Difference between revisions of "Mars War"

From DoomWiki.org

[unchecked revision][checked revision]
(Automated edit - Add built-in demos)
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:marswar-billgates.png|250px|thumb|A screenshot from Mars War [[MAP30: Icon of Sin (Mars War)|MAP30: Icon of Sin]], showing the battle against Bill Gates.]]
+
{{wad
'''Mars War''' is a 32 level [[megawad]] for [[Doom II]] created by [[Nathan Lineback]].
+
|author=Nathan Lineback
 +
|type=m
 +
|iwad=Doom II
 +
|year=1998
 +
|screenshot=Marswar-billgates.png
 +
|caption=Battling Bill Gates in MAP30
 +
|link={{ig|id=15798}}
 +
}}
 +
'''Mars War''' is a 32 level [[megawad]] for [[Doom II]] created by Nathan Lineback. It started off as an old WAD on The Library of Trantor BBS, which eventually stopped operating. This WAD was updated and completed after the author's multiple negative experiences with {{wp|Microsoft}} products.
  
Mars War started off as an old WAD on The Library of Trantor BBS, which eventually stopped operatingThis WAD was updated and completed after the author's multiple dealings with [[Wikipedia:Microsoft|Microsoft]] products.
+
The story starts off with the player, a lone Martian terraformer, lost in the middle of nowhere.  The United Organizations of Earth have lead a terraforming project, and are threatening to take over the planet.  Recent events have prompted an invasion from Earth, but something went wrong with their ships, which possess "space-warp" capabilitiesThose ships were built by a company with the initials "MS".
  
The story starts off with the player, a lone Martian terraformer, lost in the middle of nowhere.  A terraforming project has been lead by the United Organizations of Earth. The organization has threatened to take over.  The recent events have prompted an invasion from Earth, but something went wrong with their ships, capable of "space-warp".  Those ships were built by a company with the initials "MS".
+
The megawad is anti-Microsoft, the biggest clue to this being the [[MAP30: Icon of Sin (Mars War)|final level]], where the demonic visage of the [[final boss]] is replaced with an image of the face of {{wp|Bill Gates}} as a {{wp|Borg (Star Trek)|Borg}}. The starting room of the level is also in the shape of the Internet Explorer logo.  The god mode face is replaced with that of {{wp|Tux}}, the mascot of the {{wp|Linux}} operating system.
  
The megawad is anti-Microsoft, the biggest clue to this being the [[MAP30: Heart of Evil (Mars War)|final level]], where the demonic visage of the [[final boss]] is replaced with an image of the face of [[Wikipedia:Bill Gates | Bill Gates]] as a [[Wikipedia:Borg | Borg]].  The starting room of the level is also in the shape of the Internet Explorer logo.  The god mode face is replaced with that of the Tux, the mascot for the [[Wikipedia:Linux | Linux]] Operating system.
+
The megawad was finished and released on the author's personal website in 1998.  However, it was not on the [[idgames archive]] until 2003, when it was uploaded by [[Xaser]].
 
 
Three of the levels in this megawad are [[Doom II]] conversions of [[1994 level]]s due to mapper's block.  They are [[MAP15: The Fringes (Mars War)|MAP15]], [[MAP20: Land of the Lame (Mars War)|MAP20]], and [[MAP25: 1984 (Mars War)|MAP25]], which are conversions of [http://www.doomworld.com/idgames/index.php?id=107 MOONBASE.WAD] by Curtis Turner II, [[Heretic]] [[E1M1: The Docks (Heretic)|E1M1]], and [http://www.doomworld.com/idgames/index.php?id=20 11BONES.WAD] by Damon Brodie, respectively. This only to affect in version 2, while the version 3 or later will get released originally.
 
 
 
The megawad was finished and released on the author's personal website in 1998.  However, it was not on the [[idgames archive]] until 2003, when it was uploaded by [[Xaser]]. Version 3.01 only to be uploaded in the author's personal website, but all the speedruns, will not to be updated.
 
  
 
== Story ==
 
== Story ==
 +
From the text file:
  
The full story line is not important, but here it is anyway.
+
''The full story line is not important, but here it is anyway.
  
