Difference between revisions of "MAP57: The Marshes (PlayStation Doom)"

From DoomWiki.org

[checked revision][unchecked revision]
m (No need for a one-sentence paragraph.)
(Standart order in description of the map, Plus, the points of interest)
Line 1: Line 1:
 
{{Console Doom}}
 
{{Console Doom}}
 
{{map|slot=MAP57|name=Marshes (PlayStation Doom)}}
 
{{map|slot=MAP57|name=Marshes (PlayStation Doom)}}
'''MAP57: The Marshes''' is a secret map that appears in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] versions of [[Doom]], which can be accessed from [[MAP29: Twilight Descends (PlayStation Doom)|MAP29: Twilight Descends]]. It uses the [[PlayStation Doom music|music]] track "Corrupted" by [[Aubrey Hodges]]. It was designed by [[Randy Estrella]].
+
'''MAP57: The Marshes''' is a secret map of [[Ultimate Doom]] in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] versions, which can accessed from [[MAP29: Twilight Descends (PlayStation Doom)|MAP29: Twilight Descends]]. It was designed by [[Randy Estrella]] and uses the [[PlayStation Doom music|music]] track "Corrupted" in the PlayStation port and "The Broken Ones" in the Sega Saturn port both composed by [[Aubrey Hodges]].  
  
 
== Walkthrough ==
 
== Walkthrough ==
  
 
[[Image:The_Marshes_map.png|thumb|300px|Map of The Marshes]]
 
[[Image:The_Marshes_map.png|thumb|300px|Map of The Marshes]]
: Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a Cyberdemon; doing so will unlock the exit.
+
: Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a Cyberdemon; doing so will unlock the exit in the beginning room.
 +
 
 +
==Other points of interest==
 +
In the south part of the level, there are numerous trees forming a "forest". If you carefully search withinh it, you will find a [[light amplification visor]] and a [[super shotgun]].
 +
 
 +
There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light on the map. Press the one on your right to increase the light level for a better vision (note, that the other one make the lights darker, in contrary).
 +
 
 +
In the watery area (the middle of the map), there are three groups of four [[teleporter]]s. NEVER visit the ones in the south! They always lead to an inescapable room with a slow [[crushing ceiling]] (though there are a [[BFG9000]] and an [[Energy cell (Doom)|ammo]] for it appearing in the [[deathmatch]], they actually act as a lure).
  
 
===Secrets===
 
===Secrets===

Revision as of 12:36, 16 September 2015

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot MAP57. For other maps which occupy this slot, see Category:MAP57.

MAP57: The Marshes is a secret map of Ultimate Doom in the PlayStation and Saturn versions, which can accessed from MAP29: Twilight Descends. It was designed by Randy Estrella and uses the music track "Corrupted" in the PlayStation port and "The Broken Ones" in the Sega Saturn port both composed by Aubrey Hodges.

Walkthrough

File:The Marshes map.png
Map of The Marshes
Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a Cyberdemon; doing so will unlock the exit in the beginning room.

Other points of interest

In the south part of the level, there are numerous trees forming a "forest". If you carefully search withinh it, you will find a light amplification visor and a super shotgun.

There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light on the map. Press the one on your right to increase the light level for a better vision (note, that the other one make the lights darker, in contrary).

In the watery area (the middle of the map), there are three groups of four teleporters. NEVER visit the ones in the south! They always lead to an inescapable room with a slow crushing ceiling (though there are a BFG9000 and an ammo for it appearing in the deathmatch, they actually act as a lure).

Secrets

1. In the area with the rocket launcher and the 10 rocket boxes there are 4 openings one of which has a small bridge leading to a small area containing a megasphere.

2. In the megasphere area there is a skull on the wall. Flip it, walk through and you will be teleported to a small cave containing a BFG 9000.

Bugs

Areas / screenshots

Statistics

Map data

Things 151
Vertexes 337
Linedefs 392
Sidedefs 546
Sectors 47

Things

Monsters IAW and NTR HMP UV and NM
Arachnotrons 0 0 0
Arch-Viles 0 0 0
Barons of Hell 0 0 0
Cacodemons 0 0 0
Chaingunners 0 0 0
Commander Keens 0 0 0
Cyberdemons 1 1 1
Demons 0 0 0
Hell Knights 0 0 1
Icon of Sin 0 0 0
Imps 2 2 3
Lost Souls 0 0 0
Mancubi 0 0 0
Pain Elementals 0 0 0
Revenants 0 0 0
Sergeants 0 1 5
Spectres 0 0 0
Spider Masterminds 0 0 0
Troopers 0 0 0
Wolfenstein SS 0 0 0
Powerups IAW and NTR HMP UV and NM
Armor bonuses 0 0 0
Backpacks 0 0 0
Berserk packs 0 0 0
Blue armors 0 0 0
Computer maps 0 0 0
Green armors 0 0 0
Health bonuses 0 0 0
Invisibilities 0 0 0
Invulnerabilities 0 0 0
Light goggles 1 1 1
Medikits 7 7 7
Megaspheres 1 1 1
Radiation suits 0 0 0
Soul Spheres 1 1 1
Stimpacks 9 9 9
Weapons IAW and NTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
BFG 9000s 1 1 1
Ammunition IAW and NTR HMP UV and NM
Ammo clips 4 4 4
Bullet boxes 6 6 6
Shells 0 0 0
Shell boxes 12 12 12
Rockets 0 0 0
Rocket boxes 10 10 10
Cells 3 3 3
Bulk cells 1 1 1
Keys IAW and NTR HMP UV and NM
Blue cards 0 0 0
Blue skulls 0 0 0
Red cards 0 0 0
Red skulls 0 0 0
Yellow cards 0 0 0
Yellow skulls 0 0 0

Trivia

This is the only time in any port of Ultimate Doom level that one will find a Super Shotgun.

External links