Editing Maskim Xul
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;Dual pistols: These replace the default pistol, and simply allow a doubled rate of fire. | ;Dual pistols: These replace the default pistol, and simply allow a doubled rate of fire. | ||
;Hand of afrit: This weapon technically replaces the [[chaingun]], though it is analogous to the [[rocket launcher]], and occupies the #5 slot. It is a magical attack allowing the player to launch the meteors used by the acolytes of afrit. Conversely, the original chaingun replaces the rocket launcher. | ;Hand of afrit: This weapon technically replaces the [[chaingun]], though it is analogous to the [[rocket launcher]], and occupies the #5 slot. It is a magical attack allowing the player to launch the meteors used by the acolytes of afrit. Conversely, the original chaingun replaces the rocket launcher. | ||
− | ;Jackbombs: Jackbombs replace the [[plasma rifle]], and when thrown will have a short wind-up time before the Jack pops up and the box explodes | + | ;Jackbombs: Jackbombs replace the [[plasma rifle]], and when thrown will have a short wind-up time before the Jack pops up and the box explodes. The player can hold up to 20. |
− | ;Grimoire Excidium: This evil spell book replaces the [[BFG9000]] | + | ;Grimoire Excidium: This evil spell book replaces the [[BFG9000]]. Though extremely powerful, it uses the player's own health for ammo, so it must be used with caution. |
Additionally, the [[shotgun]] pickup replaces the [[box of rocket]]s, though the weapon itself is unchanged. | Additionally, the [[shotgun]] pickup replaces the [[box of rocket]]s, though the weapon itself is unchanged. |