Difference between revisions of "MAPX08: Deprivation (Simplicity)"
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− | + | {{Simplicity E3}} | |
− | + | {{map|slot=MAPX08|nonstd=true}} | |
− | + | '''MAPX08: Deprivation''' (titled in-game as '''Old Deprivation''') is the eighth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Doom music|music]] track "Untitled", originally created by [[Robert Prince]] for [[Doom]]. The [[par time]] defined in [[MAPINFO]] is 4:10. | |
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− | + | This map is an earlier version of {{maplinkgen|MAP18|Deprivation|Simplicity}}, and was moved to the ''Director's Cut'' episode with the release of Ultimate Simplicity. | |
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− | ''' | ||
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of Deprivation]] | + | [[File:Simplicity MAPX08 map.png|thumb|300x300px|Map of Deprivation]] |
{{Map spots}} | {{Map spots}} | ||
===Essentials=== | ===Essentials=== | ||
+ | Two seconds after the level starts, the floor will rise and carry you up to a room with four [[mancubi]]; use the [[shotgun]] in front of you as well as a [[super shotgun]] at the north end of the room to kill them, then press the satyr [[switch]] on the south wall to open the north door which has two [[cacodemon]]s behind it. Go past the cacodemons to a T-junction with [[Hell knight]]s waiting on either side, then take the west fork and push past a couple of [[demon]]s to another door. Open the door and kill some waiting [[imp]]s and [[chaingunner]]s, then flip the [[switch]] at the north end of the room; after killing two cacodemons that spawn behind you, go back to the T-junction and take the east fork to find that a wall has lowered revealing two [[Baron of Hell|barons of Hell]]. Go past the barons as well as two demons waiting around the next corner to enter a white tunnel, which you can follow past several imps and another baron to reach a rectangular cavern with several demons and [[spectre]]s. | ||
+ | |||
+ | Press the satyr switch on the east wall to lower it and reveal more demons and imps (some of which are [[Translucency|partially invisible]]), then head straight forward - watching out for a knight that rises from a [[Damaging floor|lava]] pit - to get the [[yellow keycard]]. Go back to the rectangular cavern and you will see the green firestick teleport away to be replaced by a [[rocket launcher]]; picking it up is optional and will spawn some cacodemons. Press the satyr switch on the north side of the cavern to lower the yellow-striped bars next to it, then open the door behind them and follow a hallway north past two knights to reach a junction - watch out for the demons and imps that appear in front of and behind you. Take the east fork first and go round the corner to find two cacodemons protecting a satyr switch; press it then run back to the junction and take the west fork this time to find two more cacodemons guarding the red keycard, which you need to grab before it rises out of reach again. | ||
+ | |||
+ | Taking the red key will open a [[Monster closet|compartment]] at the junction holding four [[revenant]]s. Fight your way back to the rectangular cavern and press the satyr switch on the south side to lower some red-striped bars next to it, then open the door behind these bars to confront two barons. Press the satyr switch behind the barons to lower two marble walls to your left and right, then fight your way south past some revenants, knights, demons and imps to get to the exit [[teleporter]]. | ||
===Other points of interest=== | ===Other points of interest=== | ||
Line 42: | Line 32: | ||
== Speedrunning == | == Speedrunning == | ||
+ | As this level does not contain official secrets, the [[NM 100S]] category is redundant. | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
|[[UV speed]]|| || || || || | |[[UV speed]]|| || || || || | ||
Line 55: | Line 46: | ||
|- | |- | ||
|[[UV max]]|| || || || || | |[[UV max]]|| || || || || | ||
− | |||
− | |||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 67: | Line 56: | ||
|} | |} | ||
− | + | ''The (absence of) data was last verified in its entirety on January 16, 2022.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Statistics == | == Statistics == | ||
Line 85: | Line 69: | ||
===Things=== | ===Things=== | ||
− | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]], not including things generated via [[zdoom_wiki:Thing_Spawn|Thing_Spawn]] or similar functions: |
− | + | {{col-begin}} | |
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||colspan="3"|29 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||colspan="3"|4 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|20 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|16 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|3 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow keycard||colspan="3"|1 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Cooperative | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||colspan="3"|29 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spectre||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Hell knight||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Baron of Hell||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mancubus||colspan="3"|4 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Clip||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||colspan="3"|20 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|21 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||colspan="3"|2 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||colspan="3"|16 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|3 | ||
