Difference between revisions of "Mancubus (Doom Eternal)"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
(→Lore) (Tags: Mobile edit, Mobile web edit) |
(→Tactical analysis) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
Due to the [[destructible demons]] system, the mancubus' arm cannons can be damaged, making the attacks from the aforementioned cannons significantly weaker and disabling the flamethrower function entirely. | Due to the [[destructible demons]] system, the mancubus' arm cannons can be damaged, making the attacks from the aforementioned cannons significantly weaker and disabling the flamethrower function entirely. | ||
+ | |||
+ | It is best to perform a glory kill on the mancubus' chest as this will cause the mancubus to explode and damage and falter large demons or even kill smaller demons within the vicinity. | ||
==Glory kills== | ==Glory kills== | ||
Line 17: | Line 19: | ||
==Lore== | ==Lore== | ||
− | The mancubi encountered on [[Earth]] seem to be a different variant from those first seen on [[Mars]]. The armor plating that has replaced their original carapaces and enhanced flame cannons suggest that the forces of Hell seek to improve their already potent fighting skill | + | The mancubi encountered on [[Earth]] seem to be a different variant from those first seen on [[Mars]]. The armor plating that has replaced their original carapaces and enhanced flame cannons suggest that the forces of Hell seek to improve their already potent fighting skill. |
==Battlemode== | ==Battlemode== | ||
Line 23: | Line 25: | ||
==Gallery== | ==Gallery== | ||
− | <gallery> | + | <gallery mode="nolines" widths="250px" heights="141px"> |
viewermancubus1.jpg|Front view. | viewermancubus1.jpg|Front view. | ||
viewermancubus2.jpg|Rear view. | viewermancubus2.jpg|Rear view. |
Revision as of 05:52, 29 December 2020
The mancubus returns in Doom Eternal with a new design based on its appearance in Doom II. It now has two smaller, greenish eyes, and it has a yellow exposed heart-like organ in its chest. It is controllable by players in Battlemode, and is also expected to occur in the upcoming Invasion gamemode.
A cybernetics-enhanced version of the mancubus again occurs as the cyber-mancubus.
Tactical analysis
The mancubus largely maintains the same attack behaviors as the version in the previous game, including the ability to use dual flamethrowers at short range in addition to its usual fireball launchers. Its close range area-of-effect attack has been changed to leave an area of damaging energy on the ground in order to ward players from staying close to it, and does significantly more damage.
Due to the destructible demons system, the mancubus' arm cannons can be damaged, making the attacks from the aforementioned cannons significantly weaker and disabling the flamethrower function entirely.
It is best to perform a glory kill on the mancubus' chest as this will cause the mancubus to explode and damage and falter large demons or even kill smaller demons within the vicinity.
Glory kills
- The Doom Slayer is able to spear the glowing heart-like organ in the monster's chest using his arm-mounted blade, and then stuffs it into the mancubus's mouth. The monster then explodes shortly after.
- The Doom Slayer clings from the side while grappling onto the monster's tusk before sticking his blade into its skull.
- The Doom Slayer grabs onto the mancubus then shoves his blade into the roof of its mouth.
Lore
The mancubi encountered on Earth seem to be a different variant from those first seen on Mars. The armor plating that has replaced their original carapaces and enhanced flame cannons suggest that the forces of Hell seek to improve their already potent fighting skill.
Battlemode
The mancubus is one of the controllable monsters in Battlemode. It is resilient and deals considerable damage with its flamethrowers and fireball cannons, but is sluggish and a large target. It can also deploy a smoke bomb that hinders vision and allows it to either escape from a dangerous situation or set up an ambush. Until Update 2.1, the mancubus could not attack after its second jump until it returned to the ground; it can now attack at any time.
Gallery
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |