Master Levels for Doom II

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Revision as of 14:32, 26 July 2012 by Jartapran (talk | contribs) (Master Levels Menu Interface: Not sure what the contributor meant in the first note, perhaps it needs more accurate wording.)


Master Levels for Doom II box.
Magazine advert for the Master Levels for Doom II.
Master Levels for Doom II CD, from the Depths of Doom collection.

The Master Levels for Doom II were released on December 26, 1995 by id Software as an expansion pack for Doom II. It was also included as a bonus on the Doom 3: Resurrection of Evil Xbox game disc in 2005. The PlayStation version of Final Doom includes 13 levels from the Master Levels.

The CD contains twenty WAD files created by various authors under contract. The file teeth.wad contains a secret level, so there are a total of 21 levels. To ease playing these WADs, the collection also includes Doom-It, an application created by Chris Badger for id Software which allows the individual WADs to be loaded through a menu interface.

As a bonus, a poster and 1830 amateur PWAD files downloaded from the internet (collectively called Maximum Doom) are also included. Also of note is that some of the contracted designers for the Master Levels had levels they had previously released on the internet that were included in Maximum Doom.

Levels

John Anderson (Dr. Sleep)

Jim Flynn

Christen Klie

Sverre Andre Kvernmo (Cranium)

Tom Mustaine

Tim Willits

Master Levels Menu Interface

The Master Levels Menu Interface at the ZDoom wiki is a 2010 ZDoom WAD created by Zippy which is designed to replicate the menu functionality of Doom-It in-game and allow all 21 levels to be played without restarting the engine each time. Once the WADs are added, the Menu Interface can be loaded in ZDoom, and used to play each WAD at any skill level in whichever order the user wants; they will be returned to the menu each time they complete a level.

Notes

  • Completing a level takes the user back to the menu and adds an asterisk next to the level WAD file. However, starting a new game will reset the status of levels completed so it is possible for one to save the game right at the menu and next time. This allows one to load the game when wishing to come back later.
  • The secret level from TEETH.WAD (Bad Dream, also known as TEETH2 in this mod) is not listed under the menu hence its secret. Completing it will not make it available to choose in the menu but it will overwrite stats from TEETH (The Express Elevator to Hell) if one chooses the secret level.

Sources

External links