It is a thousand or so years in the future and you are a Martian
+
It is a thousand or so years in the future and you are a Martian terraformer stuck in a small station in the middle of nowhere.
terraformer stuck in a small station in the middle of nowhere.
 
  
Since the beginning of the terraforming project, the United
+
Since the beginning of the terraforming project, the United Organizations of Earth have been threatening to take control. They do not like the independence that Mars has gained and view Mars as a threat.
Organizations of Earth have been threatening to take control. They do
 
not like the independence that Mars has gained and view Mars as a
 
threat.
 
  
The United Organizations of Earth are an accumulation of all
+
The United Organizations of Earth are an accumulation of all governments, large corporations, and corporate owned governments of Earth. For over a hundred years they have tightly controlled the population of earth, at an almost microscopic level limiting what they are allowed to know and what they may do.
governments, large corporations, and corporate owned governments of
 
Earth. For over a hundred years they have tightly controlled the
 
population of earth, at an almost microscopic level limiting what
 
they are allowed to know and what they may do.
 
  
A few months ago, a huge number of radical, highly educated people
+
A few months ago, a huge number of radical, highly educated people escaped UOE persecution by coming to Mars in a large space-warp capable ship they built more or less by themselves without the knowledge of the UOE.
escaped UOE persecution by coming to Mars in a large space-warp
 
capable ship they built more or less by themselves without the
 
knowledge of the UOE.
 
  
This was the last straw for the UOE. They attempted to quickly clone
+
This was the last straw for the UOE. They attempted to quickly clone the space-warp technology and sent off an invasion force.
the space-warp technology and sent off an invasion force.
 
  
Only something went wrong with their new "space-warp" capable
+
Only something went wrong with their new "space-warp" capable ships...''
ships...
 
  
 
== Changelog ==
 
== Changelog ==
  
Version 3.01 has a many big features to improve the [[DOOM II]] gameplay. All the remaining features from version 2 is same as original [[DOOM II]].
+
;v2.0:Released in 1998, this has only 29 original levels. The three others are conversions of other authors' levels due to mapper's block. They are:
 
+
* [[MAP15: The Fringes (Mars War)|MAP15]]: {{idgames|id=107|MOONBASE.WAD}} by Curtis Turner II
Changes:
+
* [[MAP20: Land of the Lame (Mars War)|MAP20]]: [[Heretic]] [[E1M1: The Docks (Heretic)|E1M1]]
 
+
* [[MAP25: 1984 (Mars War)|MAP25]], {{idgames|id=20|11BONES.WAD}} by Damon Brodie
v2.0
 
 
 
Released in 1998, this will have only 32 levels plus some maps that included with some other WADs and [[Heretic]].
 
 
 
v3.0
 
  
Released in early 2009, this will have only some few changes:
+
;v3.0: Released in early 2009, this version has some changes:
 +
* MAP15, MAP20 and MAP25 have been replaced with brand new maps rather than conversions of existing ones.
 +
* Fixed many bugs and exploits as a result of [[jumping]] being implemented in some source ports.
 +
* [[Cooperative]] bugs have been fixed and [[deathmatch]] is improved when playing with [[ZDaemon]] or [[Skulltag]].
 +
* In [[Doomsday]], some objects now face the proper direction when 3d models are being used.
 +
* Added the intermission story texts, automap names and MOD music for [[ZDoom]]-based ports, [[PrBoom]] or Doomsday.
 +
* Changed the MAP30 level name.
  
* In map [[MAP15: The Fringes (Mars War)|MAP15]], [[MAP20: Land of the Lame (Mars War)|MAP20]], and [[MAP25: 1984 (Mars War)|MAP25]], there supposed to released originally.
+
;v3.01:
* Fixed many problems so the jumping can be affected in some source ports.
+
* In [[MAP29: Choices (Mars War)|MAP29]], the door trap has been fixed so that it works in multiplayer.
* [[Cooperative]] bugs has been fixed and the [[deathmatch]] will been improved when playing in [[Zdaemon]] or [[Skulltag]].
+
* MAP02's MOD music in compatible source ports has been edited, supposedly to make the instruments less annoying
* In [[Doomsday]], all the objects using the 3d models that supposed to faced in right direction.
 
