Difference between revisions of "MAYhem 2016"

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=== Levels ===
 
=== Levels ===
* {{maplinkgen|MAP01|Xsshsss Zone|MAYhem 2016}} by [[Richard Frei (Tarnsman)]]
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* {{maplinkgen|MAP01|Xsshsss Zsss|MAYhem 2016}} by [[Richard Frei (Tarnsman)]]
 
* {{maplinkgen|MAP02|Will o' the Wastes|MAYhem 2016}} by [[Gus Knezevich (Alfonzo)]] and Richard Frei (Tarnsman)
 
* {{maplinkgen|MAP02|Will o' the Wastes|MAYhem 2016}} by [[Gus Knezevich (Alfonzo)]] and Richard Frei (Tarnsman)
 
* {{maplinkgen|MAP03|Steel Coffin|MAYhem 2016}} by [[Angry Saint]]
 
* {{maplinkgen|MAP03|Steel Coffin|MAYhem 2016}} by [[Angry Saint]]
 
* {{maplinkgen|MAP04|Affinity|MAYhem 2016}} by [[James Paddock (Jimmy)]]
 
* {{maplinkgen|MAP04|Affinity|MAYhem 2016}} by [[James Paddock (Jimmy)]]
 
* {{maplinkgen|MAP05|Vaalbara Reborn|MAYhem 2016}} by [[Argentum]]
 
* {{maplinkgen|MAP05|Vaalbara Reborn|MAYhem 2016}} by [[Argentum]]
* {{maplinkgen|MAP06|Ziggurat Mayhem|MAYhem 2016}} by [[Urthar]]
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* {{maplinkgen|MAP06|Ziggurat Mayhem|MAYhem 2016}} by [[Stephen Wadsworth (Urthar)]]
 
* {{maplinkgen|MAP07|Darkvault|MAYhem 2016}} by [[Pinchy]]
 
* {{maplinkgen|MAP07|Darkvault|MAYhem 2016}} by [[Pinchy]]
 
* {{maplinkgen|MAP08|Lodi Eno Rebmun Si Ocin|MAYhem 2016}} by Richard Frei (Tarnsman)
 
* {{maplinkgen|MAP08|Lodi Eno Rebmun Si Ocin|MAYhem 2016}} by Richard Frei (Tarnsman)
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* {{maplinkgen|MAP12|Kepler Communications|MAYhem 2016}} by Argentum
 
* {{maplinkgen|MAP12|Kepler Communications|MAYhem 2016}} by Argentum
 
* {{maplinkgen|MAP13|Cybercrusher|MAYhem 2016}} by [[Przemek Zimny (alterworldruler)]]
 
* {{maplinkgen|MAP13|Cybercrusher|MAYhem 2016}} by [[Przemek Zimny (alterworldruler)]]
* {{maplinkgen|MAP14|Ancient Den|MAYhem 2016}} by [[an_mutt]]
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* {{maplinkgen|MAP14|Ancient Den|MAYhem 2016}} by [[James Collins (an_mutt)]]
 
* {{maplinkgen|MAP15|Klockwerk|MAYhem 2016}} by [[Paul Corfiatis]]
 
* {{maplinkgen|MAP15|Klockwerk|MAYhem 2016}} by [[Paul Corfiatis]]
* {{maplinkgen|MAP16|Galactic Decay|MAYhem 2016}} by A.Gamma
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* {{maplinkgen|MAP16|Galactic Decay|MAYhem 2016}} by [[A.Gamma]]
 
* {{maplinkgen|MAP17|Grievance|MAYhem 2016}} by [[Joshua O'Sullivan (Dragonfly)]]
 
* {{maplinkgen|MAP17|Grievance|MAYhem 2016}} by [[Joshua O'Sullivan (Dragonfly)]]
 
* {{maplinkgen|MAP18|Maria|MAYhem 2016}} by [[Zachary Stephens (Ribbiks)]]
 
* {{maplinkgen|MAP18|Maria|MAYhem 2016}} by [[Zachary Stephens (Ribbiks)]]
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* [[Text screen]]:  
 
* [[Text screen]]:  
 
{{col-end}}
 
{{col-end}}
 
== See also ==
 
* [[MAYhem 2012]]
 
* [[MAYhem 2013]]
 
* [[MAYhem 2048]]
 
* [[MAYhem 1500]]
 
* [[Super MAYhem 17]]
 
  
 
== External links ==
 
== External links ==
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* {{dwforums|93780|Doomworld forums thread 2}}
 
* {{dwforums|93780|Doomworld forums thread 2}}
 
* {{idgames|id=18790}}
 
* {{idgames|id=18790}}
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* {{dsda|id=3095}}
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{{MAYhem}}

Revision as of 13:19, 9 November 2018

MAYhem 2016
Title screen
Authors Various
Port Boom-compatible
IWAD Doom II
Year 2016
Link Doomworld/idgames

MAYhem 2016 is a 21-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums in June 2016. It is the fifth installment in the MAYhem series, and the first not to be led by TheMionicDonut, with management taken over by Michael Fraize (Marcaek). Although the MAYhem WADs are traditionally made during the month of May, this time May was used for planning and organisation, with the mapping taking place during June instead. As a result, the WAD was sometimes referred to as Juneheim.

The WAD used a custom texture pack made up of resources from Quake, The Darkening Episode 2, and Malice. Two restrictions were used, with mappers having a choice of being limited to 160 things in their map, or having a monster count of the map number multiplied by 10. As the project did not receive a total of 32 maps, the latter theme is less pronounced with most of the maps made for that theme appearing in a different map slot than initially intended. For MAP31, the monster count was the map slot multiplied by 100.

Similar to MAYhem 1500, there was an extended period of little activity following the end of the mapping time. A last push to a final release was started in April 2017 and it was uploaded to the /idgames archive on 4 May. A bugfix update was released on 26 June.

Content

External links