Difference between revisions of "MAPX01: Delirium (Simplicity)"
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− | + | '''MAPX01: Delirium''' is the first map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Doom music|music]] track "Sinister", originally created by [[Robert Prince]] for [[Doom]]. The [[par time]] defined in [[MAPINFO]] is 2:00. | |
− | '''MAPX01: Delirium''' is the first map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[ | ||
== Walkthrough == | == Walkthrough == | ||
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===Essentials=== | ===Essentials=== | ||
+ | Kill the two [[zombiemen]] in front of you then collect the [[shotgun]], which will spawn two [[demon]]s to your left and right. Go up the steps to a locked door (requiring the [[red skull key]]) then look left and right to see paths going in both directions - you must follow each path past a demon and [[imp]]s to a tan door, open it then push past some [[shotgun guy]]s and a [[cacodemon]] to reach a satyr [[switch]], which will lower a set of bars in the neighboring corridor. After pressing both switches, go back to the starting point and open the door here to find two cacodemons guarding the red key, pick it up then go back to the locked door and open it to confront two cacodemons and a shotgun guy who are blocking your way to the exit switch. | ||
===Other points of interest=== | ===Other points of interest=== |
Revision as of 15:39, 18 September 2022
Simplicity maps |
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Fortified Base |
Pathway To Hell |
Director's Cut
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MAPX01: Delirium is the first map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Sinister", originally created by Robert Prince for Doom. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough
Essentials
Kill the two zombiemen in front of you then collect the shotgun, which will spawn two demons to your left and right. Go up the steps to a locked door (requiring the red skull key) then look left and right to see paths going in both directions - you must follow each path past a demon and imps to a tan door, open it then push past some shotgun guys and a cacodemon to reach a satyr switch, which will lower a set of bars in the neighboring corridor. After pressing both switches, go back to the starting point and open the door here to find two cacodemons guarding the red key, pick it up then go back to the locked door and open it to confront two cacodemons and a shotgun guy who are blocking your way to the exit switch.
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 01:18 | Memfis | 2011-04-27 | usimp_mem.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Statistics
Map data
Things | 54 |
Vertices | 1576* |
Linedefs | 1209 |
Sidedefs | 2045 |
Sectors | 190 |
Things
This level contains the following numbers of things per skill level:
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