Difference between revisions of "Mancubus (Doom Eternal)"
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{{Monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Mancubus|doom3=Mancubus (Doom 3)|doom4=Mancubus (Doom 2016)}} | {{Monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Mancubus|doom3=Mancubus (Doom 3)|doom4=Mancubus (Doom 2016)}} | ||
The '''mancubus''' returns in [[Doom Eternal]] with a new design based on its appearance in [[Doom II]]. It now has smaller, greenish eyes, and it has a green, round object on its chest. It largely maintains the same attack behaviors as the version in the [[Doom (2016)|previous game]], including the ability to use dual flamethrowers at short range in addition to its usual fireball launchers. Its close range area-of-effect attack has been changed to leave an area of damaging ground in order to ward players from staying close to it. It is seen to be controlled by another player in the Demon Invasion gamemode. Due to the [[destructible demons]] system, the mancubus cannons can be damaged, making the attacks from the aforementioned cannons significantly weaker and disabling the flamethrower function. It will be a playable monster in the Battlemode with smoke bombs as its special ability. | The '''mancubus''' returns in [[Doom Eternal]] with a new design based on its appearance in [[Doom II]]. It now has smaller, greenish eyes, and it has a green, round object on its chest. It largely maintains the same attack behaviors as the version in the [[Doom (2016)|previous game]], including the ability to use dual flamethrowers at short range in addition to its usual fireball launchers. Its close range area-of-effect attack has been changed to leave an area of damaging ground in order to ward players from staying close to it. It is seen to be controlled by another player in the Demon Invasion gamemode. Due to the [[destructible demons]] system, the mancubus cannons can be damaged, making the attacks from the aforementioned cannons significantly weaker and disabling the flamethrower function. It will be a playable monster in the Battlemode with smoke bombs as its special ability. | ||
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+ | A [[cybernetics]]-enhanced version of the mancubus again occurs as the [[Cyber-mancubus (Doom Eternal)|cyber-mancubus]]. | ||
==Glory kills== | ==Glory kills== |
Revision as of 07:18, 4 March 2020
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The mancubus returns in Doom Eternal with a new design based on its appearance in Doom II. It now has smaller, greenish eyes, and it has a green, round object on its chest. It largely maintains the same attack behaviors as the version in the previous game, including the ability to use dual flamethrowers at short range in addition to its usual fireball launchers. Its close range area-of-effect attack has been changed to leave an area of damaging ground in order to ward players from staying close to it. It is seen to be controlled by another player in the Demon Invasion gamemode. Due to the destructible demons system, the mancubus cannons can be damaged, making the attacks from the aforementioned cannons significantly weaker and disabling the flamethrower function. It will be a playable monster in the Battlemode with smoke bombs as its special ability.
A cybernetics-enhanced version of the mancubus again occurs as the cyber-mancubus.
Glory kills
- The Doom Slayer is able to spear the glowing heart-like organ in the monster's chest using his arm-mounted blade, and then stuffs it into the mancubus's mouth. The monster then explodes shortly after.
- The Doom Slayer clings from the side while grappling onto the monster's tusk before sticking his blade into its skull.
- The Doom Slayer grabs onto the mancubus then shoves his blade into the roof of its mouth.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |