Mancubus

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Mancubi gathering in MAP07: Dead Simple

Mancubi are enormously bloated, cumbersome but tough demons that look somewhat like extremely overweight humans. They do have some distinct demon features though - all green eyes, deformed feet, pointy teeth and three pairs of nipples. [1] In addition their arms have been replaced by huge, rapid-firing fireball cannons powered by a generator strapped onto their backs. The game manual describes the Mancubus as follows:

The only good thing about fatso is that he's a nice wide target. Good thing, because it takes a lot of hits to puncture him. He pumps out fireballs like there was no tomorrow.

The plural of Mancubus is "Mancubi" rather than "Mancubuses": this is according to John Romero, who was asked as to the correct plural form. This follows from the latin pluralisation of the word, as "mancubus" comes from "succubus", plural "succubi".

Tactical analysis

Mancubi are dangerous opponents, but have a number of exploitable weaknesses. They are slow, and make large targets, so are easy to kill with rapid-fire weapons. Furthermore, because they pause briefly before attacking, and also give out their distinctive battle cry before firing, it is pretty easy to prevent them from attacking using slower weapons, even the super shotgun. When they do attack, it is helpful to attempt to keep one's distance. Otherwise, the player might take two fireballs instead of just one. When dodging from a greater distance, it is important to avoid overdodging. With the first two attacks from the Mancubus, one fireball will go straight toward the player while the other two will fly off to the left or right. In the third volley, one will go left and one right. This pattern can be figured out and used to avoid Mancubus attacks.

Once a Mancubus has begun to attack its target, it continues to fire (if it remains unhurt while firing) until all six projectiles have been discharged, even if the target has moved out of its sight. This can be used to cause monster infighting with the jack in the box technique.

Data

Attributes
ID # 67 (decimal), 43 (hex)
Hit points 600
Speed 8 map units/frame
(70.0 map units/second)
Width 96
Height 64
Reaction time 8
Pain chance 80 (31.25%)
Mass 1000
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name FATT
Alert sound DSMANSIT
Action sound DSPOSACT
Pain sound DSMNPAIN
Death sound DSMANDTH
Ranged attack
Type Projectile
Speed 20 map units/tic
(700 map units/second)
Damage 8-64 (per fireball)
48-384 (total)
Width 6
Height 8
Sprite name MANF (in flight)
BEXP (impact)
Sound DSMANATK (loading)
DSFIRSHT (firing)
DSFIRXPL (impact)
Damage done by a full fireball volley

Appearance statistics

The IWADs contain the following numbers of Mancubi:

Game ITYTD and HNTR HMP UV and NM
Doom II 15 36 66
TNT: Evilution 21 53 84
Plutonia 92 113 140

Other games

Doom 64

While their function is unchanged, their appearance is greatly altered. They have less fat and a more bear-like face, are taller and wear a metal body harness.

Doom RPG

In Doom RPG, the Mancubus appears as a class of monster. There are three variations, identified by color:

  • Behemoth (blue with red eyes)
  • Mancubus (normal colors)
  • Druj (red)

This class of monster is weak against rockets.

See also