Difference between revisions of "MAPX04: Hazard Storage (Simplicity)"

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'''MAPX04: Hazard Storage''' (titled in-game as '''Old Hazard Storage''') is the fourth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Doom music|music]] track "The Demons From Adrian's Pen", originally created by [[Robert Prince]] for [[Doom]]. The [[par time]] defined in [[MAPINFO]] is 2:35.
'''MAPX04: Hazard Storage''' is the fourth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]". The [[par time]] defined in [[MAPINFO]] is 2:35.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
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Use the [[shotgun]] at your feet to kill the [[zombiemen]] and [[imp]]s ahead, then open the door in front of you to slay some more imps who are guarding a [[chaingun]]. Stepping on or past the chaingun will seal the doors leading out of this area and open a compartment to your left with five [[demon]]s - kill them then enter the compartment and press a [[Switch|button]] on the west wall to unseal the doors again. Open the east door and kill the [[shotgun guy]]s and imps ahead, then go round the corner to find a cacodemon guarding a switch that will open a wall you just passed. Behind this door is a button, and pressing it will lower the surrounding walls to reveal five [[lost soul]]s, which must be destroyed to open a wall behind you with two more souls and a [[cacodemon]] behind it. Go into this compartment to open another wall on your right and kill all the demons waiting behind it, then press all four buttons in this wall to lower the [[Damaging floor|nukage]]-fall in the middle which has the [[blue keycard]] on it.
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Taking the blue key will spawn lost souls and cacodemons around you; kill them then return to the hallway and go round the corner again to open the blue key door here. Behind this door are two more cacodemons above a nukage trench that has imps and demons in it - you must drop into the trench then go to its north and south ends to find two switches, flip them then enter either of the red [[teleporter]]s to return to the upper floor. You will see that two buttons have been revealed on the other side of the trench - shoot both of them to raise a bridge and kill the demons, imps, shotgun guys and [[chaingunner]]s that teleport in ahead, then open the door on the other side of the bridge to find two demons and two cacodemons guarding the exit switch.
  
 
===Other points of interest===
 
===Other points of interest===
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===Things===
 
===Things===
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]], not including things generated by [[zdoom_wiki:Thing_Spawn|Thing_Spawn]] or similar functions:
  
 
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Revision as of 12:41, 21 September 2022

Simplicity maps
Fortified Base

01 02 03 04 05 06 07 08 09 10

Pathway To Hell

11 12 13 14 15 16 17 18 19 20 32

Director's Cut
This level occupies the map slot MAPX04. For other maps with a non-standard slot, see Category:Non-standard map slots.

MAPX04: Hazard Storage (titled in-game as Old Hazard Storage) is the fourth map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "The Demons From Adrian's Pen", originally created by Robert Prince for Doom. The par time defined in MAPINFO is 2:35.

Walkthrough

Map of Hazard Storage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Use the shotgun at your feet to kill the zombiemen and imps ahead, then open the door in front of you to slay some more imps who are guarding a chaingun. Stepping on or past the chaingun will seal the doors leading out of this area and open a compartment to your left with five demons - kill them then enter the compartment and press a button on the west wall to unseal the doors again. Open the east door and kill the shotgun guys and imps ahead, then go round the corner to find a cacodemon guarding a switch that will open a wall you just passed. Behind this door is a button, and pressing it will lower the surrounding walls to reveal five lost souls, which must be destroyed to open a wall behind you with two more souls and a cacodemon behind it. Go into this compartment to open another wall on your right and kill all the demons waiting behind it, then press all four buttons in this wall to lower the nukage-fall in the middle which has the blue keycard on it.

Taking the blue key will spawn lost souls and cacodemons around you; kill them then return to the hallway and go round the corner again to open the blue key door here. Behind this door are two more cacodemons above a nukage trench that has imps and demons in it - you must drop into the trench then go to its north and south ends to find two switches, flip them then enter either of the red teleporters to return to the upper floor. You will see that two buttons have been revealed on the other side of the trench - shoot both of them to raise a bridge and kill the demons, imps, shotgun guys and chaingunners that teleport in ahead, then open the door on the other side of the bridge to find two demons and two cacodemons guarding the exit switch.

Other points of interest

Secrets

  1. In the starting room, press on the left blue light which is flickering to open the back door where you can find a backpack. (sector 14)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Statistics

Map data

Things 127
Vertices 1735*
Linedefs 1642
Sidedefs 2630
Sectors 322
* The vertex count without the effect of node building is 1306.

Things

This level contains the following numbers of things per skill level, not including things generated by Thing_Spawn or similar functions:

Technical information

Inspiration and development

Trivia

See also

Sources

External links