MAP43: Luminescence (Skulldash)

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Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four

14 15 16 17 24 31

Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2
This level occupies the map slot MAP43. For other maps which occupy this slot, see Category:MAP43.
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MAP43: Luminescence is the forty-third map of Skulldash. It was designed by Gianluca Cilento (Remmirath) and uses the music track "".

Walkthrough[edit]

Map of Luminescence
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After opening the north side of the central walkway, go there and head west, dropping into a hole. Open the light blue wall in the southwest corner to find a golden skulltoken. (sector 1606)
  2. At the northernmost end, use the wall with vines to find blue skulltokens and a green skulltoken. (sector 1690)
  3. In the main area, head to the east hall and open the light blue wall to the south to get a berserk pack. (sector 1772)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.

Statistics[edit]

Map data[edit]

Things 832
Vertices 5782
Linedefs 7530
Sidedefs 12881
Sectors 1776

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]