* Added the intermission story texts, automap names and MOD musics for [[Zdoom]] (plus their ZDoom add-ons), [[PrBoom]] or [[Doomsday]].
 
* Changed the MAP30 level name, so will be only [[MAP30: Icon of Sin (Mars War)|Icon of Sin ]] name that used in [[Doom II]].
 
 
 
v3.01
 
 
 
* In [[MAP29: Choices (Mars War)|MAP29]], the door trap has been fixed so there will works for multiplayer use.
 
* Music module "4mat" has been changed instruments to make them less annoying.
 
 
* Some other minor fixes.
 
* Some other minor fixes.
  
Line 81: Line 66:
 
* [[MAP10: Transport Ship (Mars War)|MAP10: Transport Ship]]
 
* [[MAP10: Transport Ship (Mars War)|MAP10: Transport Ship]]
 
* [[MAP11: Drop Ship (Mars War)|MAP11: Drop Ship]]
 
* [[MAP11: Drop Ship (Mars War)|MAP11: Drop Ship]]
* [[MAP12: Operations (Mars War)|MAP12: Operations]]
+
* [[MAP12: Operations - Earth (Mars War)|MAP12: Operations - Earth]]
 
* [[MAP13: Warehouse (Mars War)|MAP13: Warehouse]]
 
* [[MAP13: Warehouse (Mars War)|MAP13: Warehouse]]
 
* [[MAP14: Civilian Center (Mars War)|MAP14: Civilian Center]]
 
* [[MAP14: Civilian Center (Mars War)|MAP14: Civilian Center]]
Line 88: Line 73:
 
* [[MAP17: Commercial Sector (Mars War)|MAP17: Commercial Sector]]
 
* [[MAP17: Commercial Sector (Mars War)|MAP17: Commercial Sector]]
 
* [[MAP18: The Edge (Mars War)|MAP18: The Edge]]
 
* [[MAP18: The Edge (Mars War)|MAP18: The Edge]]
* [[MAP19: The Foundation (Mars War)|MAP19: The Foundation]]
+
* [[MAP19: Foundation (Mars War)|MAP19: Foundation]]
 
* [[MAP20: Land of the Lame (Mars War)|MAP20: Land of the Lame]]
 
* [[MAP20: Land of the Lame (Mars War)|MAP20: Land of the Lame]]
 
* [[MAP21: Highway to Hell (Mars War)|MAP21: Highway to Hell]]
 
* [[MAP21: Highway to Hell (Mars War)|MAP21: Highway to Hell]]
Line 99: Line 84:
 
* [[MAP28: Doom User Interface (Mars War)|MAP28: Doom User Interface]]
 
* [[MAP28: Doom User Interface (Mars War)|MAP28: Doom User Interface]]
 
* [[MAP29: Choices (Mars War)|MAP29: Choices]]
 
* [[MAP29: Choices (Mars War)|MAP29: Choices]]
* [[MAP30: Icon of Sin (Mars War)|MAP30: Icon of Sin (formerly Heart of Evil)]]
+
* [[MAP30: Icon of Sin (Mars War)|MAP30: Icon of Sin]] (formerly Heart of Evil)
* [[MAP31: Wolfenstein (Mars War)|MAP31: Wolfenstein]]
+
* [[MAP31: Wolf 3D (Mars War)|MAP31: Wolf 3D]]
 
* [[MAP32: Hell Labs (Mars War)|MAP32: Hell Labs]]
 
* [[MAP32: Hell Labs (Mars War)|MAP32: Hell Labs]]
 +
 +
== Built-in demos ==
 +
This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are:
 +
 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
 +
| {{maplinkgen|MAP21|Highway to Hell|Mars War}}
 +
| 4
 +
| 1381
 +
| 0:39.46
 +
|-
 +
| DEMO2
 +
| {{maplinkgen|MAP03|Manufacturing Plant|Mars War}}
 +
| 4
 +
| 3312
 +
| 1:34.63
 +
|-
 +
| DEMO3
 +
| {{maplinkgen|MAP16|Enlightenment|Mars War}}
 +
| 4
 +
| 1736
 +
| 0:49.60
 +
|}
  
