Difference between revisions of "Masters of Doom"

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'''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''' is a book by [[David Kushner]] about [[id software]] and its influence on popular culture, focusing chiefly on [[John Romero]] and [[John Carmack]].  Adopting a novel-like narrative, Kushner chronicles the lives of both men from childhood through the early successes of [[id software]] to the new heights the company reached with [[Doom]].
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'''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture''' is a book by [[David Kushner]] about [[Id Software]] and its influence on popular culture, focusing chiefly on [[John Romero]] and [[John Carmack]].  Adopting a novel-like narrative, Kushner chronicles the lives of both men from childhood through the early successes of [[Id Software]] to the new heights the company reached with [[Doom]].
  
 
Kushner was an early entrant into the field of video-game journalism, and recycled some of his own original reporting in the book.
 
Kushner was an early entrant into the field of video-game journalism, and recycled some of his own original reporting in the book.

Revision as of 19:31, 2 March 2005

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about Id Software and its influence on popular culture, focusing chiefly on John Romero and John Carmack. Adopting a novel-like narrative, Kushner chronicles the lives of both men from childhood through the early successes of Id Software to the new heights the company reached with Doom.

Kushner was an early entrant into the field of video-game journalism, and recycled some of his own original reporting in the book.