)
  14. facing east. (thing 337)
  15. facing west. (thing 338)
  16. facing west. (thing 339)
  17. facing north. (thing 340)
  18. facing west. (thing 427)

Statistics

Map data

Things 568
Vertices 4768*
Linedefs 4046
Sidedefs 5862
Sectors 640
* The vertex count without the effect of node building is 3362.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links