Difference between revisions of "MAP57: The Marshes (PlayStation Doom)"

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{{Console Doom}}
 
{{Console Doom}}
{{map|slot=MAP57}}
+
{{map|slot=MAP57|name=Marshes (PlayStation Doom)}}
'''MAP57: The Marshes''' is a secret map that appears in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] versions of [[Doom]], which can be accessed from [[MAP29: Twilight Descends (PlayStation Doom)|MAP29: Twilight Descends]].
+
'''MAP57: The Marshes''' is a [[secret map]] in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] versions, part of the games' [[Ultimate Doom]] episode, which can accessed from [[MAP29: Twilight Descends (PlayStation Doom)|MAP29: Twilight Descends]]. It was designed by [[Randy Estrella]].  
  
It was designed by [[Randy Estrella]].
+
== Walkthrough ==
 +
[[File:PSX Doom MAP57 map.png|thumb|300x300px|Map of The Marshes]]
 +
{{map spots}}
 +
 
 +
===Essentials===
 +
Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a cyberdemon; doing so will unlock the exit in the beginning room.
 +
 
 +
===Other points of interest===
 +
In the south part of the level, there are numerous trees forming a forest of sorts. If you carefully search within it, you will find a [[light amplification visor]] and a [[super shotgun]] - this is the only place where the normally [[Doom II]]-exclusive weapon can be found in the Ultimate Doom portion of the game.
  
== Walkthrough ==
+
There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light level of the outdoor portion of the map. Press the one on your right to increase the light level for better vision. The other switch makes the area darker, increasing the challenge of fighting the cyberdemon significantly.
  
[[Image:The_Marshes_map.png|thumb|300px|Map of The Marshes]]
+
In the watery area (the central area of the map), there are three groups of four [[teleporter]]s. Never visit the ones in the south, as they always lead to an inescapable room with a slow [[crushing ceiling]] (though a [[BFG9000]] and some [[Energy cell (Doom)|cell ammo]] appear within it during [[deathmatch]] games, they only act as a lure for unsuspecting players).
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Secrets===
 
===Secrets===
1. In the area with the [[rocket launcher]] and the 10 [[box of rockets|rocket boxes]] there are 4 openings one of which has a small bridge leading to a small area containing a [[megasphere]].
+
====Official====
2. In the megasphere area there is a skull on the wall. Flip it, walk through and you will be [[teleport]]ed to a small cave containing a [[BFG 9000]].
+
There are no official secrets in this level.
 +
 
 +
====Non-official====
 +
# There is a building located on the central water pool. It is recognizable for its grey rock walls, number of imps and deep cyan lights in the room. There are two ways to get there: 1) use the group of teleporters which are located at the northwest of the pool. 2) Climb to the wooden building at the east of the map. Jump over to the wooden room separated from this building. Press the skull switch to lower the entire room of the aforementioned building you need to get into. Quickly get there. Collect the [[rocket launcher]] and six [[box of rockets|rocket boxes]]. Beware the [[crushing ceiling]] ahead. Now notice the room has four openings. Face south and drop from the opening on the bridge. Follow it to find a [[megasphere]] and a [[computer area map]]. If you press the skull switch here and try to jump off you will be teleported to another place facing a cave. In this cave you can find a BFG9000.
  
 
===Bugs===
 
===Bugs===
  
== Areas / screenshots ==
+
== Areas / screenshots ==
<gallery>
+
{{ScreenshotsNeeded}}
Image:The_Marshes_PSX_1.png|Near the switches that turn the lights on and off for the outside arena.
+
===PlayStation screenshots===
Image:The_Marshes_PSX_2.png|Staring at a Cyberdemon near the "re" initials.
+
<gallery mode=nolines widths=160px>
 +
The_Marshes_PSX_1.png|Near the switches that turn the lights on and off for the outside arena.
 +
The_Marshes_PSX_2.png|Staring at a cyberdemon near the "re" initials.
 
</gallery>
 
</gallery>
  
== Statistics ==
+
===Saturn screenshots===
  
===Map data===
+
== Music ==
 +
The map uses the following music tracks:
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||151
 
 
|-
 
|-
|[[Vertex]]es||337
+
! Port !! Track !! Composer !! Notes
 
|-
 
|-
|[[Linedefs]]||392
+
| Sony PlayStation || "Corrupted" || [[Aubrey Hodges]] || See [[PlayStation Doom music]].
 
