Difference between revisions of "Mars City"

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{{Quote|Another Newbie. Welcome to the worst assignment you'll ever have.|Marak|Doom 3}}
 
{{Quote|Another Newbie. Welcome to the worst assignment you'll ever have.|Marak|Doom 3}}
  
'''Mars City''' is the first level of [[Doom 3]] and consists of a short tutorial on the basic features of the game. The player also picks up the first assignment from [[Sergeant Kelly]] ("Sarge"). It is the only level in the game to not include any enemies or weapons. Not to be confused with a later level also based in Mars City after the invasion, [[Mars City: Union Aerospace Corporate Division]].
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'''Mars City''' is the name of the first level of [[Doom 3]]. It's part of the settlement [[Mars City (Location)|Mars City]], one of the main locations of the game. The level serves as a narrative introduction and a short tutorial on the basic features of the game along the way. The player receives his [[PDA]] and picks up the first assignment from [[Sergeant Kelly]] ("Sarge"). It is the only level in the game to not include any enemies or weapons. Not to be confused with a later level also based in Mars City after the invasion, [[Mars City: Union Aerospace Corporate Division]].
  
==Summary & Walkthrough==
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==Summary==
The game begins with a short video introducing the Union Aerospace Corporation (UAC), an interplanetary company that operates above and beyond all legal and moral obligations in the development of the most advanced technology known to man.
+
[[File:Mars city1.png|thumb|right|Map overview.]]
 +
{{spoiler}}
 +
The game begins with a short video introducing the [[Union Aerospace Corporation]] (UAC), an interplanetary company that operates above and beyond all legal and moral obligations in the development of the most advanced technology known to man.
  
Following the UAC presentation, the game cuts to a display showing the approach of a transport coming in for a landing on Mars. The shuttle contains Counselor Elliot Swann and his bodyguard, Jack Campbell, who have come to Mars to check up on Dr. Malcom Betruger. According to Swann, Betruger has overstepped his authority in some way, and Swann and Campbell are there to bring him back into line. You are also on the transport. As a Marine who's been called up to active duty on Mars, your first duty is to report to Marine Command and receive your orders. As soon as the opening cutscene ends, security guard R. Cooper tells you that all new arrivals must be processed at reception.
+
Following the UAC presentation, the game cuts to a display showing the approach of a [[Darkstar|transport]] coming in for a landing on [[Mars]]. The shuttle contains Counselor [[Elliot Swann]] and his bodyguard, [[Jack Campbell]], who have come to Mars to check up on Dr. [[Malcolm Betruger]]. According to Swann, Betruger has overstepped his authority in some way, so he and Campbell are there to bring him back into line. The [[player]] character, the [[Doom 3 protagonists|marine]], is also on the transport. His first duty is to report to Marine Command and receive his orders. As soon as the opening cutscene ends, security guard R. Cooper tells him that all new arrivals must check in at Mars City Reception.
  
Follow the walkway to the Security Checkpoint's doorway. You pass M. Caseon, seated on a bench. This disturbing fellow says he needs to get out of here, and he encourages you to do the same. He advises you not to trust anyone. Proceed through the door to the Security Checkpoint, where a technician tells you to stand on one of the red squares on the floor so that he can begin your bio-scan. After the technician successfully performs the scan, the door to the north opens into the Departure Lounge. Go through the door.
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The marine follows the walkway to the Security Checkpoint's doorway. He passes M. Caseon, who sits on a bench. This disturbing fellow says he needs to get out of here, and he encourages the marine to do the same. He advises the marine not to trust anyone. The marine proceed through the door to the Security Checkpoint, where a technician tells him to stand on one of the red squares on the floor so that he can begin the marine's bio-scan. After the technician successfully performs the scan, the marine goes through the door to the reception.
  
You will be brought to the reception desk in a cutscene, and given your PDA. The receptionist will also direct you to Sergeant Kelly and say you need to head directly to the Marine HQ - simply follow the signs. Here in the reception you can also pick up a videodisc containing welcome message. Proceed through the passage on the right, and you will see Swann and Betruger arguing about the working conditions on Mars. Continue down the corridor to the left, going past the bathrooms.  On the right are the kitchens, where you can get Adam Berneche's PDA, and/or play [[Super Turbo Turkey Puncher 3]]. Past the doors next to the kitchen, you can proceed to Marine HQ. The doors are on the right, and the marine will point you towards Marine HQ. On your way to the HQ you can visit the armory and pick up a videodisc about Plasma Gun.
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The marine will be brought to the reception desk in a cutscene, and is given his [[PDA]]. The receptionist will also direct him to [[Sergeant Kelly]] and say he needs to head directly to the Marine HQ by simply following the signs. The marine proceeds through the passage on the right, and sees Swann and Betruger arguing about the working conditions on Mars. He continues down the corridors and proceeds to Marine HQ.
  
