Difference between revisions of "Mancubus (Doom 3)"

From DoomWiki.org

[unchecked revision][checked revision]
(Trivia)
m (Doom 3: Resurrection of Evil)
(23 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{doom 3 remake|name=Mancubus}}
 
 
{{enemybox
 
{{enemybox
| image=[[image:mancubus.jpg|250px]]
+
| image=[[File:mancubus.jpg|250px]]
 
| hp=1000
 
| hp=1000
 
| attack= 20 (blast), up to 20 (splash damage), 40 (melee)
 
| attack= 20 (blast), up to 20 (splash damage), 40 (melee)
| found=Recycling Sector 2, Hell, Erebus Sector 5, Hell (revisited)
+
| found=*'''Doom 3''': Recycling Sector 2, Hell
 +
*'''RoE''': Erebus Sector 5, Hell (revisited)
 +
*'''Lost Mission''': Hell (Lost Mission level)
 
| spawn="spawn monster_demon_mancubus"
 
| spawn="spawn monster_demon_mancubus"
 
}}
 
}}
The '''Mancubus''' is one of the few Doom 3 monsters that remain faithful to their original designs. It is greenish-grey in colour, rather than brown like the [[Mancubus|classic Doom version]]. Like the original version, the Mancubus is a very large, fat demon with a fireball launcher for each arm, but unlike the original, it does not fire the two launchers simultaneously, firing each in turn instead. The Mancubus stands about 2 heads taller than a normal human, and its bulk is about 2 to 3 times as wide.
+
{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Mancubus|doom4=Mancubus (Doom 2016)|doom5=Mancubus (Doom Eternal)}}
 +
The '''mancubus''' is one of the Doom 3 monsters that remains most faithful to its original design. Like the [[mancubus|original version]], the mancubus is a large, fat demon with a fireball launcher for each arm, but unlike the original, it does not fire the two launchers simultaneously, firing each in turn instead. The mancubus stands about seven feet tall, and its bulk is about two to three times as wide as a normal human. It is greenish-grey in color, rather than brown like the classic Doom version.  
  
Compared to the Classic Doom Mancubus, this one is more elephant seal-like or [[Wikipedia:Cthulhu|Cthulhu]]-like since the Making of Doom 3 book states the latter. Their strange head was explained by the game designers. The centre tentacle is a breathing tube, consisting of tiny holes along its sides (which are visible if viewed closely). Both side tentacles were actually supposed to be tusks, making them even more like elephants. Due to a graphical and model design glitch they were reduced to feeding tools, and are stated to be used like the mouth of an [[Wikipedia:Octopus|octopus]]. It is unknown whether they have a beak inside their mouth or not.
+
Compared to the original design, the Doom 3 mancubus is more elephant-seal- or {{wp|Cthulhu}}-like (the ''Making of Doom 3'' book points out the latter as a source of inspiration). The strange head was explained by the game designers: the center tentacle is a breathing tube, consisting of tiny holes along its sides (which are visible if viewed closely), while both side tentacles were actually supposed to be tusks. Due to a graphical and model design glitch they were reduced to feeding tools, and are stated to be used like the mouth of an {{wp|octopus}}. It is unknown whether or not they have a beak inside their mouth. In [[Doom II]], the mancubus had a mouth, leather-colored skin, and elephant-like feet. In Doom 3, the mancubus has a small "trunk" instead of a mouth, pale skin, and feet that look like fanned out pieces of flesh at the end of amputated legs.
  
The main differences between the Doom 3 Mancubus and the [[Doom II]] Mancubus is the skin color, the face, and the feet. In Doom II, the Mancubus had a mouth, leather-imitating colored skin, and elephant-like feet. In Doom 3, the Mancubus has a small "trunk" instead of a face, pale skin, and their feet look like fanned out pieces of flesh.
+
Mancubi are quite rare, only appearing in two levels of Doom 3. They are first encountered in a sort of "mini-boss" fight against three mancubi in [[Recycling - Sector 2]] (possibly mirroring the mancubus's introduction in Doom II's [[MAP07: Dead Simple (Doom II)|seventh level]]), and several are also encountered throughout [[Hell (Doom 3 level)|Hell]]. They also appear in the expansions [[Resurrection of Evil]] and [[The Lost Mission]], although again they are mostly confined to Hell.
  