|-
 
|-
|[[Sidedefs]]||546
+
| Sega Saturn || "The Broken Ones" || Aubrey Hodges || See [[Saturn Doom music]].
|-
 
|[[Sectors]]||47
 
 
|}
 
|}
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains seven spawn points:
 +
# facing west. ('''thing 13''')
 +
# facing west. ('''thing 14''')
 +
# facing north. ('''thing 15''')
 +
# facing north-east. ('''thing 16''')
 +
# facing north-east. ('''thing 17''')
 +
# facing south. ('''thing 18''')
 +
# facing south. ('''thing 133''')
 +
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=151|
 +
  vertexes=566|
 +
  linedefs=392|
 +
  sidedefs=546|
 +
  sectors=47|
 +
  vertexbefore=337}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
![[Monsters]]||[[ITYTD|IAW]] and [[HNTR|NTR]]||[[HMP]]||[[UV]] and [[NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4
 +
|-
 +
|style="text-align: left;"|[[Imp]]||1||15||16
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 
|-
 
|-
|[[Arachnotron]]s||0||0||0
+
![[Weapon|Weapons]]!!1-2!!3!!4
 
|-
 
|-
|[[Arch-Vile]]s||0||0||
+
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||0||0
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s||0||0||
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Chaingunner]]s||0||0||0
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
|[[Commander Keen]]s||0||0||0
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
|[[Cyberdemon]]s||1||1||1
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
|[[Demon]]s||0||0||
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Hell Knight]]s||0||0||1
+
![[Ammo|Ammunition]]!!1-2!!3!!4
 
|-
 
|-
|[[Icon of Sin]]||0||0||0
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 
|-
 
|-
|[[Imp]]s||2||2||3
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 
|-
 
|-
|[[Lost Soul]]s||0||0||0
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6
 
|-
 
|-
|[[Mancubus|Mancubi]]||0||0||0
+
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
 
|-
 
|-
|[[Pain Elemental]]s||0||0||0
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 
|-
 
|-
|[[Revenant]]s||0||0||0
+
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
 
|-
 
|-
|[[Sergeant]]s||0||1||5
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4
 
|-
 
|-
|[[Spectre]]s||0||0||0
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|10
 
|-
 
|-
|[[Spider Mastermind]]s||0||0||0
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
|-
|[[Trooper]]s||0||0||0
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
|[[Wolfenstein SS]]||0||0||0
+
!Items!!1-2!!3!!4
 
|-
 
|-
![[Powerup]]s||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Armor bonus]]es||0||0||0
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 
|-
 
|-
|[[Backpack]]s||0||0||0
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Berserk pack]]s||0||0||0
+
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 
|-
 
|-
|[[Combat armor|Blue armor]]s||0||0||0
+
|style="text-align: left;"|[[Light amplification visor]]||colspan="3"|1
 
|-
 
|-
|[[Computer map]]s||0||0||0
+
!Miscellaneous!!1-2!!3!!4
 
|-
 
|-
|[[Security armor|Green armor]]s||0||0||0
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Health bonus]]es||0||0||0
+
!Monsters!!1-2!!3!!4
 
|-
 
|-
|[[Blur artifact|Invisibilities]]||0||0||0
+
|style="text-align: left;"|Imp||1||15||16
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]||0||0||0
+
|style="text-align: left;"|Hell knight||0||1||2
 
|-
 
|-
|[[Light amplification visor|Light goggles]]||1||1||1
+
|style="text-align: left;"|Cyberdemon||colspan="3"|1
 
|-
 
|-
|[[Medikit]]s||7||7||7
+
!Weapons!!1-2!!3!!4
 
|-
 
|-
|[[Megasphere]]s||1||1||1
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Radiation suit]]s||0||0||0
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s||1||1||1
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Stimpack]]s||9||9||9
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
![[Weapons]]||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Chainsaw]]s||1||1||1
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]s||1||1||1
+
|style="text-align: left;"|BFG9000||colspan="3"|2
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
!Ammunition!!1-2!!3!!4
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|4
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|1
 
|-
 
|-
|[[Plasma rifle]]s||1||1||1
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|8
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
|-
![[Ammunition]]||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|Box of rockets||colspan="3"|6
 
|-
 
|-
|[[Ammo clip]]s||4||4||4
+
|style="text-align: left;"|Energy cell||colspan="3"|7
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]||6||6||6
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|4
 
|-
 
|-
|[[Shotgun shells|Shell]]s||0||0||0
+
!Health & Armor!!1-2!!3!!4
 
|-
 
|-
|[[Box of shells|Shell boxes]]||12||12||12
+
|style="text-align: left;"|Medikit||colspan="3"|10
 
|-
 
|-
|[[Rocket]]s||0||0||0
+
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||10||10||10
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Cell]]s||3||3||3
+
!Items!!1-2!!3!!4
 
|-
 
|-
|[[Bulk cell]]s||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
![[Keys]]||IAW and NTR||HMP||UV and NM
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
|Blue cards||0||0||0
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|Blue skulls||0||0||0
+
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|-
|Red cards||0||0||0
+
|style="text-align: left;"|Light amplification visor||colspan="3"|1
 
|-
 
|-
|Red skulls||0||0||0
+
!Miscellaneous!!1-2!!3!!4
 
|-
 
|-
|Yellow cards||0||0||0
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|2
 
|-
 
|-
|Yellow skulls||0||0||0
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|6
 
|}
 
|}
 +
{{col-end}}
 +
 +
== Technical information ==
 +
 +
== Inspiration and development ==
  