+ | |- | ||
+ | !Keys!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow keycard||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
== Inspiration and development == | == Inspiration and development == | ||
+ | Most of the areas in this map were reused for the final version of {{maplinkgen|MAP18|Deprivation|Simplicity}}, albeit in a different configuration. Notably, the exit area was moved to be attached to the octagonal room and its door was scripted to require both keys to open; additionally, a [[cyberdemon]] served as the final enemy of the later map. | ||
== Trivia == | == Trivia == | ||
+ | * Some of the imps guarding the yellow key are flagged as partially invisible. This is probably not intentional, as translucent imps are not used anywhere else in the WAD. | ||
== See also == | == See also == | ||
Line 102: | Line 209: | ||
== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=sp_usimp|title=Simplicity demos}} |
− | [[Category: | + | [[Category:Melissa McGee levels]] |
Revision as of 16:52, 24 September 2022
Simplicity maps |
---|
Fortified Base |
Pathway To Hell |
Director's Cut
|
MAPX08: Deprivation (titled in-game as Old Deprivation) is the eighth map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Untitled", originally created by Robert Prince for Doom. The par time defined in MAPINFO is 4:10.
This map is an earlier version of MAP18: Deprivation, and was moved to the Director's Cut episode with the release of Ultimate Simplicity.
Contents
Walkthrough
Essentials
Two seconds after the level starts, the floor will rise and carry you up to a room with four mancubi; use the shotgun in front of you as well as a super shotgun at the north end of the room to kill them, then press the satyr switch on the south wall to open the north door which has two cacodemons behind it. Go past the cacodemons to a T-junction with Hell knights waiting on either side, then take the west fork and push past a couple of demons to another door. Open the door and kill some waiting imps and chaingunners, then flip the switch at the north end of the room; after killing two cacodemons that spawn behind you, go back to the T-junction and take the east fork to find that a wall has lowered revealing two barons of Hell. Go past the barons as well as two demons waiting around the next corner to enter a white tunnel, which you can follow past several imps and another baron to reach a rectangular cavern with several demons and spectres.
Press the satyr switch on the east wall to lower it and reveal more demons and imps (some of which are partially invisible), then head straight forward - watching out for a knight that rises from a lava pit - to get the yellow keycard. Go back to the rectangular cavern and you will see the green firestick teleport away to be replaced by a rocket launcher; picking it up is optional and will spawn some cacodemons. Press the satyr switch on the north side of the cavern to lower the yellow-striped bars next to it, then open the door behind them and follow a hallway north past two knights to reach a junction - watch out for the demons and imps that appear in front of and behind you. Take the east fork first and go round the corner to find two cacodemons protecting a satyr switch; press it then run back to the junction and take the west fork this time to find two more cacodemons guarding the red keycard, which you need to grab before it rises out of reach again.
Taking the red key will open a compartment at the junction holding four revenants. Fight your way back to the rectangular cavern and press the satyr switch on the south side to lower some red-striped bars next to it, then open the door behind these bars to confront two barons. Press the satyr switch behind the barons to lower two marble walls to your left and right, then fight your way south past some revenants, knights, demons and imps to get to the exit teleporter.
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 16, 2022.
Statistics
Map data
Things | 235 |
Vertices | 5373* |
Linedefs | 4576 |
Sidedefs | 7732 |
Sectors | 764 |
Things
This level contains the following numbers of things per skill level, not including things generated via Thing_Spawn or similar functions:
|
|
Technical information
Inspiration and development
Most of the areas in this map were reused for the final version of MAP18: Deprivation, albeit in a different configuration. Notably, the exit area was moved to be attached to the octagonal room and its door was scripted to require both keys to open; additionally, a cyberdemon served as the final enemy of the later map.
Trivia
- Some of the imps guarding the yellow key are flagged as partially invisible. This is probably not intentional, as translucent imps are not used anywhere else in the WAD.