MAP39: Why (Doomworld Mega Project 2012)
DMP 2012 maps 29-40 |
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01
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This level occupies the map slot MAP39. For other maps which occupy this slot, see Category:MAP39.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP39: Why is the thirty-ninth map of Doomworld Mega Project 2012. It was designed by TimeOfDeath and uses the music track from the text screen of Doom II, composed by Robert Prince.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- When you reach the exit, you will wonder what is "over there". What you need to do to reach this secret is make numerous rocket jumps across several platforms until you get to the one with several columns. The megaspheres provided will help. Once you reach the platform with the columns, they will all lower revealing several of Romero's Head, which you need to shoot to end the level. (sector 473)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 24, 2022.
StatisticsEdit
Map dataEdit
Things | 1768 |
Vertices | 3567* |
Linedefs | 2752 |
Sidedefs | 4536 |
Sectors | 485 |
ThingsEdit
This level contains the following numbers of things per skill level:
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