Difference between revisions of "Managed Doom"
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* A minimalist full-screen HUD imported from [[Crispy Doom]]. | * A minimalist full-screen HUD imported from [[Crispy Doom]]. | ||
* [[MIDI]] format support. | * [[MIDI]] format support. | ||
− | * | + | * Partial [[DeHackEd]] support. |
* An option to disable y-axis movement of mouse (customizable through the .cfg file). | * An option to disable y-axis movement of mouse (customizable through the .cfg file). | ||
Revision as of 11:30, 8 August 2020
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Managed Doom | |
Developer(s) | Nobuaki Tanaka (Sinshu) |
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Latest release | 2.1a (2023-06-17, 9 months ago) |
Target Platform | Windows |
License | GNU General Public License v2 |
Managed Doom is a source port of Doom developed by Nobuaki Tanaka (Sinshu), written in C#. Inspired by Mocha Doom, the source port utilizes the Linux Doom source code manually translated into C#, with additional optimization to make it a natural C# code. Currently, most functionalities for a single player game are implemented and playable.
Features
- Demo compatibility (all v1.9 IWAD demos can be played).
- A minimalist full-screen HUD imported from Crispy Doom.
- MIDI format support.
- Partial DeHackEd support.
- An option to disable y-axis movement of mouse (customizable through the .cfg file).
External Links
Source code genealogy | ||
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Based on Linux Doom |
Managed Doom | Active |