 
== Trivia ==
 
== Trivia ==
This is the only time in any port of Ultimate Doom level that one will find a [[Super Shotgun]].
+
* This is the only level in any port of Ultimate Doom where one can find a [[super shotgun]].
 +
* The "re" trap area consists of designer Randy Estrella's initials, and exists as an [[easter egg]] which will usually only be noticed by viewing the automap.
 +
* According to [[Tim Heydelaar]], the name of the map, "The Marshes", is a soft reference to the name of Randy's then-girlfriend and later wife Marsha.{{cite web|author=[[Tim Heydelaar|Heydelaar, Tim]]|title=Early and unused DOOM 64 Level Designs|url={{dwforumst|id=1956696}}|publication=[[Doomworld Forums]]|publishdate=21 January 2019|accessdate=22 January 2019}}
  
 
== External links ==
 
== External links ==
*[http://www.youtube.com/watch?v=Jp-dUx7uo1s Video of The Marshes from the PlayStation version of Doom.]
+
* [https://www.youtube.com/watch?v=Jp-dUx7uo1s Video of The Marshes from the PlayStation version of Doom.]
[[Category:Levels by name|Marshes (PlayStation Doom)]]
+
 
 +
==References==
 +
<references />
 +
 
 +
<div style="width: 90%; margin: auto;">
 +
{{PlayStation Doom levels}}
 +
</div>
 +
 
 +
[[Category:Randy Estrella levels]]
 +
[[Category:Levels with extra equipment in co-op]]
 +
[[Category:Secret levels]]

Revision as of 07:40, 29 May 2019

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot MAP57. For other maps which occupy this slot, see Category:MAP57.

MAP57: The Marshes is a secret map in the PlayStation and Saturn versions, part of the games' Ultimate Doom episode, which can accessed from MAP29: Twilight Descends. It was designed by Randy Estrella.

Walkthrough

Map of The Marshes
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a cyberdemon; doing so will unlock the exit in the beginning room.

Other points of interest

In the south part of the level, there are numerous trees forming a forest of sorts. If you carefully search within it, you will find a light amplification visor and a super shotgun - this is the only place where the normally Doom II-exclusive weapon can be found in the Ultimate Doom portion of the game.

There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light level of the outdoor portion of the map. Press the one on your right to increase the light level for better vision. The other switch makes the area darker, increasing the challenge of fighting the cyberdemon significantly.

In the watery area (the central area of the map), there are three groups of four teleporters. Never visit the ones in the south, as they always lead to an inescapable room with a slow crushing ceiling (though a BFG9000 and some cell ammo appear within it during deathmatch games, they only act as a lure for unsuspecting players).

Secrets

Official

There are no official secrets in this level.

Non-official

  1. There is a building located on the central water pool. It is recognizable for its grey rock walls, number of imps and deep cyan lights in the room. There are two ways to get there: 1) use the group of teleporters which are located at the northwest of the pool. 2) Climb to the wooden building at the east of the map. Jump over to the wooden room separated from this building. Press the skull switch to lower the entire room of the aforementioned building you need to get into. Quickly get there. Collect the rocket launcher and six rocket boxes. Beware the crushing ceiling ahead. Now notice the room has four openings. Face south and drop from the opening on the bridge. Follow it to find a megasphere and a computer area map. If you press the skull switch here and try to jump off you will be teleported to another place facing a cave. In this cave you can find a BFG9000.

Bugs

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

PlayStation screenshots

Saturn screenshots

Music

The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Corrupted" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "The Broken Ones" Aubrey Hodges See Saturn Doom music.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing west. (thing 13)
  2. facing west. (thing 14)
  3. facing north. (thing 15)
  4. facing north-east. (thing 16)
  5. facing north-east. (thing 17)
  6. facing south. (thing 18)
  7. facing south. (thing 133)

Statistics

Map data

Things 151
Vertices 566*
Linedefs 392
Sidedefs 546
Sectors 47
* The vertex count without the effect of node building is 337.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • This is the only level in any port of Ultimate Doom where one can find a super shotgun.
  • The "re" trap area consists of designer Randy Estrella's initials, and exists as an easter egg which will usually only be noticed by viewing the automap.
  • According to Tim Heydelaar, the name of the map, "The Marshes", is a soft reference to the name of Randy's then-girlfriend and later wife Marsha.[1]

External links

References

  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: