MAP39: Why (Doomworld Mega Project 2012)

DMP 2012 maps 29-40

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 31 32 16 17 18
19 20 21 22 23 24 25 26 27 28
(29 - 40)

This level occupies the map slot MAP39. For other maps which occupy this slot, see Category:MAP39.
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MAP39: Why is the thirty-ninth map of Doomworld Mega Project 2012. It was designed by TimeOfDeath and uses the music track from the text screen of Doom II, composed by Robert Prince.

Contents

WalkthroughEdit

Map of Why
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. When you reach the exit, you will wonder what is "over there". What you need to do to reach this secret is make numerous rocket jumps across several platforms until you get to the one with several columns. The megaspheres provided will help. Once you reach the platform with the columns, they will all lower revealing several of Romero's Head, which you need to shoot to end the level. (sector 473)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 24, 2022.

StatisticsEdit

Map dataEdit

Things 1768
Vertices 3567*
Linedefs 2752
Sidedefs 4536
Sectors 485
* The vertex count without the effect of node building is 2420.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit