Difference between revisions of "Mars War"
From DoomWiki.org
[checked revision] | [checked revision] |
m (→External links: templated DSDA link) |
(Automated edit - Add built-in demos) |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{wad | |
− | '''Mars War''' is a 32 level [[megawad]] for [[Doom II]] created by | + | |author=Nathan Lineback |
+ | |type=m | ||
+ | |iwad=Doom II | ||
+ | |year=1998 | ||
+ | |screenshot=Marswar-billgates.png | ||
+ | |caption=Battling Bill Gates in MAP30 | ||
+ | |link={{ig|id=15798}} | ||
+ | }} | ||
+ | '''Mars War''' is a 32 level [[megawad]] for [[Doom II]] created by Nathan Lineback. It started off as an old WAD on The Library of Trantor BBS, which eventually stopped operating. This WAD was updated and completed after the author's multiple negative experiences with {{wp|Microsoft}} products. | ||
− | + | The story starts off with the player, a lone Martian terraformer, lost in the middle of nowhere. The United Organizations of Earth have lead a terraforming project, and are threatening to take over the planet. Recent events have prompted an invasion from Earth, but something went wrong with their ships, which possess "space-warp" capabilities. Those ships were built by a company with the initials "MS". | |
− | The | + | The megawad is anti-Microsoft, the biggest clue to this being the [[MAP30: Icon of Sin (Mars War)|final level]], where the demonic visage of the [[final boss]] is replaced with an image of the face of {{wp|Bill Gates}} as a {{wp|Borg (Star Trek)|Borg}}. The starting room of the level is also in the shape of the Internet Explorer logo. The god mode face is replaced with that of {{wp|Tux}}, the mascot of the {{wp|Linux}} operating system. |
− | + | The megawad was finished and released on the author's personal website in 1998. However, it was not on the [[idgames archive]] until 2003, when it was uploaded by [[Xaser]]. | |
− | |||
− | |||
− | |||
− | The megawad was finished and released on the author's personal website in 1998. However, it was not on the [[idgames archive]] until 2003, when it was uploaded by [[Xaser]] | ||
== Story == | == Story == | ||
+ | From the text file: | ||
− | The full story line is not important, but here it is anyway. | + | ''The full story line is not important, but here it is anyway. |
− | It is a thousand or so years in the future and you are a Martian | + | It is a thousand or so years in the future and you are a Martian terraformer stuck in a small station in the middle of nowhere. |
− | terraformer stuck in a small station in the middle of nowhere. | ||
− | Since the beginning of the terraforming project, the United | + | Since the beginning of the terraforming project, the United Organizations of Earth have been threatening to take control. They do not like the independence that Mars has gained and view Mars as a threat. |
− | Organizations of Earth have been threatening to take control. They do | ||
− | not like the independence that Mars has gained and view Mars as a | ||
− | threat. | ||
− | The United Organizations of Earth are an accumulation of all | + | The United Organizations of Earth are an accumulation of all governments, large corporations, and corporate owned governments of Earth. For over a hundred years they have tightly controlled the population of earth, at an almost microscopic level limiting what they are allowed to know and what they may do. |
− | governments, large corporations, and corporate owned governments of | ||
− | Earth. For over a hundred years they have tightly controlled the | ||
− | population of earth, at an almost microscopic level limiting what | ||
− | they are allowed to know and what they may do. | ||
− | A few months ago, a huge number of radical, highly educated people | + | A few months ago, a huge number of radical, highly educated people escaped UOE persecution by coming to Mars in a large space-warp capable ship they built more or less by themselves without the knowledge of the UOE. |
− | escaped UOE persecution by coming to Mars in a large space-warp | ||
− | capable ship they built more or less by themselves without the | ||
− | knowledge of the UOE. | ||
− | This was the last straw for the UOE. They attempted to quickly clone | + | This was the last straw for the UOE. They attempted to quickly clone the space-warp technology and sent off an invasion force. |
− | the space-warp technology and sent off an invasion force. | ||
− | Only something went wrong with their new "space-warp" capable | + | Only something went wrong with their new "space-warp" capable ships...'' |
− | ships... | ||
== Changelog == | == Changelog == | ||
− | + | ;v2.0:Released in 1998, this has only 29 original levels. The three others are conversions of other authors' levels due to mapper's block. They are: | |
