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MAPX09: Complexity (Simplicity)

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{{Simplicity E3}}
{{map|slot=MAPX09|nonstd=true}}
{{Level stub}}'''MAPX09: Complexity''' is the ninth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Adding custom Doom music|music]] track "Shawn's Got the Shotgun", originally created by [[Category:Map pages without soundtrack informationRobert Prince]] for [[Doom II]]". The [[par time]] defined in [[MAPINFO]] is 4:05.
== Walkthrough ==
===Essentials===
Press the gargoyle [[switch]] in front of you (which will also collect a [[shotgun]] and [[super shotgun]] at your feet) to raise the floor; after a moment, the surrounding walls will lower to reveal four [[revenant]]s and four [[demon]]s that must be killed to advance. Once the last enemy dies, [[imp]]s will start spawning in the arena and the metal platforms in the corners will lower to allow four [[mancubi]] to teleport in; focus on the mancubi first as the imps will not stop spawning until they are all killed. When all the imps and mancubi have been cleared, three [[Monster closet|compartments]] will open on the east, south and west sides containing six [[arachnotron]]s (nine on Hurt Me Plenty [[Skill level#Doom and Doom II skill levels|skill level]] or higher), as well as more demons on Ultra-Violence and Nightmare.
 
After slaying the latest wave of enemies, a door on the north side will open revealing two or three [[cacodemon]]s guarding a [[teleporter]]. Arm yourself before entering the teleporter as you will be surrounded by demons, followed by four [[Hell knight]]s and then a [[cyberdemon]]. Once the cyberdemon dies a series of brick platforms will rise, forming a bridge that leads east to another platform - go to this platform (do not fall off as the sky below is instantly fatal) and step on the marble teleporter to end the level.
===Other points of interest===
===Things===
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]], not including things generated by [[zdoom_wiki:Thing_Spawn|Thing_Spawn]] or similar functions:
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2,810
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