This level occupies the map slot MAP35. For other maps which occupy this slot, see Category:MAP35.
MAP35: The Waste Tunnels is the thirty-fifth level of the PlayStation and Sega Saturn versions of Doom, and the fifth level of the Doom II episode. It is based on the original MAP05: The Waste Tunnels, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 43)
- (sector 113)
- (sector 150)
Bugs
Comparison of versions
Several differences exist in this level compared to the PC version.
- Colored lights have been added to the locked doors, in keeping with other levels in PSX Doom.
- There are fewer flashing lights in the dark tunnel east of the starting area.
- The alcove between secret #1 and the tunnel leading to secret #2 is blocked with translucent windows instead of grates.
- The two openings either side of the exit door are narrower and spaced further apart. The ledges next to these openings have been given a slightly convex shape, making it easier to run into secret #3.
Areas / screenshots
PlayStation screenshots
A good weapon at the start and a health relief ahead.
Some of the lowering trap-like lifts can be unexpected.
The second outdoor area strangely lacks the color theme seen at the starting one.
Getting new weapon and overlooking through the red glass.
The three-way intersection.
A good puzzle-solving required.
Without the needed key this watery area needs to be revisited later.
Using my rocket launcher against those guarding the same weapon.
The easternmost room - smashed victims angle.
The easternmost room, vol. 2 - grates angle.
Trying to obtain the guarded card.
Two cacodemons and the yet unbuilt bridge.
Saturn screenshots
Music
The map uses the following music tracks:
Deathmatch
Player spawns
This level contains five spawn points:
- facing east. (thing 38)
- facing east. (thing 39)
- facing south. (thing 40)
- facing south. (thing 41)
- facing west. (thing 42)
Statistics
Map data
* The vertex count without the effect of node building is 753.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4
|
Zombieman |
11 |
14 |
16
|
Shotgun guy |
14 |
22 |
25
|
Heavy weapon dude |
0 |
5 |
11
|
Imp |
23 |
42 |
54
|
Lost soul |
2 |
3 |
6
|
Demon |
0 |
1 |
1
|
Spectre "3" |
2 |
3 |
7
|
Cacodemon |
1 |
2 |
3
|
Hell knight |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4
|
Shotgun |
2 |
1 |
1
|
Super shotgun |
0 |
1 |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4
|
Box of bullets |
2
|
4 shotgun shells |
9 |
9 |
8
|
Box of shotgun shells |
4
|
Box of rockets |
3
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4
|
Stimpack |
9 |
10 |
12
|
Medikit |
4 |
3 |
1
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4
|
Supercharge |
1 |
2 |
2
|
Berserk |
1
|
Invulnerability |
1
|
Light amplification visor |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4
|
Cooperative start |
2
|
Deathmatch start |
5
|
Teleport landing |
1
|
|
Technical information
Inspiration and development
Trivia
Navigation