− | + | * [[MAP15: The Fringes (Mars War)|MAP15]]: {{idgames|id=107|MOONBASE.WAD}} by Curtis Turner II | |
− | + | * [[MAP20: Land of the Lame (Mars War)|MAP20]]: [[Heretic]] [[E1M1: The Docks (Heretic)|E1M1]] | |
− | + | * [[MAP25: 1984 (Mars War)|MAP25]], {{idgames|id=20|11BONES.WAD}} by Damon Brodie | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | Released in early 2009, this | + | ;v3.0: Released in early 2009, this version has some changes: |
+ | * MAP15, MAP20 and MAP25 have been replaced with brand new maps rather than conversions of existing ones. | ||
+ | * Fixed many bugs and exploits as a result of [[jumping]] being implemented in some source ports. | ||
+ | * [[Cooperative]] bugs have been fixed and [[deathmatch]] is improved when playing with [[ZDaemon]] or [[Skulltag]]. | ||
+ | * In [[Doomsday]], some objects now face the proper direction when 3d models are being used. | ||
+ | * Added the intermission story texts, automap names and MOD music for [[ZDoom]]-based ports, [[PrBoom]] or Doomsday. | ||
+ | * Changed the MAP30 level name. | ||
− | + | ;v3.01: | |
− | + | * In [[MAP29: Choices (Mars War)|MAP29]], the door trap has been fixed so that it works in multiplayer. | |
− | + | * MAP02's MOD music in compatible source ports has been edited, supposedly to make the instruments less annoying | |
− | |||
− | |||
− | |||
− | |||
− | v3.01 | ||
− | |||
− | * In [[MAP29: Choices (Mars War)|MAP29]], the door trap has been fixed so | ||
− | * | ||
* Some other minor fixes. | * Some other minor fixes. | ||
Line 81: | Line 66: | ||
* [[MAP10: Transport Ship (Mars War)|MAP10: Transport Ship]] | * [[MAP10: Transport Ship (Mars War)|MAP10: Transport Ship]] | ||
* [[MAP11: Drop Ship (Mars War)|MAP11: Drop Ship]] | * [[MAP11: Drop Ship (Mars War)|MAP11: Drop Ship]] | ||
− | * [[MAP12: Operations (Mars War)|MAP12: Operations]] | + | * [[MAP12: Operations - Earth (Mars War)|MAP12: Operations - Earth]] |
* [[MAP13: Warehouse (Mars War)|MAP13: Warehouse]] | * [[MAP13: Warehouse (Mars War)|MAP13: Warehouse]] | ||
* [[MAP14: Civilian Center (Mars War)|MAP14: Civilian Center]] | * [[MAP14: Civilian Center (Mars War)|MAP14: Civilian Center]] | ||
Line 88: | Line 73: | ||
* [[MAP17: Commercial Sector (Mars War)|MAP17: Commercial Sector]] | * [[MAP17: Commercial Sector (Mars War)|MAP17: Commercial Sector]] | ||
* [[MAP18: The Edge (Mars War)|MAP18: The Edge]] | * [[MAP18: The Edge (Mars War)|MAP18: The Edge]] | ||
− | * [[MAP19: | + | * [[MAP19: Foundation (Mars War)|MAP19: Foundation]] |
* [[MAP20: Land of the Lame (Mars War)|MAP20: Land of the Lame]] | * [[MAP20: Land of the Lame (Mars War)|MAP20: Land of the Lame]] | ||
* [[MAP21: Highway to Hell (Mars War)|MAP21: Highway to Hell]] | * [[MAP21: Highway to Hell (Mars War)|MAP21: Highway to Hell]] | ||
Line 99: | Line 84: | ||
* [[MAP28: Doom User Interface (Mars War)|MAP28: Doom User Interface]] | * [[MAP28: Doom User Interface (Mars War)|MAP28: Doom User Interface]] | ||
* [[MAP29: Choices (Mars War)|MAP29: Choices]] | * [[MAP29: Choices (Mars War)|MAP29: Choices]] | ||
− | * [[MAP30: Icon of Sin (Mars War)|MAP30: Icon of Sin (formerly Heart of Evil) | + | * [[MAP30: Icon of Sin (Mars War)|MAP30: Icon of Sin]] (formerly Heart of Evil) |
− | * [[MAP31: | + | * [[MAP31: Wolf 3D (Mars War)|MAP31: Wolf 3D]] |
* [[MAP32: Hell Labs (Mars War)|MAP32: Hell Labs]] | * [[MAP32: Hell Labs (Mars War)|MAP32: Hell Labs]] | ||
+ | |||
+ | == Built-in demos == | ||
+ | This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Demo | ||
+ | ! Level | ||
+ | ! [[Skill level#Doom and Doom II skill levels|Skill]] | ||
+ | ! [[Tic]]s | ||
+ | ! Length | ||
+ | |- | ||
+ | | DEMO1 | ||
+ | | {{maplinkgen|MAP21|Highway to Hell|Mars War}} | ||
+ | | 4 | ||
+ | | 1381 | ||
+ | | 0:39.46 | ||
+ | |- | ||
+ | | DEMO2 | ||
+ | | {{maplinkgen|MAP03|Manufacturing Plant|Mars War}} | ||
+ | | 4 | ||
+ | | 3312 | ||
+ | | 1:34.63 | ||
+ | |- | ||
+ | | DEMO3 | ||
+ | | {{maplinkgen|MAP16|Enlightenment|Mars War}} | ||
+ | | 4 | ||
+ | | 1736 | ||
+ | | 0:49.60 | ||
+ | |} | ||
== External links == | == External links == | ||
− | * [http://toastytech.com/doom/ | + | * [http://toastytech.com/doom/ Webpage for Mars War] |
− | * {{ | + | * {{idgames|id=15798|title=Mars War v3.01}} |
− | *{{ | + | * {{dsda2|wad=marsw301|title=Mars War v3.01 demos}} |
− | + | * {{dsda2|wad=marswar|title=Mars War v1.0 demos}} | |
− | |||
− |
Revision as of 09:22, 1 March 2021
Mars War | |
---|---|
Battling Bill Gates in MAP30 | |
Author | Nathan Lineback |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1998 |
Link | Doomworld/idgames |
Mars War is a 32 level megawad for Doom II created by Nathan Lineback. It started off as an old WAD on The Library of Trantor BBS, which eventually stopped operating. This WAD was updated and completed after the author's multiple negative experiences with Microsoft products.