Mancubi are quite rare, and only appear in 2 levels in Doom 3. They first appear in a sort of "mini-boss" fight against 3 Mancubi in Recycling Sector 2, and several are also encountered throughout Hell. They also appear in ''[[Resurrection of Evil]]'', although again they are mostly confined to Hell.
+
==Combat characteristics==
 +
The Doom 3 mancubus has ''extremely'' high offensive capabilities. Though it can only fire one cannon at a time unlike its classic counterpart, it more than makes up for this by being able to fire a steady barrage of powerful fireballs from each cannon, unlike the classic version's series of three volleys. It is also tougher than the classic version, taking 2 to 3 magazines of [[machine gun]] fire, a full magazine of [[Chaingun (Doom 3)|chaingun]] or [[Plasma gun (Doom 3)|plasma gun]] fire, or as many as six direct rocket hits to kill, making it the toughest (but also one of the slowest) non-boss creature in the game.
  
==Combat Characteristics==
+
The Doom 3 mancubus also has a melee attack: both of its cannons can be used as hammers, which it rears high up into the air to bring smashing back down. It is possible to use the long recovery time from this attack to kill the mancubus with melee attacks ([[Chainsaw (Doom 3)|chainsaw]] being the best bet). However, melee combat is an extreme risk, as the mancubus's crushing melee smash is the most powerful enemy melee attack in the game, save only the [[Cyberdemon (Doom 3)|cyberdemon]]'s instant-death stomp.
The Doom 3 Mancubus has ''extremely'' high offensive capabilities. Though it can only fire one cannon at a time unlike its classic counterpart, it more than makes up for this by being able to fire a steady barrage of powerful fireballs from each cannon, unlike the classic version, which can only fire three volleys from both cannons at once. It is also tougher than the classic version, taking 2 to 3 magazines of [[Machine Gun]] fire, a full magazine of Chaingun or Plasma Gun fire, or as many as six direct rocket hits to kill, making it the toughest (but also one of the slowest) non-boss creature in the game.
 
  
Furthermore, unlike the classic Mancubus, the Doom 3 version has a melee attack: both of its cannons can be used as hammers, which while attacking almost spontaneously, it is possible to use its long "recharge" time to actually kill the Mancubus with any melee weapon ([[Chainsaw (Doom 3)|chainsaw]] being the best bet). However, melee combat is not advisable as the Mancubus' crushing melee smash is one of the most powerful enemy melee attacks in the game, second only to the [[Cyberdemon (Doom 3)|Cyberdemon]]'s stomp.
+
==Tactical analysis==
 
+
Mancubi are real powerhouses, with the highest health for a non-boss creature, and a powerful ranged attack with a reasonably high rate of fire. Players are fully justified in using their most high-powered weaponry to bring one down. The weapons that are most effective against the mancubus are the [[Chaingun (Doom 3)|chaingun]], the [[Rocket launcher (Doom 3)|rocket launcher]], [[Plasma gun (Doom 3)|plasma gun]], and the [[BFG 9000 (Doom 3)|BFG]]. [[Grenade]]s also work well due to the lumbering speed of these behemoths. Headshots are effective and quite easy to score on a mancubus, since they are a slow moving and very large target. A mancubus can be killed with about 4 rocket launcher headshots. If the [[Soul Cube]] or [[The Artifact|Artifact]] is available, by all means use it.
 
 
==Tactical Analysis==
 
Mancubi are real powerhouses, with extremely high health and a powerful ranged attack with a reasonably high rate of fire. Players are fully justified in using their most high-powered weaponry to bring one down. The weapons that are effective against the Mancubus are the [[Chaingun (Doom 3)|Chaingun]], the [[Rocket launcher (Doom 3)|Rocket launcher]], [[Plasma Gun]], and the [[BFG 9000 (Doom 3)|BFG]]. [[Grenade]]s also work well due to the lumbering speed of these behemoths. Headshots are effective and quite easy to score on a Mancubus, since they are a slow moving and very large target. A Mancubus can be killed with about 4 rocket launcher headshots. If the [[Soul Cube]] or [[The Artifact|Artifact]] is available, by all means use it.
 
