Difference between revisions of "MAP57: The Marshes (PlayStation Doom)"
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{{Console Doom}} | {{Console Doom}} | ||
− | {{map|slot=MAP57}} | + | {{map|slot=MAP57|name=Marshes (PlayStation Doom)}} |
− | '''MAP57: The Marshes''' is a secret map | + | '''MAP57: The Marshes''' is a [[secret map]] in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] versions, part of the games' [[Ultimate Doom]] episode, which can accessed from [[MAP29: Twilight Descends (PlayStation Doom)|MAP29: Twilight Descends]]. It was designed by [[Randy Estrella]]. |
− | + | == Walkthrough == | |
+ | [[File:PSX Doom MAP57 map.png|thumb|300x300px|Map of The Marshes]] | ||
+ | {{map spots}} | ||
+ | |||
+ | ===Essentials=== | ||
+ | Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a cyberdemon; doing so will unlock the exit in the beginning room. | ||
+ | |||
+ | ===Other points of interest=== | ||
+ | In the south part of the level, there are numerous trees forming a forest of sorts. If you carefully search within it, you will find a [[light amplification visor]] and a [[super shotgun]] - this is the only place where the normally [[Doom II]]-exclusive weapon can be found in the Ultimate Doom portion of the game. | ||
− | + | There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light level of the outdoor portion of the map. Press the one on your right to increase the light level for better vision. The other switch makes the area darker, increasing the challenge of fighting the cyberdemon significantly. | |
− | [[ | + | In the watery area (the central area of the map), there are three groups of four [[teleporter]]s. Never visit the ones in the south, as they always lead to an inescapable room with a slow [[crushing ceiling]] (though a [[BFG9000]] and some [[Energy cell (Doom)|cell ammo]] appear within it during [[deathmatch]] games, they only act as a lure for unsuspecting players). |
− | |||
===Secrets=== | ===Secrets=== | ||
− | 1. | + | ====Official==== |
− | + | There are no official secrets in this level. | |
+ | |||
+ | ====Non-official==== | ||
+ | # There is a building located on the central water pool. It is recognizable for its grey rock walls, number of imps and deep cyan lights in the room. There are two ways to get there: 1) use the group of teleporters which are located at the northwest of the pool. 2) Climb to the wooden building at the east of the map. Jump over to the wooden room separated from this building. Press the skull switch to lower the entire room of the aforementioned building you need to get into. Quickly get there. Collect the [[rocket launcher]] and six [[box of rockets|rocket boxes]]. Beware the [[crushing ceiling]] ahead. Now notice the room has four openings. Face south and drop from the opening on the bridge. Follow it to find a [[megasphere]] and a [[computer area map]]. If you press the skull switch here and try to jump off you will be teleported to another place facing a cave. In this cave you can find a BFG9000. | ||
===Bugs=== | ===Bugs=== | ||
− | == | + | == Areas / screenshots == |
− | <gallery> | + | {{ScreenshotsNeeded}} |
− | + | ===PlayStation screenshots=== | |
− | + | <gallery mode=nolines widths=160px> | |
+ | The_Marshes_PSX_1.png|Near the switches that turn the lights on and off for the outside arena. | ||
+ | The_Marshes_PSX_2.png|Staring at a cyberdemon near the "re" initials. | ||
</gallery> | </gallery> | ||
− | == | + | ===Saturn screenshots=== |
− | == | + | == Music == |
+ | The map uses the following music tracks: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | |||
|- | |- | ||
− | + | ! Port !! Track !! Composer !! Notes | |
|- | |- | ||
− | |[[ | + | | Sony PlayStation || "Corrupted" || [[Aubrey Hodges]] || See [[PlayStation Doom music]]. |
|- | |- | ||
− | | | + | | Sega Saturn || "The Broken Ones" || Aubrey Hodges || See [[Saturn Doom music]]. |
− | | | ||
− | |[[ | ||
|} | |} | ||
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains seven spawn points: | ||
+ | # facing west. ('''thing 13''') | ||
+ | # facing west. ('''thing 14''') | ||
+ | # facing north. ('''thing 15''') | ||
+ | # facing north-east. ('''thing 16''') | ||
+ | # facing north-east. ('''thing 17''') | ||
+ | # facing south. ('''thing 18''') | ||
+ | # facing south. ('''thing 133''') | ||
+ | |||
+ | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=151| | ||
+ | vertexes=566| | ||
+ | linedefs=392| | ||
+ | sidedefs=546| | ||
+ | sectors=47| | ||
+ | vertexbefore=337}} | ||
===Things=== | ===Things=== | ||
− | {| {{prettytable}} | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | ![[Monsters]]||[[ | + | |
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||1||15||16 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||0||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1 | ||
|- | |- | ||
− | + | ![[Weapon|Weapons]]!!1-2!!3!!4 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[BFG9000]]||colspan="3"|1 |
|- | |- | ||
− | + | ![[Ammo|Ammunition]]!!1-2!!3!!4 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|2 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Rocket]]||colspan="3"|8 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|6 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2 |
|- | |- | ||
− | + | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Medikit]]||colspan="3"|10 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Armor]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4 | |
|- | |- | ||
− | + | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megasphere]]||colspan="3"|1 |
|- | |- | ||
− | |[[Backpack]] | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Computer area map]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Light amplification visor]]||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6 |
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
|- | |- | ||
