Difference between revisions of "MAPX09: Complexity (Simplicity)"

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{{Simplicity E3}}
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{{map|slot=MAPX09|nonstd=true}}
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'''MAPX09: Complexity''' is the ninth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Doom music|music]] track "Shawn's Got the Shotgun", originally created by [[Robert Prince]] for [[Doom II]]. The [[par time]] defined in [[MAPINFO]] is 4:05.
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAPX09|nocat=false}}
 
{{Level stub}}
 
'''MAPX09: Complexity''' is the ninth map of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Complexity]]
+
[[File:Simplicity MAPX09 map.png|thumb|360x300px|Map of Complexity]]
 
{{Map spots}}
 
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Press the gargoyle [[switch]] in front of you (which will also collect a [[shotgun]] and [[super shotgun]] at your feet) to raise the floor; after a moment, the surrounding walls will lower to reveal four [[revenant]]s and four [[demon]]s that must be killed to advance. Once the last enemy dies, [[imp]]s will start spawning in the arena and the metal platforms in the corners will lower to allow four [[mancubi]] to teleport in; focus on the mancubi first as the imps will not stop spawning until they are all killed. When all the imps and mancubi have been cleared, three [[Monster closet|compartments]] will open on the east, south and west sides containing six [[arachnotron]]s (nine on Hurt Me Plenty [[Skill level#Doom and Doom II skill levels|skill level]] or higher), as well as more demons on Ultra-Violence and Nightmare.
 +
 +
After slaying the latest wave of enemies, a door on the north side will open revealing two or three [[cacodemon]]s guarding a [[teleporter]]. Arm yourself before entering the teleporter as you will be surrounded by demons, followed by four [[Hell knight]]s and then a [[cyberdemon]]. Once the cyberdemon dies a series of brick platforms will rise, forming a bridge that leads east to another platform - go to this platform (do not fall off as the sky below is instantly fatal) and step on the marble teleporter to end the level.
  
 
===Other points of interest===
 
===Other points of interest===
Line 42: Line 28:
  
 
== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 
===Routes and tricks===
 
===Routes and tricks===
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|-
 
|-
 
|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
|-
 
|[[NM100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The (absence of) data was last verified in its entirety on January 16, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Statistics ==
 
== Statistics ==
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===Things===
 
===Things===
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]], not including things generated by [[zdoom_wiki:Thing_Spawn|Thing_Spawn]] or similar functions:
  
<!-- {{Things}} requires extensive custom mapping -->
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{{col-begin}}
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{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Demon]]||10||10||18
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||2||2||4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||3||2||3
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||6||9||9
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|3
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Demon||10||10||18
 +
|-
 +
|style="text-align: left;"|Revenant||2||2||4
 +
|-
 +
|style="text-align: left;"|Cacodemon||3||2||3
 +
|-
 +
|style="text-align: left;"|Arachnotron||6||9||9
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|17
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|3
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
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== External links ==
 
== External links ==
*
+
* {{dsda2|wad=sp_usimp|title=Simplicity demos}}
  
 
[[Category:Melissa McGee levels]]
 
[[Category:Melissa McGee levels]]

Revision as of 14:30, 24 September 2022

Simplicity maps
Fortified Base

01 02 03 04 05 06 07 08 09 10

Pathway To Hell

11 12 13 14 15 16 17 18 19 20 32

Director's Cut
This level occupies the map slot MAPX09. For other maps with a non-standard slot, see Category:Non-standard map slots.

MAPX09: Complexity is the ninth map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Shawn's Got the Shotgun", originally created by Robert Prince for Doom II. The par time defined in MAPINFO is 4:05.

Walkthrough

Map of Complexity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Press the gargoyle switch in front of you (which will also collect a shotgun and super shotgun at your feet) to raise the floor; after a moment, the surrounding walls will lower to reveal four revenants and four demons that must be killed to advance. Once the last enemy dies, imps will start spawning in the arena and the metal platforms in the corners will lower to allow four mancubi to teleport in; focus on the mancubi first as the imps will not stop spawning until they are all killed. When all the imps and mancubi have been cleared, three compartments will open on the east, south and west sides containing six arachnotrons (nine on Hurt Me Plenty skill level or higher), as well as more demons on Ultra-Violence and Nightmare.

After slaying the latest wave of enemies, a door on the north side will open revealing two or three cacodemons guarding a teleporter. Arm yourself before entering the teleporter as you will be surrounded by demons, followed by four Hell knights and then a cyberdemon. Once the cyberdemon dies a series of brick platforms will rise, forming a bridge that leads east to another platform - go to this platform (do not fall off as the sky below is instantly fatal) and step on the marble teleporter to end the level.

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Statistics

Map data

Things 132
Vertices 2223*
Linedefs 1449
Sidedefs 2668
Sectors 210
* The vertex count without the effect of node building is 1328.

Things

This level contains the following numbers of things per skill level, not including things generated by Thing_Spawn or similar functions:

Technical information

Inspiration and development

Trivia

See also

Sources

External links