Difference between revisions of "Mars Core"

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{{Doom Eternal missions}}
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{{Doom Eternal missions|pic=mars_core.jpg}}
 
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{{TimelyStub}}
'''Mars Core''' is the seventh level of [[Doom Eternal]]. Beginning at the orbital defense base on the moon of [[Phobos]], the [[Doom Slayer]] battles an ongoing invasion while intending to reach the core of [[Mars]], where an ancient [[Night Sentinel]] slipgate resides. Through the use of an orbital weapon system known as the BFG-10000, the planet Mars itself suffers massive damage, directly creating a path to its core.
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'''Mars Core''' is the seventh level of [[Doom Eternal]]. After learning from [[Samuel Hayden]] that [[Deag Grav]], the final [[Hell priest]], is on [[Sentinel Prime]], the [[Doom Slayer]] must proceed to [[Mars]] to locate a trans-dimensional gateway to Sentinel Prime, hidden in the planet's core within the lost [[Night Sentinel]] city of Hebeth. As conventional travel would take too long, the Slayer travels to [[Phobos]] to gain access to its [[BFG-10000 (Doom Eternal)|BFG-10000]] orbital defense system and blast a hole in Mars directly to the core.
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The [[BFG-9000 (Doom Eternal)|BFG-9000]] weapon is found in this level. The [[Maykr drone]] enemy is also introduced in this level via the [[Slayer Gate]].
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{{Quote|With the help of [[Samuel Hayden]], the final Hell priest has been located on Sentinel Prime - a city from your past. The only known path to this now accursed place is through the dimensional gateway hidden in the core of [[Mars]], wherein the lost city of Hebeth resides. The journey there will take time you can't afford to waste - a dilemma which calls for a more...direct approach.|Loading description|nosource=true}}
  
 
==Pre-release==
 
==Pre-release==
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The noticeable differences from the reveal to the final product includes the following:
 
The noticeable differences from the reveal to the final product includes the following:
* The player takes control of the Doom Slayer before walking inside the elevator, as opposed to starting inside the elevator in the final version.
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* The player takes control of the Slayer before walking inside the elevator, as opposed to starting inside the elevator in the final version.
 
* The PA system inside the Phobos outpost has a different voice actor.
 
* The PA system inside the Phobos outpost has a different voice actor.
 
* The exclusion of the green cracks before exiting out of a vent during the reveal.
 
* The exclusion of the green cracks before exiting out of a vent during the reveal.
* The exclusion of the UAC Spokesperson hologram before entering outside.
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* The exclusion of the UAC Spokesperson hologram before exiting outside.
* The exclusion of a One-Up outside.
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* The exclusion of a 1-Up outside.
* The ballista's arbalest weapon mod has the interface of what would look like the destroyer blade's zoom reticle during the reveal.
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* The exclusion of Samuel Hayden and [[VEGA]] throughout the level, presumably to avoid spoilers.
* The exclusion of Samuel Hayden and VEGA throughout the level, presumably to avoid spoilers.
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* The exclusion of the [[Doom hunter]] and [[dread knight]]s near the BFG-10000.
* The exclusion of the [[Doom hunter]] and [[dread knight]]s near the BFG-10000, in which it is undergoing refinement phase or development at that time.
 
 
* The exclusion of the [[Chaingun (Doom Eternal)|chaingun]] throughout the level, likely being developed at that time. The final version introduces the chaingun as a mandatory pickup in [[Super Gore Nest]] to advance the level, although the part of the level itself was not seen at that time, further supporting the theory.
 