Upon arriving to the HQ, Segeant Kelly orders you to find a missing scientist named Jonathan Ishii. Then you will be directed to follow the Sentry Bot to the elevator to Mars City Underground, where he was last seen. Follow the Sentry Bot. Near the exit elevator there is a supply cabinet next to the elevator, which you can open by entering the number found in Berneche's PDA's audio log. 
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Upon arriving to the HQ, Sergeant Kelly orders the marine to find a missing scientist named Jonathan Ishii. Then the marine will be ordered to follow a sentry bot to the elevator to Mars City Underground, where the scientist was last seen. The marine follows the sentry bot and enter the elevator to [[Mars City Underground: Union Aerospace Subsystems|Mars City Underground]].
Enter the elevator to proceed to [[Mars City Underground: Union Aerospace Subsystems]].
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 +
===Areas===
 +
:Mars City Hangar
 +
:Security Checkpoint
 +
:Departure Lounge
 +
:Mars City Reception
 +
:Central Access Junction
 +
:Central Access
 +
:Command Access Junction
 +
:Restroom
 +
:Common Area
 +
:Marine Command Access
 +
:Marine Command
 +
:Marine Headquarters
 +
:Combat Preparation
 +
:Command HQ Control
 +
:Maintenance
 +
:Elevator
 +
 
 +
===Objectives===
 +
;Report to Marine Command
 +
:Speak with Sergeant Kelly in Marine Command HQ.
 +
;Locate Maintenance Entrance
 +
:Follow the Sentry Bot to the Elevator that leads to the Lower Maintenance Levels.
 +
{{endspoiler}}
  
 
==[[PDA]]s==
 
==[[PDA]]s==
  
* Personal: Retrieved from reception
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* [[PDA#Personal|Personal]]: Retrieved from Reception.
* [[Adam Berneche]]: Found in kitchen (right branch past the bathroom)
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* [[PDA#Adam Berneche|Adam Berneche]]: Found in Kitchen (right branch past the bathroom).
 
* Note: If you spawn a weapon using cheats and kill a character who possesses a PDA, the PDA will appear in your PDA display under the name "Duncan Mathews." If you do this before receiving your personal PDA, it will take your PDA's place.
 
* Note: If you spawn a weapon using cheats and kill a character who possesses a PDA, the PDA will appear in your PDA display under the name "Duncan Mathews." If you do this before receiving your personal PDA, it will take your PDA's place.
  
 
==[[Video disks]]==
 
==[[Video disks]]==
*Marine Command Briefing
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* [[Video disks#Marine Command Briefing|Marine Command Briefing]]. Found from the start in Personal PDA.
*Welcome to Mars Research Facility One: Found behind receptionist
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* [[Video disks#Welcome to Mars Research Facility One|Welcome to Mars Research Facility One]]: Found in Mars City Reception, behind the receptionist.
*Series 3 Plasma Gun Briefing: Found in Combat Prep (across from Marine HQ)
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* [[Video disks#Series 3 Plasma Gun Briefing|Series 3 Plasma Gun Briefing]]: Found in Combat Preparation (across from Marine HQ).
  
 
==Emails==
 
==Emails==
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==Characters==
 
==Characters==
*[[Doom's protagonist]]
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*[[Doom 3 protagonists#Doom_3_marine|The Marine]]
 
*[[Sergeant Kelly]]
 
*[[Sergeant Kelly]]
 
*[[Elliot Swann]]
 
*[[Elliot Swann]]
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==Weapons/Items==
 
==Weapons/Items==
Note: With the exception of 2 bullet clips, all items listed are located inside the armory or offices which are inaccessible without cheats.
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The only items the player can get on the level are the two bullet clips from the storage cabinet #001. However, other items can be seen, but not obtained, in the armory, the security checkpoint, and in some offices.
{| {{prettytable|style=text-align: center;}}
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|-
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The armory contains: four [[Pistol (Doom 3)|pistols]], nine [[Shotgun (Doom 3)|shotguns]], four [[Machine gun|machine guns]], one [[Plasma gun (Doom 3)|plasma gun]], six small shell boxes, five small clips, four [[Grenade|grenade]] packs, one small cell charge, four small med kits, four large med kits and three armor suits.
|style="text-align: left;"|[[Pistol (Doom 3)|Pistols]]||4
 
|-
 
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]]||9
 
|-
 
|style="text-align: left;"|[[Machine gun]]s||4
 
|-
 
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]]||1
 
|-
 
|style="text-align: left;"|Bullets (small)||2
 
|-
 
|style="text-align: left;"|Shells (small)||6
 
|-
 
|style="text-align: left;"|Clips (small)||5
 
|-
 
|style="text-align: left;"|[[Grenade]]s||3
 
|-
 
|style="text-align: left;"|Cells (small)||1
 
|-
 
|style="text-align: left;"|Med kits (small)||4
 
|-
 
|style="text-align: left;"|Med kits (large)||4
 
|-
 
|style="text-align: left;"|Security armor||3
 
|}
 
  
==Storage Cabinets==
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The security checkpoint has four shotguns and two small shell boxes. One of the two offices near the reception contains the ACO keycard, which the player will have to acquire when revisiting the area after the invasion, and the other office contains a large med kit. Another large med kit can be seen in the infirmary.
  
