Changes

From DoomWiki.org

Machine gun

4 bytes added, 04:21, 22 September 2022
m
Fix "unsourced quote" cat
==Technical specs==
{{Quote|A high rate of fire, good accuracy and excellent power makes this a perfect weapon for medium and long-range enemies and quick targeting.|Doom 3 instruction manual|nosource=true}}
The MG-88 appears to be loosely based on the {{wp|FN P90}} personal defense weapon, and features some similarities, but its functionality is quite different in practice. For one, the MG-88 has two barrels which reciprocate individually during firing, possibly as a way to keep the weapon from overheating, or as a way to reduce recoil. Below the two barrels is a targeting sensor, easily mistaken for a third barrel, that connects to the ammo counter mounted on the weapon's upper receiver. This counter is supposed to double as a scope according to some in-game data on it, but this feature is never seen in-game. Additionally, while the weapon has flip-up iron sights, visible on the ammo counter, neither the player nor enemies in-game actually use them. It takes ammunition in 60-round magazines, which feed into the top of the weapon, and it fires caseless rounds that are individually loaded with propellant.
==Trivia==
[[File:MG88 Enforcer.png|thumb]]
* In the real world, a "machine gun" generally refers to mounted automatic firearms that fire through an ammunition belt. The in-game version is essentially an assault rifle, rather than more properly described as a true machine {{wp|submachine gun}}.
* The adverts showing this machine gun appear on some lifts' control panels, below the buttons.
* The machine gun appears in [[Doom II RPG]], where it is known as the '''assault rifle'''. A scoped variant of the machine gun (also known as the sniper rifle in the help menu) also appears in the same game, in which it can perform headshots to deal extra damage, but it only fires one shot and it requires the user to be scoped in before it is ready for use.