  
 
==Trivia==
 
==Trivia==
* If the Mancubus model is examined more closely (e.g. using the [[Doom 3 cheats|noclip cheat]] or a model viewer) it is possible to see hooks with suckers where the trunk begins, suggesting the trunks are actually feeding tools; when the Mancubus shakes its head, they flap around. This could indicate that the design of the Mancubus was inspired by [[Wikipedia:Cthulhu|Cthulhu]], like much of [[Quake]]. The tentacles can also be seen in the beast's introduction FMV. The designer said that the Mancubus is not only inspired by Cthulhu but also of a shock site image of a man who took off his lower jaw from a gun shot. {{fact}}
+
* If the mancubus model is examined more closely (e.g. using the [[Doom 3 cheats|noclip cheat]] or a model viewer) it is possible to see hooks with suckers where the trunk begins, suggesting the trunks are actually feeding tools; when the mancubus shakes its head, they flap around. This is a visible indication that the design of the mancubus was inspired by {{wp|Cthulhu}}, like many elements of [[Quake]]. The tentacles can be seen prominently in the beast's introduction cutscene.
 
+
* If one looks closely, nipples can be seen on the mancubus.
* Some of the original [[Mancubus]] grunts from [[Doom II]] are used for this version as well.
+
* The [[Vagary]]'s transparent abdomen contains a malformed mancubus fetus, leading to fan speculation that the Vagary is the "mother" of the mancubus species. There is no confirmation of a relationship in the game itself, however.
 +
* These monsters are usually accompanied by [[cherub]]s in the original and in the expansion. This has led to similar speculation that they could be offspring of the mancubus.
  
* If the noclip cheat is used to get up close, nipples can be seen on the Mancubus.
+
==Appearance statistics==
 +
The mancubi appear only in a couple of levels, as a mini-boss-tier enemy.
 +
===[[Doom 3]]===
 +
The amount is the same on all skill levels.
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="2"|Doom 3 (original & [[Doom 3: BFG Edition|BFG Edition]])
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Recycling_-_Sector_2:_Waste_Recycling_Center|Recycling - Sector 2]]||3
 +
|-
 +
|style="text-align: left;"|[[Hell (Doom 3 level)|Hell]]||8
 +
|-
 +
|style="text-align: left;"|'''Total'''||11
 +
|}
  
* The [[Vagary]]'s transparent abdomen contains a malformed Mancubus fetus, leading to speculation that the Vagary is the "mother" of the Mancubi species (this could be technically incorrect).
+
===[[Doom 3: Resurrection of Evil]]===
 +
The amount is the same on all skill levels.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="2"|Doom 3: Resurrection of Evil
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Erebus_-_Level_5:_Erebus_Research|Erebus - Level 5]]||3
 +
|-
 +
|style="text-align: left;"|[[Hell_(Resurrection_of_Evil_level)|Hell]]||7
 +
|-
 +
|style="text-align: left;"|'''Total'''||10
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="2"|[[Doom 3: BFG Edition]]
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Erebus_-_Level_5:_Erebus_Research|Erebus - Level 5]]||3
 +
|-
 +
|style="text-align: left;"|[[Hell_(Resurrection_of_Evil_level)|Hell]]||1
 +
|-
 +
|style="text-align: left;"|'''Total'''||4
 +
|}
 +
{{col-end}}
  
* These monsters are usually accompanied by [[Cherub]]s in the original. This has lead to some believing they are the offspring of Mancubi. This is highly unlikely, since they look and act completely differently (just like the example above of a [[Vagary]] gestating a malformed Mancubus fetus), though it still may be possible. In the expansion however, they don't appear alongside them anymore, the Mancubi are at one point by themselves instead of accompanying either Maggots or Hell Knights.
+
===[[The Lost Mission]]===
 +
{{stub}}
 +
{{Doom 3 monsters}}
 +
{{RoE monsters}}

Revision as of 00:29, 25 February 2019

Mancubus.jpg
Mancubus (Doom 3)
Health

1000

Attack Damage

20 (blast), up to 20 (splash damage), 40 (melee)

Found in
  • Doom 3: Recycling Sector 2, Hell
  • RoE: Erebus Sector 5, Hell (revisited)
  • Lost Mission: Hell (Lost Mission level)
Cheat spawn

"spawn monster_demon_mancubus"

This article is about the monster in Doom 3. For other games, see:

The mancubus is one of the Doom 3 monsters that remains most faithful to its original design. Like the original version, the mancubus is a large, fat demon with a fireball launcher for each arm, but unlike the original, it does not fire the two launchers simultaneously, firing each in turn instead. The mancubus stands about seven feet tall, and its bulk is about two to three times as wide as a normal human. It is greenish-grey in color, rather than brown like the classic Doom version.

