Difference between revisions of "MAPX09: Complexity (Simplicity)"
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{{Simplicity E3}} | {{Simplicity E3}} | ||
− | {{map|slot=MAPX09 | + | {{map|slot=MAPX09|nonstd=true}} |
− | + | '''MAPX09: Complexity''' is the ninth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[Doom music|music]] track "Shawn's Got the Shotgun", originally created by [[Robert Prince]] for [[Doom II]]. The [[par time]] defined in [[MAPINFO]] is 4:05. | |
− | '''MAPX09: Complexity''' is the ninth map in the ''Director's Cut'' episode of [[Simplicity]]. It was designed by [[Melissa McGee (Agent Spork)]] and uses the [[ | ||
== Walkthrough == | == Walkthrough == | ||
Line 9: | Line 8: | ||
===Essentials=== | ===Essentials=== | ||
+ | Press the gargoyle [[switch]] in front of you (which will also collect a [[shotgun]] and [[super shotgun]] at your feet) to raise the floor; after a moment, the surrounding walls will lower to reveal four [[revenant]]s and four [[demon]]s that must be killed to advance. Once the last enemy dies, [[imp]]s will start spawning in the arena and the metal platforms in the corners will lower to allow four [[mancubi]] to teleport in; focus on the mancubi first as the imps will not stop spawning until they are all killed. When all the imps and mancubi have been cleared, three [[Monster closet|compartments]] will open on the east, south and west sides containing six [[arachnotron]]s (nine on Hurt Me Plenty [[Skill level#Doom and Doom II skill levels|skill level]] or higher), as well as more demons on Ultra-Violence and Nightmare. | ||
+ | |||
+ | After slaying the latest wave of enemies, a door on the north side will open revealing two or three [[cacodemon]]s guarding a [[teleporter]]. Arm yourself before entering the teleporter as you will be surrounded by demons, followed by four [[Hell knight]]s and then a [[cyberdemon]]. Once the cyberdemon dies a series of brick platforms will rise, forming a bridge that leads east to another platform - go to this platform (do not fall off as the sky below is instantly fatal) and step on the marble teleporter to end the level. | ||
===Other points of interest=== | ===Other points of interest=== | ||
Line 26: | Line 28: | ||
== Speedrunning == | == Speedrunning == | ||
+ | As this level does not contain official secrets, the [[NM 100S]] category is redundant. | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
|[[UV speed]]|| || || || || | |[[UV speed]]|| || || || || | ||
Line 39: | Line 42: | ||
|- | |- | ||
|[[UV max]]|| || || || || | |[[UV max]]|| || || || || | ||
− | |||
− | |||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 51: | Line 52: | ||
|} | |} | ||
− | + | ''The (absence of) data was last verified in its entirety on January 16, 2022.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Statistics == | == Statistics == | ||
Line 69: | Line 65: | ||
===Things=== | ===Things=== | ||
− | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]], not including things generated by [[zdoom_wiki:Thing_Spawn|Thing_Spawn]] or similar functions: |
− | + | {{col-begin}} | |
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||10||10||18 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||2||2||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||3||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||6||9||9 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|3 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Cooperative | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||10||10||18 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||2||2||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||3||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arachnotron||6||9||9 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|17 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|3 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 86: | Line 149: | ||
== External links == | == External links == | ||
− | * | + | * {{dsda2|wad=sp_usimp|title=Simplicity demos}} |
[[Category:Melissa McGee levels]] | [[Category:Melissa McGee levels]] |
Revision as of 14:30, 24 September 2022
Simplicity maps |
---|
Fortified Base |
Pathway To Hell |
Director's Cut
|
MAPX09: Complexity is the ninth map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Shawn's Got the Shotgun", originally created by Robert Prince for Doom II. The par time defined in MAPINFO is 4:05.
Contents
Walkthrough
Essentials
Press the gargoyle switch in front of you (which will also collect a shotgun and super shotgun at your feet) to raise the floor; after a moment, the surrounding walls will lower to reveal four revenants and four demons that must be killed to advance. Once the last enemy dies, imps will start spawning in the arena and the metal platforms in the corners will lower to allow four mancubi to teleport in; focus on the mancubi first as the imps will not stop spawning until they are all killed. When all the imps and mancubi have been cleared, three compartments will open on the east, south and west sides containing six arachnotrons (nine on Hurt Me Plenty skill level or higher), as well as more demons on Ultra-Violence and Nightmare.
After slaying the latest wave of enemies, a door on the north side will open revealing two or three cacodemons guarding a teleporter. Arm yourself before entering the teleporter as you will be surrounded by demons, followed by four Hell knights and then a cyberdemon. Once the cyberdemon dies a series of brick platforms will rise, forming a bridge that leads east to another platform - go to this platform (do not fall off as the sky below is instantly fatal) and step on the marble teleporter to end the level.
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 16, 2022.
Statistics
Map data
Things | 132 |
Vertices | 2223* |
Linedefs | 1449 |
Sidedefs | 2668 |
Sectors | 210 |
Things
This level contains the following numbers of things per skill level, not including things generated by Thing_Spawn or similar functions:
|
|