Editing MUS
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The MIDI format uses the value 127 as the maximum possible volume in volume change events; MUS allows for higher values. A MUS->MIDI converter that does not take this into account might end up glitching the volume on certain channels. "[[Final Doom TNT music|Smells like Burning Corpses]]" is known to be affected by this problem. | The MIDI format uses the value 127 as the maximum possible volume in volume change events; MUS allows for higher values. A MUS->MIDI converter that does not take this into account might end up glitching the volume on certain channels. "[[Final Doom TNT music|Smells like Burning Corpses]]" is known to be affected by this problem. | ||
− | The MIDI3MUS | + | The MIDI3MUS works under modern operating systems. |
The tempo of the MUS format depends on constants defined in DMX. For the Doom engine, the time division is 140 Hz, so one MUS tick lasts 1/140th of a second, and this value is what is used in most third-party software to play or convert MUS files. However, in ''[[Raptor: Call of the Shadows]]'', the only other game using DMX outside of the Doom engine, the time division is 70 Hz. As a result, the ''Raptor'' MUS tracks are played at double speed by most third-party software. | The tempo of the MUS format depends on constants defined in DMX. For the Doom engine, the time division is 140 Hz, so one MUS tick lasts 1/140th of a second, and this value is what is used in most third-party software to play or convert MUS files. However, in ''[[Raptor: Call of the Shadows]]'', the only other game using DMX outside of the Doom engine, the time division is 70 Hz. As a result, the ''Raptor'' MUS tracks are played at double speed by most third-party software. |