Compared to the original design, the Doom 3 mancubus is more elephant-seal- or Cthulhu-like (the Making of Doom 3 book points out the latter as a source of inspiration). The strange head was explained by the game designers: the center tentacle is a breathing tube, consisting of tiny holes along its sides (which are visible if viewed closely), while both side tentacles were actually supposed to be tusks. Due to a graphical and model design glitch they were reduced to feeding tools, and are stated to be used like the mouth of an octopus. It is unknown whether or not they have a beak inside their mouth. In Doom II, the mancubus had a mouth, leather-colored skin, and elephant-like feet. In Doom 3, the mancubus has a small "trunk" instead of a mouth, pale skin, and feet that look like fanned out pieces of flesh at the end of amputated legs.

Mancubi are quite rare, only appearing in two levels of Doom 3. They are first encountered in a sort of "mini-boss" fight against three mancubi in Recycling - Sector 2 (possibly mirroring the mancubus's introduction in Doom II's seventh level), and several are also encountered throughout Hell. They also appear in the expansions Resurrection of Evil and The Lost Mission, although again they are mostly confined to Hell.

Combat characteristics

The Doom 3 mancubus has extremely high offensive capabilities. Though it can only fire one cannon at a time unlike its classic counterpart, it more than makes up for this by being able to fire a steady barrage of powerful fireballs from each cannon, unlike the classic version's series of three volleys. It is also tougher than the classic version, taking 2 to 3 magazines of machine gun fire, a full magazine of chaingun or plasma gun fire, or as many as six direct rocket hits to kill, making it the toughest (but also one of the slowest) non-boss creature in the game.

The Doom 3 mancubus also has a melee attack: both of its cannons can be used as hammers, which it rears high up into the air to bring smashing back down. It is possible to use the long recovery time from this attack to kill the mancubus with melee attacks (chainsaw being the best bet). However, melee combat is an extreme risk, as the mancubus's crushing melee smash is the most powerful enemy melee attack in the game, save only the cyberdemon's instant-death stomp.

Tactical analysis

Mancubi are real powerhouses, with the highest health for a non-boss creature, and a powerful ranged attack with a reasonably high rate of fire. Players are fully justified in using their most high-powered weaponry to bring one down. The weapons that are most effective against the mancubus are the chaingun, the rocket launcher, plasma gun, and the BFG. Grenades also work well due to the lumbering speed of these behemoths. Headshots are effective and quite easy to score on a mancubus, since they are a slow moving and very large target. A mancubus can be killed with about 4 rocket launcher headshots. If the Soul Cube or Artifact is available, by all means use it.

Trivia

  • If the mancubus model is examined more closely (e.g. using the noclip cheat or a model viewer) it is possible to see hooks with suckers where the trunk begins, suggesting the trunks are actually feeding tools; when the mancubus shakes its head, they flap around. This is a visible indication that the design of the mancubus was inspired by Cthulhu, like many elements of Quake. The tentacles can be seen prominently in the beast's introduction cutscene.
  • If one looks closely, nipples can be seen on the mancubus.
  • The Vagary's transparent abdomen contains a malformed mancubus fetus, leading to fan speculation that the Vagary is the "mother" of the mancubus species. There is no confirmation of a relationship in the game itself, however.
  • These monsters are usually accompanied by cherubs in the original and in the expansion. This has led to similar speculation that they could be offspring of the mancubus.

Appearance statistics

The mancubi appear only in a couple of levels, as a mini-boss-tier enemy.

Doom 3

The amount is the same on all skill levels.

Doom 3 (original & BFG Edition)
Level Amount
Recycling - Sector 2 3
Hell 8
Total 11

Doom 3: Resurrection of Evil

The amount is the same on all skill levels.

The Lost Mission

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.