Difference between revisions of "MAP37 (32in24-6)"
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'''MAP37''' is the untitled thirty-seventh map of [[32in24-6]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[kuchikitaichou]] and uses the [[Adding custom music|music]] track "Elevator," originally composed by Jonathan Dunn for ''{{wp|Jurassic Park (SNES video game)|Jurassic Park}}'', sequenced to MIDI. | '''MAP37''' is the untitled thirty-seventh map of [[32in24-6]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[kuchikitaichou]] and uses the [[Adding custom music|music]] track "Elevator," originally composed by Jonathan Dunn for ''{{wp|Jurassic Park (SNES video game)|Jurassic Park}}'', sequenced to MIDI. | ||
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== Analysis == | == Analysis == | ||
− | + | {{maptabs|32in24-6 MAP37 spawns.png|32in24-6 MAP37 map.png|Map of MAP37|300x300px|Spawn points}} | |
===Map layout=== | ===Map layout=== |
Revision as of 09:44, 21 June 2019
32in24-6 maps 31-40 |
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01
02
03
04
05
06
07
08
09
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11 |
This level occupies the map slot MAP37. For other maps which occupy this slot, see Category:MAP37.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP37 is the untitled thirty-seventh map of 32in24-6, a deathmatch megawad. It was designed by kuchikitaichou and uses the music track "Elevator," originally composed by Jonathan Dunn for Jurassic Park, sequenced to MIDI.
Contents
Analysis
Map layout
Player spawns
This level contains eight spawn points:
- facing east. (thing 4)
- facing south. (thing 5)
- facing south. (thing 18)
- facing north. (thing 19)
- facing west. (thing 20)
- facing north-east. (thing 21)
- facing east. (thing 22)
- facing south-east. (thing 23)
Areas / screenshots
Statistics
Map data
Things | 55 |
Vertices | 189* |
Linedefs | 173 |
Sidedefs | 280 |
Sectors | 20 |
Things
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 8 | ||
Super shotgun | 1 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 6 | ||
Rocket | 4 | ||
Energy cell | 4 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 4 | ||
Armor | 3 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 6 | ||
Health bonus | 6 | ||
Partial invisibility | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 8 |