Difference between revisions of "Mars City Underground: Union Aerospace Subsystems"

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* On nightmare difficulty, you can kill the civilians to get an early charge for the soul cube.  
 
* On nightmare difficulty, you can kill the civilians to get an early charge for the soul cube.  
 
==Gallery==
 
==Gallery==
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Mars City Underground Start.png|Starting area.
 
Mars City Underground Start.png|Starting area.
 
Mars City Underground Crane.png|Crane area.
 
Mars City Underground Crane.png|Crane area.
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Mars City Underground Imp.png|Imp introduction.
 
Mars City Underground Imp.png|Imp introduction.
 
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== External links ==
 
== External links ==
  

Revision as of 16:55, 4 December 2018

Doom 3 maps
Map name: game/mc_underground
"All units. This is Sergeant Kelly. We're under attack by an unknown enemy force. Fall back to Marine HQ to regroup! I say again fall back to Marine HQ and await further orders!"
― Sergeant Kelly [source]

Mars City Underground: Union Aerospace Subsystems is the second level of Doom 3, composed of the main area and an abandoned communications building separated by a short walk outside. It is a small tutorial level covering a few more features in the game.

In the Communications Building, things start to go awry. The action begins here, and zombies are first seen. The Imp is introduced in a cutscene.

Summary

Mars City Underground Titlepic.png
Spoiler Warning: Plot details follow.

The Player arrives at the Mars City Underground, where he's greeted by T. Brooks, who gives him access to some basic gear: armor, a flashlight, and a pistol. The Player then heads through the facility to the old comm station where the missing scientist is believed to have gone. Along the way, he runs into several workers, all of whom seem to be nervous and on the edge. He also picks up Grant Baston's PDA, which contains a code for a locker containing supplies. After a brief walk across the Martian surface, he reaches the old comm station. Inside, he finds the missing scientist - Jonathan Ishii - trying to send a message to the UAC.

Ishii frantically tries to explain that he must send a warning out while there is still time. Before he can explain further, another teleportation experiment is conducted at the Delta Complex. Something goes horribly wrong, however. The portal stabilizers suddenly fail, causing a series of explosions throughout the base. At the same time, mysterious ghost-like skulls come flying out of the portal, possessing many workers and security guards. Ishii is possessed and transformed into a zombie, which attacks the player. After killing the zombified Ishii, along with a Z-Sec that bursts in moments later, the Player receives orders over the radio from Sergeant Kelly to fallback to Marine Command to regroup.

The Player must backtrack his way to the elevator at the beginning of the level. At one point, he is forced to take a detour through Engineering, and must use Frank Delahue's PDA to access the area. Along the way, he is attacked by zombies and Z-Secs, and eventually Imps. Fortunately, the Player also picks up a couple of better weapons - the shotgun and the machine gun. Throughout all this, the screams and panicked shouting of fellow marines can be heard over the radio. Sergeant Kelly is heard trying to coordinate a defense, but it's obvious the battle is going badly.

Eventually, the Player returns to the elevator and rides it back to Mars City.

Spoilers end here.

PDAs

Characters

Enemies

Total enemy count for the Veteran difficulty:

Zombies 13
Wrench Zombies 4
Flashlight Zombies 1
Pistol Z-Secs 4
Shotgun Z-Secs 5
Imps 11

Weapons/Items

Flashlights 1
Pistols 2
Shotguns 4
Machine Guns 2
Bullets (small) 12
Shells (small) 11
Shells (large) 1
Clips (small) 2
Cells (small) 2
Med Kits (small) 15
Med Kits (large) 2
Armor Shards 64
Security Armor 3
Adrenaline 1
Air Canisters 2

There are also 4 health stations on the level: two of them have 100 health in reserve, one has 50, and another has 80.

Cabinets

  • Cabinet #023: 531 - Grant Bastion's PDA.

Secrets

  • In the room where the player first encounters an Imp, there are some supplies behind the stream of fire emitting from the gas pipe. To access it without taking damage from the fire, the player needs to input a failure code into the first control panel in the next room the player has go through, to shut down the gas leak. The code is 842, and it can be obtained by listening to one of the audio logs from Frank Delahue's PDA.
  • In the same room where the player can shut down the gas leak, the player can also use the third control panel to open a maintenance hatch nearby for additional supplies.
  • In the security office where the player needs to use a control panel to open access to the exit elevator, the same control panel has additional access options which can be revealed by pressing the "sublime access" button below. There the player can open the exit locker which contains the first machine guns in the game, as well as unlock the door to maintenance storage. To access the maintenance storage the player has to go to the place with the crane, walk downstairs and then, behind the pillar to the left, find a cable that leads to an isolated platform far away, and walk along the cable. There's a med kit near where the cable is connected to the pillar, to make it easier to find.

Trivia

  • When you enter the "Energy Processing" room where you saw the scientist complaining to the maintenance guy earlier, after you kill the imp, there's a zombie hiding behind one of two pillars. Behind those pillars is a closet with shells and armor shards that never opens. The only way to see it is with the "noclip" cheat.
  • On nightmare difficulty, you can kill the civilians to get an early charge for the soul cube.

Gallery

External links

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.