Difference between revisions of "Making an invisible floor"

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==Implementation==
 
==Implementation==
  
There are several methods to obtain this effect. The following is included in ''Bug's Revolutionary Techniques for Doom and Doom II v2.3'' guide. Notice that this trick could not work in some source ports like [[EDGE]], as the trick is not standard.
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There are several methods to obtain this effect. This is just one way of accomplishing this.<br>
 
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'''Steps''':<br>
'''Steps''':
 
 
1. Create a sector inside another sector and make sure they don't share any lines. <br>
 
1. Create a sector inside another sector and make sure they don't share any lines. <br>
 
2. Check the sector's properties, and make a note of what the sector's number is.<br>
 
2. Check the sector's properties, and make a note of what the sector's number is.<br>
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==Limitations==
 
==Limitations==
  
*Now I can't remember if the floor of the sector surrounding the '''pit''' has to be at higher position than the '''bridge'''.
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*An invisible floor needs a sector surrounding it, so making one directly against a wall is impossible.
 
 
 
==Example==
 
==Example==
  

Revision as of 05:13, 22 June 2014

Invisible floors is an effect that allows a level designer to put invisible solid sectors on a pit in which the player can walk, simulating flying or walking on mid-air.

Implementation

There are several methods to obtain this effect. This is just one way of accomplishing this.
Steps:
1. Create a sector inside another sector and make sure they don't share any lines.
2. Check the sector's properties, and make a note of what the sector's number is.
3. Edit all the lines on the inner sector you just made and set all the sector references to the sector's number. Both sides of all its lines should reference it.
Done.

Limitations

  • An invisible floor needs a sector surrounding it, so making one directly against a wall is impossible.

Example