 
== External links ==
 
== External links ==
* [http://toastytech.com/doom/index.html Webpage for Mars War]
+
* [http://toastytech.com/doom/ Webpage for Mars War]
* {{dsda|id=666|title=Mars War v1.0}}
+
* {{idgames|id=15798|title=Mars War v3.01}}
*{{idgames|id=15798|title=Mars War v3.01}}
+
* {{dsda2|wad=marsw301|title=Mars War v3.01 demos}}
[[Category:Megawads]]
+
* {{dsda2|wad=marswar|title=Mars War v1.0 demos}}
[[Category:1998 WADs]]
 
[[Category:PWADs by name]]
 

Revision as of 09:22, 1 March 2021

Mars War
Battling Bill Gates in MAP30Battling Bill Gates in MAP30
Author Nathan Lineback
Port Vanilla Doom
IWAD Doom II
Year 1998
Link Doomworld/idgames

Mars War is a 32 level megawad for Doom II created by Nathan Lineback. It started off as an old WAD on The Library of Trantor BBS, which eventually stopped operating. This WAD was updated and completed after the author's multiple negative experiences with Microsoft products.

The story starts off with the player, a lone Martian terraformer, lost in the middle of nowhere. The United Organizations of Earth have lead a terraforming project, and are threatening to take over the planet. Recent events have prompted an invasion from Earth, but something went wrong with their ships, which possess "space-warp" capabilities. Those ships were built by a company with the initials "MS".

The megawad is anti-Microsoft, the biggest clue to this being the final level, where the demonic visage of the final boss is replaced with an image of the face of Bill Gates as a Borg. The starting room of the level is also in the shape of the Internet Explorer logo. The god mode face is replaced with that of Tux, the mascot of the Linux operating system.

The megawad was finished and released on the author's personal website in 1998. However, it was not on the idgames archive until 2003, when it was uploaded by Xaser.

Story

From the text file:

The full story line is not important, but here it is anyway.

It is a thousand or so years in the future and you are a Martian terraformer stuck in a small station in the middle of nowhere.

Since the beginning of the terraforming project, the United Organizations of Earth have been threatening to take control. They do not like the independence that Mars has gained and view Mars as a threat.

The United Organizations of Earth are an accumulation of all governments, large corporations, and corporate owned governments of Earth. For over a hundred years they have tightly controlled the population of earth, at an almost microscopic level limiting what they are allowed to know and what they may do.

A few months ago, a huge number of radical, highly educated people escaped UOE persecution by coming to Mars in a large space-warp capable ship they built more or less by themselves without the knowledge of the UOE.

This was the last straw for the UOE. They attempted to quickly clone the space-warp technology and sent off an invasion force.

Only something went wrong with their new "space-warp" capable ships...

Changelog

v2.0
Released in 1998, this has only 29 original levels. The three others are conversions of other authors' levels due to mapper's block. They are:
v3.0
Released in early 2009, this version has some changes:
  • MAP15, MAP20 and MAP25 have been replaced with brand new maps rather than conversions of existing ones.
  • Fixed many bugs and exploits as a result of jumping being implemented in some source ports.
  • Cooperative bugs have been fixed and deathmatch is improved when playing with ZDaemon or Skulltag.
  • In Doomsday, some objects now face the proper direction when 3d models are being used.
  • Added the intermission story texts, automap names and MOD music for ZDoom-based ports, PrBoom or Doomsday.
  • Changed the MAP30 level name.
v3.01
  • In MAP29, the door trap has been fixed so that it works in multiplayer.
  • MAP02's MOD music in compatible source ports has been edited, supposedly to make the instruments less annoying
  • Some other minor fixes.

Levels

Built-in demos

This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP21: Highway to Hell 4 1381 0:39.46
DEMO2 MAP03: Manufacturing Plant 4 3312 1:34.63
DEMO3 MAP16: Enlightenment 4 1736 0:49.60

External links