MAP43: The Inmost Dens (PlayStation Doom)

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Revision as of 08:00, 17 December 2020 by 212.159.47.138 (talk) (Comparison of versions: Several changes to geometry. Also an interesting note about the arch-vile replacement)


Console level navigator
PlayStation, Saturn
The Inmost Dens

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP43. For other maps which occupy this slot, see Category:MAP43.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP43: The Inmost Dens is the forty-third level of the PlayStation and Sega Saturn versions of Doom, and the thirteenth level of the Doom II episode. It is based on the original MAP14: The Inmost Dens, with modifications made to adapt the map to the consoles' limitations. The author of the original map is American McGee.

Walkthrough

Map of The Inmost Dens
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Comparison of versions

Numerous changes were made to this level compared to the PC version.

Geometry simplification

  • Most staircases have fewer steps, in keeping with other levels in PSX Doom.
  • The elevators in the water trenches were given simpler shapes.
  • The ceilings of several archways were flattened.
  • The buildings on the west and east sides of the map have fewer windows, along with the corridor leading to the blue door.
  • The number of blocking pillars used in different areas of the map, like those next to the red door, was reduced.
  • The stepped wall south of the start point has fewer steps.
  • The oval structure in front of the exit door was altered to use fewer sectors.

Monster placement

  • The arch-vile that appears in front of the south-western building on Hurt Me Plenty and Ultra-Violence skill levels is absent. A meat hook decoration is placed near the blue skull key instead, but it only appears on those skill levels.
  • The arachnotron that protects the soulsphere in the room south of the central building on Hurt Me Plenty and Ultra-Violence skill levels is replaced with a nightmare spectre on those skill levels.

Areas / screenshots

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PlayStation screenshots

Saturn screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Beyond Fear" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "Breath Of Horror" Aubrey Hodges See Saturn Doom music.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing east. (thing 6)
  2. facing east. (thing 7)
  3. facing east. (thing 8)
  4. facing north. (thing 9)
  5. facing north. (thing 13)
  6. facing south. (thing 19)
  7. facing east. (thing 129)

Statistics

Map data

Things 172
Vertices 1432*
Linedefs 1432
Sidedefs 2133
Sectors 294
* The vertex count without the effect of node building is 1073.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

Navigation

Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: