Difference between revisions of "Map (Strife)"

From DoomWiki.org

[checked revision][checked revision]
(Appearance statistics: Add DMMPST output; see also)
(Data: update data table)
Line 10: Line 10:
 
!colspan="2"|Map data
 
!colspan="2"|Map data
 
|-
 
|-
| Thing type||2026 (decimal), 7EA (hex)
+
| [[Thing types|Thing type]]||2026 (decimal), 7EA (hex)
 
|-
 
|-
| Appears in||Strife
+
| [[Mobj|Enum]]||MT_INV_SUPERMAP (164)
 +
|-
 +
| Appears in||Strife demo<br>[[Strife]] full version<br>Strife [[Strife: Veteran Edition|Veteran Ed.]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
Line 20: Line 22:
 
| [[Sprite]]||PMAP
 
| [[Sprite]]||PMAP
 
|-
 
|-
| Frames||2 (A&mdash;B)
+
| Frames||2 [AB]
 +
|-
 +
| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|-
 
|-
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
+
| Flags2||{{c|0}} (decimal)<br>{{c|00000000}} (hex)
 
|}
 
|}
  

Revision as of 13:45, 28 September 2022

The map is a power-up in Strife: Quest for the Sigil which is equivalent to Doom's computer area map, revealing all of the lines which make up the current level, allowing the player to view areas which he has not yet visited. Strife specially remembers any levels on which a map power-up was collected, and will permanently record this via its hub system.

As a unique plot device, the player is always considered to possess the map for MAP15: Fortress: Administration, as Quincy states that the plans for the tower are kept in the security complex, where a map is indeed found near the exit to administration.

The map can work together with another item in Strife called the scanner. If the player has the map for the current level, the scanner can be used on that map to additionally reveal the positions of all actors for a limited amount of time.

Data

Map data
Thing type 2026 (decimal), 7EA (hex)
Enum MT_INV_SUPERMAP (164)
Appears in Strife demo
Strife full version
Strife Veteran Ed.
Radius 20
Height 16
Sprite PMAP
Frames 2 [AB]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up
Flags2 0 (decimal)
00000000 (hex)

Appearance statistics

In the IWAD the map is first encountered on these maps per skill level:

The IWAD contains the following numbers of maps per skill level:

See also