Difference between revisions of "MAP42: The Factory (PlayStation Doom)"
From DoomWiki.org
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(Note some differences in room design and monster placement. Also note that Downtown is not present in console games) |
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{{Map spots}} | {{Map spots}} | ||
− | === Essentials === | + | ===Essentials=== |
− | === Other points of interest === | + | ===Other points of interest=== |
− | === Secrets === | + | ===Secrets=== |
# ('''sector 46''') | # ('''sector 46''') | ||
# ('''sector 69''') | # ('''sector 69''') | ||
Line 23: | Line 23: | ||
# ('''sector 127''') | # ('''sector 127''') | ||
− | === Bugs === | + | ===Bugs=== |
== Comparison of versions == | == Comparison of versions == | ||
A number of changes were made to this level compared to the PC version. | A number of changes were made to this level compared to the PC version. | ||
− | === Room design === | + | ===Room design=== |
*In the PC version of this level, there is a switch behind the [[teleporter]] in the south-western room in the main factory building which requires a [[blue key]] to enter. The switch raises the floor inside the building's central structure, allowing you to kill the [[imp]]s inside without having to visit '''secret #2''' and being attacked by them on all sides. This switch is not present in the console version; however, it is possible to activate the switch inside the structure by pressing on the east side of the structure's outer wall. | *In the PC version of this level, there is a switch behind the [[teleporter]] in the south-western room in the main factory building which requires a [[blue key]] to enter. The switch raises the floor inside the building's central structure, allowing you to kill the [[imp]]s inside without having to visit '''secret #2''' and being attacked by them on all sides. This switch is not present in the console version; however, it is possible to activate the switch inside the structure by pressing on the east side of the structure's outer wall. | ||
*In the PC version of this level, it is not possible to go back through the yellow door after it shuts behind you in solo play, as the back side of the door requires a [[red key]] which is not present in the level. The console version of the level changes the door to require a yellow key on both sides, making it possible to backtrack. | *In the PC version of this level, it is not possible to go back through the yellow door after it shuts behind you in solo play, as the back side of the door requires a [[red key]] which is not present in the level. The console version of the level changes the door to require a yellow key on both sides, making it possible to backtrack. | ||
*The room with the exit teleporter uses different textures. The teleport pad is red instead of white, and the walls do not have exit signs on them. | *The room with the exit teleporter uses different textures. The teleport pad is red instead of white, and the walls do not have exit signs on them. | ||
− | === Monster placement === | + | ===Monster placement=== |
*The [[chaingunner]] guarding the [[yellow keycard]] is replaced with [[lost soul]]s - two on I am a wimp/Not Too Rough [[skill level]] and three on Hurt Me Plenty/Ultra-Violence. | *The [[chaingunner]] guarding the [[yellow keycard]] is replaced with [[lost soul]]s - two on I am a wimp/Not Too Rough [[skill level]] and three on Hurt Me Plenty/Ultra-Violence. | ||
*The chaingunners protecting the [[BFG 9000]] in the north-west room of the main factory building are replaced with [[imp]]s. | *The chaingunners protecting the [[BFG 9000]] in the north-west room of the main factory building are replaced with [[imp]]s. | ||
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== Areas / screenshots == | == Areas / screenshots == | ||
{{ScreenshotsNeeded}} | {{ScreenshotsNeeded}} | ||
− | === PlayStation screenshots === | + | ===PlayStation screenshots=== |
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
| | | | ||
</gallery> | </gallery> | ||
− | === Saturn screenshots === | + | ===Saturn screenshots=== |
<gallery mode=nolines widths=160px> | <gallery mode=nolines widths=160px> | ||
Saturn Doom.jpg|Entrance of the ending building. | Saturn Doom.jpg|Entrance of the ending building. | ||
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== Deathmatch == | == Deathmatch == | ||
− | === Player spawns === | + | ===Player spawns=== |
This level contains six spawn points: | This level contains six spawn points: | ||
# facing south-west. ('''thing 166''') | # facing south-west. ('''thing 166''') | ||
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== Statistics == | == Statistics == | ||
− | === Map data === | + | ===Map data=== |
{{mapdata| | {{mapdata| | ||
things=187| | things=187| | ||
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vertexbefore=637}} | vertexbefore=637}} | ||
− | === Things === | + | ===Things=== |
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
Revision as of 16:35, 16 December 2020
Console level navigator | ||||
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PlayStation, Saturn | ||||
◂ | The Factory | ▸ | ||
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This level occupies the map slot MAP42. For other maps which occupy this slot, see Category:MAP42.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP42: The Factory is the forty-second level of the PlayStation and Sega Saturn versions of Doom, and the twelfth level of the Doom II episode. It is based on the original MAP12: The Factory, with modifications made to adapt the map to the consoles' limitations. The author of the original map is Sandy Petersen.
Completing this level will take the player to MAP43: The Inmost Dens, as MAP13: Downtown is not present in the console games.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 46)
- (sector 69)
- (sector 72)
- (sector 127)
Bugs
Comparison of versions
A number of changes were made to this level compared to the PC version.
Room design
- In the PC version of this level, there is a switch behind the teleporter in the south-western room in the main factory building which requires a blue key to enter. The switch raises the floor inside the building's central structure, allowing you to kill the imps inside without having to visit secret #2 and being attacked by them on all sides. This switch is not present in the console version; however, it is possible to activate the switch inside the structure by pressing on the east side of the structure's outer wall.
- In the PC version of this level, it is not possible to go back through the yellow door after it shuts behind you in solo play, as the back side of the door requires a red key which is not present in the level. The console version of the level changes the door to require a yellow key on both sides, making it possible to backtrack.
- The room with the exit teleporter uses different textures. The teleport pad is red instead of white, and the walls do not have exit signs on them.
Monster placement
- The chaingunner guarding the yellow keycard is replaced with lost souls - two on I am a wimp/Not Too Rough skill level and three on Hurt Me Plenty/Ultra-Violence.
- The chaingunners protecting the BFG 9000 in the north-west room of the main factory building are replaced with imps.
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
PlayStation screenshots
Saturn screenshots
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Sony PlayStation | "In The Grip Of Madness" | Aubrey Hodges | See PlayStation Doom music. |
Sega Saturn | "A Calm Panic Rises" | Aubrey Hodges | See Saturn Doom music. |
Deathmatch
Player spawns
This level contains six spawn points:
- facing south-west. (thing 166)
- facing north-west. (thing 167)
- facing north-east. (thing 168)
- facing south-east. (thing 169)
- facing south-east. (thing 170)
- facing north-west. (thing 171)
Statistics
Map data
Things | 187 |
Vertices | 876* |
Linedefs | 799 |
Sidedefs | 1132 |
Sectors | 163 |
Things
This level contains the following numbers of things per skill level:
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