MUDMANOR

MUDMANOR
The starting areaThe starting area
Author Dave Swift
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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MUDMANOR is a single-level PWAD for Doom that was released in 1994. It was designed by Dave Swift and released as part of his MUDWADS collection.

Contents

WalkthroughEdit

Map of MUDMANOR
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Walking round the northern side of the initial nukage pit opens up a door to the east, leading to an area that allows access to the outside area. (sector 8)
  2. After going through #1, continue ahead to the right of the divide - there is a secret door here, leading to three shotgun guys, three imps (not on easy skill), a demon (not on easy skill), four medikits, nine boxes of shotgun shells, and a rocket launcher (not on easy skill). (sector 23)
  3. The room behind #2 has a secret door north of the five southernmost boxes of shotgun shells. This leads to three shotgun guys, three demons (not on easy skill), five medikits, and four boxes of shotgun shells. (sector 22)
  4. North of the switch which opens up the path to the exit is an alcove with some ammo. The eastern end of this alcove is a secret door providing a shortcut to the exit (the door can only be opened from one side). (sector 75)
  5. From #4, head north then east - ahead is a door leading back to the start (it can be opened from either side). (sector 3)
  6. Immediately south of #5 is another secret door leading to two medikits, a shotgun guy, an imp, and a rocket launcher (last two not present on easy skill). (sector 4)
  7. From #4, head north and veer left into an alcove with a medikit (and a rocket launcher on medium and hard skills). The north wall here is a secret door leading to the outdoor area. (sector 52)
  8. The door to the exit that is opened up by the switch counts as a secret and is impossible to miss. (sector 77)
  9. South of #8 is a structure with a switch on its inside eastern wall. This opens up a room to the south containing several monsters. (sector 81)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:32.26 Napsalm 2023-10-18 mudmanor11-3226.zip
NM speed
UV max 4:07.57 Bdubzzz 2023-02-02 mudmm40757.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 2, 2023.

StatisticsEdit

Map dataEdit

Things 440
Vertices 636*
Linedefs 614
Sidedefs 799
Sectors 85
* The vertex count without the effect of node building is 525.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit