Difference between revisions of "MassMouth 2"

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|iwad=Doom II
 
|iwad=Doom II
 
|year=2003
 
|year=2003
|screenshot=Massm2_massmouth.png
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|screenshot=MassMouth 2 title.png
|caption=A screenshot of MassMouth from the MassMouth 2 end credits
 
 
|link={{ig|id=12090}}
 
|link={{ig|id=12090}}
 
}}
 
}}
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{{Top100 2003}}
 
{{Top100 2003}}
 
</div>
 
</div>
 
 
'''MassMouth 2''' is an acclaimed [[Doom II]] modification released in 2003 by [[Mike Watson (Cyb)]] that is a lot more plot driven than the [[The Adventures of MassMouth|original MassMouth]] [[PWAD]]. MassMouth must embark on a journey to save his boss, The Worm, who is kidnapped by a mysterious group of aliens. Some maps provide the player with differing paths. Also features multiple endings that can be achieved depending on the player's actions.
 
'''MassMouth 2''' is an acclaimed [[Doom II]] modification released in 2003 by [[Mike Watson (Cyb)]] that is a lot more plot driven than the [[The Adventures of MassMouth|original MassMouth]] [[PWAD]]. MassMouth must embark on a journey to save his boss, The Worm, who is kidnapped by a mysterious group of aliens. Some maps provide the player with differing paths. Also features multiple endings that can be achieved depending on the player's actions.
  
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* MAP02: "Backroad Wanderer"
 
* MAP02: "Backroad Wanderer"
 
* MAP03: "Give In (With Pleasure)" by [[Mark Klem]] from Memento Mori II (Ogg Vorbis rendition)
 
* MAP03: "Give In (With Pleasure)" by [[Mark Klem]] from Memento Mori II (Ogg Vorbis rendition)
* MAP04: "[http://modarchive.org/index.php?request=view_by_moduleid&query=46309 SpecialEmotion]" by JosSs
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* MAP04: {{modarchive|id=46309|title=SpecialEmotion|by=JosSs|byid=69086|linkonly=1}}
* MAP05: "[http://modarchive.org/index.php?request=view_by_moduleid&query=63135 Winterland]" by Gilmore
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* MAP05: {{modarchive|id=63135|title=Winterland|by=Gilmore|byid=68942|linkonly=1}}
* MAP06: "[http://modarchive.org/index.php?request=view_by_moduleid&query=71817 Data Jack]" by Skaven
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* MAP06: {{modarchive|id=71817|title=Data Jack|by=Skaven|byid=69572|linkonly=1}}
* MAP07: "[http://modarchive.org/index.php?request=view_by_moduleid&query=60509 Wargate]" by Alexander Brandon from ''{{wp|Unreal}}''
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* MAP07: {{modarchive|id=60509|title=Wargate|by=Alexander Brandon|linkonly=1}} from ''{{wp|Unreal (1998 video game)|Unreal}}''
* MAP08: "[http://modarchive.org/index.php?request=view_by_moduleid&query=48333 Mechanism Eight] by Necros from ''{{wp|Unreal Tournament}}''
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* MAP08: {{modarchive|id=48333|title=Mechanism Eight|by=Necros|byid=69271|linkonly=1}} from ''{{wp|Unreal Tournament}}''
* MAP09: "[http://modarchive.org/index.php?request=view_by_moduleid&query=162804 Icefields]" by Samuli Sipola
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* MAP09: {{modarchive|id=162804|title=Icefields|by=Samuli Sipola|linkonly=1}}
* MAP10: "[http://modarchive.org/index.php?request=view_by_moduleid&query=50680 Mercury Rain]" by Skaven
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* MAP10: {{modarchive|id=50680|title=Mercury Rain|by=Skaven|linkonly=1}}
* MAP11: "[http://modarchive.org/index.php?request=view_by_moduleid&query=42885 Game-Untermalung-Soundtrack]" by Shadow of Illusion
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* MAP11: {{modarchive|id=42885|title=Game-Untermalung-Soundtrack|by=Shadow of Illusion|byid=69273|linkonly=1}}
* MAP12: "[http://modarchive.org/index.php?request=view_by_moduleid&query=34073 Ascent of the Cloud Eagle]" by Necros
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* MAP12: {{modarchive|id=34073|title=Ascent of the Cloud Eagle|by=Necros|linkonly=1}}
* MAP13: "[http://modarchive.org/index.php?request=view_by_moduleid&query=166250 Secrets]" by Impulse/MdS
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* MAP13: {{modarchive|id=166250|title=Secrets|by=Impulse/MdS|linkonly=1}}
 
* MAP14: "Backroad Wanderer"
 
* MAP14: "Backroad Wanderer"
* MAP15: "[http://modarchive.org/index.php?request=view_by_moduleid&query=45795 Inner Visions]" by Jogeir Liljedahl
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* MAP15: {{modarchive|id=45795|title=Inner Visions|by=Jogeir Liljedahl|byid=69569|linkonly=1}}
 
* MAP16: "Backroad Wanderer"
 
* MAP16: "Backroad Wanderer"
* MAP31: "Novaroid" (D_WTF) by Mark Klem from [[STRAIN]] and "[http://modarchive.org/index.php?request=view_by_moduleid&query=44760 Pipeline]" (D_PIPE) by Icemint
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* MAP31: "Novaroid" (D_WTF) by Mark Klem from [[STRAIN]] and {{modarchive|id=44760|title=Pipeline (D_PIPE)|by=Icemint|linkonly=1}}
 
* [[Title screen]]: "Passport, Please" (a.k.a. passport.mid) from {{wp|Passport Designs}}
 
* [[Title screen]]: "Passport, Please" (a.k.a. passport.mid) from {{wp|Passport Designs}}
 
* [[Intermission]]: "Breach of Madness" by Mark Klem from [[Requiem]]
 
* [[Intermission]]: "Breach of Madness" by Mark Klem from [[Requiem]]
* End credits: "[http://modarchive.org/index.php?request=view_by_moduleid&query=137814 The Last Tear]" by CSM
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* End credits: {{modarchive|id=137814|title=The Last Tear|by=CSM|linkonly=1}}
* Fight songs: "[http://modarchive.org/index.php?request=view_by_moduleid&query=33609 Fallen Angels]" (D_FALL) by Nemesis and "[http://modarchive.org/index.php?request=view_by_moduleid&query=73928 Captured Sun]" (D_ROMERO) by Skaven
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* Fight songs: {{modarchive|id=33609|title=Fallen Angels (D_FALL)|by=Nemesis|linkonly=1}} and {{modarchive|id=73928|title=Captured Sun (D_ROMERO)|by=Skaven|linkonly=1}}
 
{{col-end}}
 
{{col-end}}
 +
 +
===Built-in demos===
 +
This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II with the [[ZDoom]] v2.02 [[source port]] to view them. The demo levels are:
 +
 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
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| {{maplinkgen|MAP01|Zero Day|Massmouth 2}}
 +
| 4
 +
| 4383
 +
| 2:05.23
 +
|-
 +
| DEMO2
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| {{maplinkgen|MAP06|Zeeble {{=}}{{=}} Home|Massmouth 2}}
 +
| 4
 +
| 2857
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| 1:21.63
 +
|-
 +
| DEMO3
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| {{maplinkgen|MAP04|Otaleg Underwater Labs|Massmouth 2}}
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| 4
 +
| 3582
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| 1:42.34
 +
|}
 +
 +
== Gallery ==
 +
<gallery mode=nolines widths=160px>
 +
Massm2_massmouth.png|MassMouth in the end credits
 +
</gallery>
  
 
== Trivia ==
 
== Trivia ==
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== See also ==
 
== See also ==
* [[Massmouthmas]]
 
 
* [[Bella 2]], wherein the player must rescue MassMouth from John Romero.
 
* [[Bella 2]], wherein the player must rescue MassMouth from John Romero.
  
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* {{idgames|id=12090}}
 
* {{idgames|id=12090}}
 
* {{dwforums|16472}}
 
* {{dwforums|16472}}
 +
{{MassMouth series}}

Latest revision as of 13:35, 19 August 2023

MassMouth 2 is an acclaimed Doom II modification released in 2003 by Mike Watson (Cyb) that is a lot more plot driven than the original MassMouth PWAD. MassMouth must embark on a journey to save his boss, The Worm, who is kidnapped by a mysterious group of aliens. Some maps provide the player with differing paths. Also features multiple endings that can be achieved depending on the player's actions.

Content[edit]

Characters and enemies[edit]

John Romero: MassMouth's enemy. He abducts The Worm and harasses MassMouth along the way.

Linguica: John Romero's sidekick.

Ontras: Black aliens which resemble giant squids. They are man-sized, and walk upright on their tentacles. They work for John Romero. Ontras carry advanced weapons, such as Ontra Shotguns. They also use rayguns, similar to those in The Adventures of MassMouth.

Shock Troopers: Taken from Half-Life: Opposing Force, these are strong enemies who shoot blue energy rays at MassMouth.

One Trooper is a friendly Shock Trooper who helps MassMouth in his quest.

Custom weapons[edit]

Custom items[edit]

Built-in demos[edit]

This WAD features three built-in demos. All require Doom II with the ZDoom v2.02 source port to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP01: Zero Day 4 4383 2:05.23
DEMO2 MAP06: Zeeble == Home 4 2857 1:21.63
DEMO3 MAP04: Otaleg Underwater Labs 4 3582 1:42.34

Gallery[edit]

Trivia[edit]

  • In the training course it is mentioned that the crates along the way do not contain anything and even if they did, they could not be broken. Also, in one of the last stages a crowbar is found, but it cannot be used.

See also[edit]

  • Bella 2, wherein the player must rescue MassMouth from John Romero.

External links[edit]