− | + | !Monsters!!1-2!!3!!4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||1||15||16 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Hell knight||0||1||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cyberdemon||colspan="3"|1 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chainsaw||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|BFG9000||colspan="3"|2 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|4 shotgun shells||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||colspan="3"|8 |
|- | |- | ||
− | + | |style="text-align: left;"|Box of rockets||colspan="3"|6 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell||colspan="3"|7 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|4 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medikit||colspan="3"|10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Supercharge||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Megasphere||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Computer area map||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Light amplification visor||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|6 | ||
|} | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
== Trivia == | == Trivia == | ||
− | This is the only | + | * This is the only level in any port of Ultimate Doom where one can find a [[super shotgun]]. |
+ | * The "re" trap area consists of designer Randy Estrella's initials, and exists as an [[easter egg]] which will usually only be noticed by viewing the automap. | ||
+ | * According to [[Tim Heydelaar]], the name of the map, "The Marshes", is a soft reference to the name of Randy's then-girlfriend and later wife Marsha.{{cite web|author=[[Tim Heydelaar|Heydelaar, Tim]]|title=Early and unused DOOM 64 Level Designs|url={{dwforumst|id=1956696}}|publication=[[Doomworld Forums]]|publishdate=21 January 2019|accessdate=22 January 2019}} | ||
== External links == | == External links == | ||
− | *[ | + | * [https://www.youtube.com/watch?v=Jp-dUx7uo1s Video of The Marshes from the PlayStation version of Doom.] |
− | [[Category:Levels | + | |
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | <div style="width: 90%; margin: auto;"> | ||
+ | {{PlayStation Doom levels}} | ||
+ | </div> | ||
+ | |||
+ | [[Category:Randy Estrella levels]] | ||
+ | [[Category:Levels with extra equipment in co-op]] | ||
+ | [[Category:Secret levels]] |
Revision as of 07:40, 29 May 2019
Jaguar, 3DO and GBA Doom maps |
---|
PlayStation and Saturn Doom maps |
Xbox Doom maps |
Other consoles |
MAP57: The Marshes is a secret map in the PlayStation and Saturn versions, part of the games' Ultimate Doom episode, which can accessed from MAP29: Twilight Descends. It was designed by Randy Estrella.
Contents
Walkthrough
Essentials
Though this is a large, spread-out level containing a number of areas to explore, the main mission in this stage is to kill a cyberdemon; doing so will unlock the exit in the beginning room.
Other points of interest
In the south part of the level, there are numerous trees forming a forest of sorts. If you carefully search within it, you will find a light amplification visor and a super shotgun - this is the only place where the normally Doom II-exclusive weapon can be found in the Ultimate Doom portion of the game.
There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light level of the outdoor portion of the map. Press the one on your right to increase the light level for better vision. The other switch makes the area darker, increasing the challenge of fighting the cyberdemon significantly.
In the watery area (the central area of the map), there are three groups of four teleporters. Never visit the ones in the south, as they always lead to an inescapable room with a slow crushing ceiling (though a BFG9000 and some cell ammo appear within it during deathmatch games, they only act as a lure for unsuspecting players).
Secrets
Official
There are no official secrets in this level.
Non-official
- There is a building located on the central water pool. It is recognizable for its grey rock walls, number of imps and deep cyan lights in the room. There are two ways to get there: 1) use the group of teleporters which are located at the northwest of the pool. 2) Climb to the wooden building at the east of the map. Jump over to the wooden room separated from this building. Press the skull switch to lower the entire room of the aforementioned building you need to get into. Quickly get there. Collect the rocket launcher and six rocket boxes. Beware the crushing ceiling ahead. Now notice the room has four openings. Face south and drop from the opening on the bridge. Follow it to find a megasphere and a computer area map. If you press the skull switch here and try to jump off you will be teleported to another place facing a cave. In this cave you can find a BFG9000.
Bugs
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
PlayStation screenshots
Saturn screenshots
Music
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Sony PlayStation | "Corrupted" | Aubrey Hodges | See PlayStation Doom music. |
Sega Saturn | "The Broken Ones" | Aubrey Hodges | See Saturn Doom music. |
Deathmatch
Player spawns
This level contains seven spawn points:
- facing west. (thing 13)
- facing west. (thing 14)
- facing north. (thing 15)
- facing north-east. (thing 16)
- facing north-east. (thing 17)
- facing south. (thing 18)
- facing south. (thing 133)
Statistics
Map data
Things | 151 |
Vertices | 566* |
Linedefs | 392 |
Sidedefs | 546 |
Sectors | 47 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
- This is the only level in any port of Ultimate Doom where one can find a super shotgun.
- The "re" trap area consists of designer Randy Estrella's initials, and exists as an easter egg which will usually only be noticed by viewing the automap.
- According to Tim Heydelaar, the name of the map, "The Marshes", is a soft reference to the name of Randy's then-girlfriend and later wife Marsha.[1]
External links
References
- ↑ Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.