Editing Maulotaur

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One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.
 
One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.
  
This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by [[source port]]s which fix the bug, such as [[Doomsday]] and [[ZDoom]].
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This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option is generally offered by [[source port]]s which fix the bug, such as [[Doomsday]] or [[ZDoom]].
  
 
== Heretic data ==
 
== Heretic data ==

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