* The exclusion of the [[Chaingun (Doom Eternal)|chaingun]] throughout the level, likely being developed at that time. The final version introduces the chaingun as a mandatory pickup in [[Super Gore Nest]] to advance the level, although the part of the level itself was not seen at that time, further supporting the theory.
** It is possible to skip the chaingun through the use of glitches and exploits.
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* The main entrance to the BFG-10000 is accessible in the reveal, which contains an [[Arch-vile (Doom Eternal)|arch-vile]]. The Slayer pulls out and swings his [[Crucible (Doom Eternal)|Crucible blade]] in a cinematic, after which the reveal ended. In the final version, however, the main entrance is inaccessible and a maintenance hatch underneath is taken instead. Both the arch-vile and the crucible blade are introduced later, on [[Taras Nabad]].
* The entrance to the BFG-10000 is accessible in the reveal, which reveals an [[Arch-vile (Doom Eternal)|arch-vile]] at the other side of the door with the Doom Slayer pulling out and swinging his [[Crucible (Doom Eternal)|Crucible blade]] as the reveal ended in a cinematic fashion. In the final version however, the entrance is inaccessible, as the maintenance hatch is taken instead. Both the arch-vile and the Crucible blade are also introduced later.
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*A [[Tyrant]] exits the slipgate in the 3nd of level, while in the release version it is introduced either in a [[Slayer Gate]] or in Nekravol.
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==Trivia==
* The exclusion of the [[ice bomb]] throughout all playthroughs, likely under development. The aforementioned flame belch takes its place when switching equipment types.
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* Development resources and developer-only portions of the level refer to the final Martian core area of the level as "Hell," and indeed, various infernal influences seem to be present in that location in the form of torrents of lava and other small objects which do not obey normal gravity, and a whispering voice that can be heard on the wind when the Slayer first lands his escape pod. This seems to indicate that the nature of the curse on the area is demonic in origin and has lingered on since the fall of the city.
* Ammo count is increased, on par to Doom 2016 as opposed to low ammo capacity to facilitate the use of the [[Chainsaw (Doom Eternal)|chainsaw]].
 
* Heads-Up Display and (specifically for this level) the map display is akin to Doom 2016, as opposed to its final version.
 
** In addition, weapons with certain weapon mods will zoom the HUD alongside with the screen. It briefly disappears on some sequences (such as starting to climb a wall).
 
  
{{Doom Eternal levels|master=yes}}
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{{Doom Eternal levels}}

Revision as of 02:10, 21 September 2021

Doom Eternal missions
Mars Core
The Ancient Gods, Part One
The Ancient Gods, Part Two
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Mars Core is the seventh level of Doom Eternal. After learning from Samuel Hayden that Deag Grav, the final Hell priest, is on Sentinel Prime, the Doom Slayer must proceed to Mars to locate a trans-dimensional gateway to Sentinel Prime, hidden in the planet's core within the lost Night Sentinel city of Hebeth. As conventional travel would take too long, the Slayer travels to Phobos to gain access to its BFG-10000 orbital defense system and blast a hole in Mars directly to the core.

The BFG-9000 weapon is found in this level. The Maykr drone enemy is also introduced in this level via the Slayer Gate.

"With the help of Samuel Hayden, the final Hell priest has been located on Sentinel Prime - a city from your past. The only known path to this now accursed place is through the dimensional gateway hidden in the core of Mars, wherein the lost city of Hebeth resides. The journey there will take time you can't afford to waste - a dilemma which calls for a more...direct approach."
― Loading description

Pre-release

A shortened version of the first half of Mars Core was the second level of Doom Eternal to be displayed to the public in the BE3 reveal on June 10, 2018.

The noticeable differences from the reveal to the final product includes the following:

  • The player takes control of the Slayer before walking inside the elevator, as opposed to starting inside the elevator in the final version.
  • The PA system inside the Phobos outpost has a different voice actor.
  • The exclusion of the green cracks before exiting out of a vent during the reveal.
  • The exclusion of the UAC Spokesperson hologram before exiting outside.
  • The exclusion of a 1-Up outside.
  • The exclusion of Samuel Hayden and VEGA throughout the level, presumably to avoid spoilers.
  • The exclusion of the Doom hunter and dread knights near the BFG-10000.
  • The exclusion of the chaingun throughout the level, likely being developed at that time. The final version introduces the chaingun as a mandatory pickup in Super Gore Nest to advance the level, although the part of the level itself was not seen at that time, further supporting the theory.
  • The main entrance to the BFG-10000 is accessible in the reveal, which contains an arch-vile. The Slayer pulls out and swings his Crucible blade in a cinematic, after which the reveal ended. In the final version, however, the main entrance is inaccessible and a maintenance hatch underneath is taken instead. Both the arch-vile and the crucible blade are introduced later, on Taras Nabad.

Trivia

  • Development resources and developer-only portions of the level refer to the final Martian core area of the level as "Hell," and indeed, various infernal influences seem to be present in that location in the form of torrents of lava and other small objects which do not obey normal gravity, and a whispering voice that can be heard on the wind when the Slayer first lands his escape pod. This seems to indicate that the nature of the curse on the area is demonic in origin and has lingered on since the fall of the city.