* '''Storage Cabinet #001: Supplies''' - ''396'' - found in audio log for Adam Berneche's PDA. Contains: ''Bullets (small) x2''.
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==Locker Codes==
 +
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 +
* '''Storage Locker #001 - Supplies''': ''396''. Contains: ''Bullets (small) x2''. Note: regardless whether or not you open this cabinet and take the bullets, when you return to Mars City in two levels' time you will find the cabinet open and empty.
  
 
==Gallery==
 
==Gallery==

Latest revision as of 03:40, 11 September 2023

Doom 3 maps
Map name: game/mars_city1
"Another Newbie. Welcome to the worst assignment you'll ever have."
― Marak [source]

Mars City is the name of the first level of Doom 3. It's part of the settlement Mars City, one of the main locations of the game. The level serves as a narrative introduction and a short tutorial on the basic features of the game along the way. The player receives his PDA and picks up the first assignment from Sergeant Kelly ("Sarge"). It is the only level in the game to not include any enemies or weapons. Not to be confused with a later level also based in Mars City after the invasion, Mars City: Union Aerospace Corporate Division.

Summary[edit]

Map overview.
Spoiler Warning: Plot details follow.

The game begins with a short video introducing the Union Aerospace Corporation (UAC), an interplanetary company that operates above and beyond all legal and moral obligations in the development of the most advanced technology known to man.

Following the UAC presentation, the game cuts to a display showing the approach of a transport coming in for a landing on Mars. The shuttle contains Counselor Elliot Swann and his bodyguard, Jack Campbell, who have come to Mars to check up on Dr. Malcolm Betruger. According to Swann, Betruger has overstepped his authority in some way, so he and Campbell are there to bring him back into line. The player character, the marine, is also on the transport. His first duty is to report to Marine Command and receive his orders. As soon as the opening cutscene ends, security guard R. Cooper tells him that all new arrivals must check in at Mars City Reception.

The marine follows the walkway to the Security Checkpoint's doorway. He passes M. Caseon, who sits on a bench. This disturbing fellow says he needs to get out of here, and he encourages the marine to do the same. He advises the marine not to trust anyone. The marine proceed through the door to the Security Checkpoint, where a technician tells him to stand on one of the red squares on the floor so that he can begin the marine's bio-scan. After the technician successfully performs the scan, the marine goes through the door to the reception.

The marine will be brought to the reception desk in a cutscene, and is given his PDA. The receptionist will also direct him to Sergeant Kelly and say he needs to head directly to the Marine HQ by simply following the signs. The marine proceeds through the passage on the right, and sees Swann and Betruger arguing about the working conditions on Mars. He continues down the corridors and proceeds to Marine HQ.

Upon arriving to the HQ, Sergeant Kelly orders the marine to find a missing scientist named Jonathan Ishii. Then the marine will be ordered to follow a sentry bot to the elevator to Mars City Underground, where the scientist was last seen. The marine follows the sentry bot and enter the elevator to Mars City Underground.

Areas[edit]

Mars City Hangar
Security Checkpoint
Departure Lounge
Mars City Reception
Central Access Junction
Central Access
Command Access Junction
Restroom
Common Area
Marine Command Access
Marine Command
Marine Headquarters
Combat Preparation
Command HQ Control
Maintenance
Elevator

Objectives[edit]

Report to Marine Command
Speak with Sergeant Kelly in Marine Command HQ.
Locate Maintenance Entrance
Follow the Sentry Bot to the Elevator that leads to the Lower Maintenance Levels.
Spoilers end here.

PDAs[edit]

  • Personal: Retrieved from Reception.
  • Adam Berneche: Found in Kitchen (right branch past the bathroom).
  • Note: If you spawn a weapon using cheats and kill a character who possesses a PDA, the PDA will appear in your PDA display under the name "Duncan Mathews." If you do this before receiving your personal PDA, it will take your PDA's place.

Video disks[edit]

Emails[edit]

  • Welcome Message
  • Report to Marine HQ
  • Safety Awareness Month
  • Code-Black: Missing Staff
  • New High Score!
  • Volunteer to earn extra credits

Characters[edit]

Weapons/Items[edit]

The only items the player can get on the level are the two bullet clips from the storage cabinet #001. However, other items can be seen, but not obtained, in the armory, the security checkpoint, and in some offices.

The armory contains: four pistols, nine shotguns, four machine guns, one plasma gun, six small shell boxes, five small clips, four grenade packs, one small cell charge, four small med kits, four large med kits and three armor suits.

The security checkpoint has four shotguns and two small shell boxes. One of the two offices near the reception contains the ACO keycard, which the player will have to acquire when revisiting the area after the invasion, and the other office contains a large med kit. Another large med kit can be seen in the infirmary.

Locker Codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage Locker #001 - Supplies: 396. Contains: Bullets (small) x2. Note: regardless whether or not you open this cabinet and take the bullets, when you return to Mars City in two levels' time you will find the cabinet open and empty.

Gallery[edit]

External links[edit]