MAP35: The Waste Tunnels (PlayStation Doom)

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Revision as of 15:48, 15 December 2020 by 212.159.47.138 (talk) (Comparison of versions: Few differences, most are cosmetic)


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PlayStation, Saturn
The Waste Tunnels

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP35. For other maps which occupy this slot, see Category:MAP35.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP35: The Waste Tunnels is the thirty-fifth level of the PlayStation and Sega Saturn versions of Doom, and the fifth level of the Doom II episode. It is based on the original MAP05: The Waste Tunnels, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Walkthrough

Map of The Waste Tunnels
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 43)
  2. (sector 113)
  3. (sector 150)

Bugs

Comparison of versions

Several differences exist in this level compared to the PC version.

  • Colored lights have been added to the locked doors, in keeping with other levels in PSX Doom.
  • There are fewer flashing lights in the dark tunnel east of the starting area.
  • The alcove between secret #1 and the tunnel leading to secret #2 is blocked with translucent windows instead of grates.
  • The two openings either side of the exit door are narrower and spaced further apart. The ledges next to these openings have been given a slightly convex shape, making it easier to run into secret #3.

Areas / screenshots

PlayStation screenshots

Saturn screenshots

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Music

The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Mutation" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "The Broken Ones" Aubrey Hodges See Saturn Doom music.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 38)
  2. facing east. (thing 39)
  3. facing south. (thing 40)
  4. facing south. (thing 41)
  5. facing west. (thing 42)

Statistics

Map data

Things 215
Vertices 933*
Linedefs 951
Sidedefs 1272
Sectors 177
* The vertex count without the effect of node building is 753.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

Navigation

Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: