Editing MUS

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The MIDI format uses the value 127 as the maximum possible volume in volume change events; MUS allows for higher values. A MUS->MIDI converter that does not take this into account might end up glitching the volume on certain channels. "[[Final Doom TNT music|Smells like Burning Corpses]]" is known to be affected by this problem.
 
The MIDI format uses the value 127 as the maximum possible volume in volume change events; MUS allows for higher values. A MUS->MIDI converter that does not take this into account might end up glitching the volume on certain channels. "[[Final Doom TNT music|Smells like Burning Corpses]]" is known to be affected by this problem.
  
The MIDI3MUS converter works under modern operating systems.
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The MIDI3MUS works under modern operating systems.
  
 
The tempo of the MUS format depends on constants defined in DMX. For the Doom engine, the time division is 140 Hz, so one MUS tick lasts 1/140th of a second, and this value is what is used in most third-party software to play or convert MUS files. However, in ''[[Raptor: Call of the Shadows]]'', the only other game using DMX outside of the Doom engine, the time division is 70 Hz. As a result, the ''Raptor'' MUS tracks are played at double speed by most third-party software.
 
The tempo of the MUS format depends on constants defined in DMX. For the Doom engine, the time division is 140 Hz, so one MUS tick lasts 1/140th of a second, and this value is what is used in most third-party software to play or convert MUS files. However, in ''[[Raptor: Call of the Shadows]]'', the only other game using DMX outside of the Doom engine, the time division is 70 Hz. As a result, the ''Raptor'' MUS tracks are played at double speed by most third-party software.

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