The story starts off with the player, a lone Martian terraformer, lost in the middle of nowhere. The United Organizations of Earth have lead a terraforming project, and are threatening to take over the planet. Recent events have prompted an invasion from Earth, but something went wrong with their ships, which possess "space-warp" capabilities. Those ships were built by a company with the initials "MS".
The megawad is anti-Microsoft, the biggest clue to this being the final level, where the demonic visage of the final boss is replaced with an image of the face of Bill Gates as a Borg. The starting room of the level is also in the shape of the Internet Explorer logo. The god mode face is replaced with that of Tux, the mascot of the Linux operating system.
The megawad was finished and released on the author's personal website in 1998. However, it was not on the idgames archive until 2003, when it was uploaded by Xaser.
Story
From the text file:
The full story line is not important, but here it is anyway.
It is a thousand or so years in the future and you are a Martian terraformer stuck in a small station in the middle of nowhere.
Since the beginning of the terraforming project, the United Organizations of Earth have been threatening to take control. They do not like the independence that Mars has gained and view Mars as a threat.
The United Organizations of Earth are an accumulation of all governments, large corporations, and corporate owned governments of Earth. For over a hundred years they have tightly controlled the population of earth, at an almost microscopic level limiting what they are allowed to know and what they may do.
A few months ago, a huge number of radical, highly educated people escaped UOE persecution by coming to Mars in a large space-warp capable ship they built more or less by themselves without the knowledge of the UOE.
This was the last straw for the UOE. They attempted to quickly clone the space-warp technology and sent off an invasion force.
Only something went wrong with their new "space-warp" capable ships...
Changelog
- v2.0
- Released in 1998, this has only 29 original levels. The three others are conversions of other authors' levels due to mapper's block. They are:
- MAP15: MOONBASE.WAD at Doomworld/idgames by Curtis Turner II
- MAP20: Heretic E1M1
- MAP25, 11BONES.WAD at Doomworld/idgames by Damon Brodie
- v3.0
- Released in early 2009, this version has some changes:
- MAP15, MAP20 and MAP25 have been replaced with brand new maps rather than conversions of existing ones.
- Fixed many bugs and exploits as a result of jumping being implemented in some source ports.
- Cooperative bugs have been fixed and deathmatch is improved when playing with ZDaemon or Skulltag.
- In Doomsday, some objects now face the proper direction when 3d models are being used.
- Added the intermission story texts, automap names and MOD music for ZDoom-based ports, PrBoom or Doomsday.
- Changed the MAP30 level name.
- v3.01
- In MAP29, the door trap has been fixed so that it works in multiplayer.
- MAP02's MOD music in compatible source ports has been edited, supposedly to make the instruments less annoying
- Some other minor fixes.
Levels
- MAP01: Terraforming Station
- MAP02: Theta Base
- MAP03: Manufacturing Plant
- MAP04: Alpha Base
- MAP05: Crash Sight
- MAP06: Beta Base
- MAP07: Infestation
- MAP08: Bunker Zero
- MAP09: Death Management
- MAP10: Transport Ship
- MAP11: Drop Ship
- MAP12: Operations - Earth
- MAP13: Warehouse
- MAP14: Civilian Center
- MAP15: The Fringes
- MAP16: Enlightenment
- MAP17: Commercial Sector
- MAP18: The Edge
- MAP19: Foundation
- MAP20: Land of the Lame
- MAP21: Highway to Hell
- MAP22: Xerox
- MAP23: The Gates of Hell
- MAP24: 83' E
- MAP25: 1984
- MAP26: Maximum Security
- MAP27: Marketing
- MAP28: Doom User Interface
- MAP29: Choices
- MAP30: Icon of Sin (formerly Heart of Evil)
- MAP31: Wolf 3D
- MAP32: Hell Labs
Built-in demos
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP21: Highway to Hell | 4 | 1381 | 0:39.46 |
DEMO2 | MAP03: Manufacturing Plant | 4 | 3312 | 1:34.63 |
DEMO3 | MAP16: Enlightenment | 4 | 1736 | 0:49.60 |