Difference between revisions of "Maulotaur"

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[checked revision][checked revision]
(Data: specify Heretic Bits, some Hexen data too)
(Appearance statistics: Replace with DMMPST output; minor tweaks)
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[[image:Heretic-Maulotaurs.png|thumb|right|256px|A major load of bull: Maulotaurs in [[E5M8: Field of Judgement (Heretic)|Heretic E5M8]].]]
+
[[File:Heretic-Maulotaurs.png|thumb|A major load of bull: Maulotaurs in [[E5M8: Field of Judgement (Heretic)|Heretic E5M8]].]]
[[Image:Cog-maulotaur.png|thumb|right|256px|A Maulotaur in Hexen's Castle of Grief Hub.]]
+
[[File:Cog-maulotaur.png|thumb|A Maulotaur in Hexen's [[Hub 4: Castle of Grief|Castle of Grief Hub]].]]
The '''Maulotaur''' is a creature from the [[Heretic]]-[[Hexen]] series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation.  The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the [[Phoenix Rod]]). Maulotaurs are tremendously strong and tough with 3000 health. Like the [[Iron Lich]] and [[D'Sparil]], Maulotaurs cannot be transformed using the [[Morph Ovum]] or instantly killed by a [[Firemace]] under the influence of the [[Tome of Power]]. Like D'sparil, the Maulotaur also has a 50% immunity to the powered up [[Hellstaff|Hellstaff's]] rain.
+
The '''Maulotaur''' is a creature from the [[Heretic]]-[[Hexen]] series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation.  The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the [[Phoenix Rod]]). Maulotaurs are tremendously strong and tough with 3000 health. Like the [[Iron Lich]] and [[D'Sparil]], Maulotaurs cannot be transformed using the [[Morph Ovum]] or instantly killed by a [[Firemace]] under the influence of the [[Tome of Power]]. Like D'Sparil, the Maulotaur also has a 50% immunity to the powered up [[Hellstaff|Hellstaff's]] rain.
  
 
In Heretic, they sometimes drop a [[Flame Orb]] worth 10 shots, and on rare occasions, drop a [[Mystic Urn]] when killed.
 
In Heretic, they sometimes drop a [[Flame Orb]] worth 10 shots, and on rare occasions, drop a [[Mystic Urn]] when killed.
Line 16: Line 16:
  
 
== Bugs ==
 
== Bugs ==
One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.
+
One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.
  
 
This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by [[source port]]s which fix the bug, such as [[Doomsday]] and [[ZDoom]].
 
This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by [[source port]]s which fix the bug, such as [[Doomsday]] and [[ZDoom]].
Line 31: Line 31:
 
   |ID # ||9
 
   |ID # ||9
 
   |-
 
   |-
   |[[Hit points]]||3000
+
   |[[Hit point]]s||3000
 
   |-
 
   |-
 
   |Speed||16 [[map unit]]s per frame<br />(112 map units per second)
 
   |Speed||16 [[map unit]]s per frame<br />(112 map units per second)
Line 118: Line 118:
 
   !colspan=2| Ground Flame ranged attack
 
   !colspan=2| Ground Flame ranged attack
 
   |-
 
   |-
   |Type||[[Projectile]]
+
   |Type||Projectile
 
   |-
 
   |-
   |Speed||14 [[map unit]]s per tic<br />(490 map units per second)
+
   |Speed||14 map units per tic<br />(490 map units per second)
 
   |-
 
   |-
 
   |Damage||4-32
 
   |Damage||4-32
Line 135: Line 135:
 
   !colspan=2| Charge ranged attack
 
   !colspan=2| Charge ranged attack
 
   |-
 
   |-
   |Type||[[Projectile]]
+
   |Type||Projectile
 
   |-
 
   |-
 
   |Speed||every 2 frames?
 
   |Speed||every 2 frames?
Line 161: Line 161:
 
   !colspan=2|Attributes
 
   !colspan=2|Attributes
 
   |-
 
   |-
   |ID # ||9
+
   |ID # ||-1
 
   |-
 
   |-
 
   |Hit points||2500
 
   |Hit points||2500
Line 252: Line 252:
 
   !colspan=2| Ground Flame ranged attack
 
   !colspan=2| Ground Flame ranged attack
 
   |-  
 
   |-  
   |Type||[[Projectile]]
+
   |Type||Projectile
 
   |-
 
   |-
 
   |Speed||
 
   |Speed||
Line 269: Line 269:
 
   !colspan=2| Charge ranged attack
 
   !colspan=2| Charge ranged attack
 
   |-
 
   |-
   |Type||[[Projectile]]
+
   |Type||Projectile
 
   |-
 
   |-
 
   |Speed||
 
   |Speed||
Line 287: Line 287:
  
 
==Appearance statistics==
 
==Appearance statistics==
Heretic's [[IWAD]] contains the following numbers of Maulotaurs:
+
 
 +
In the [[IWAD]]s the maulotaur is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||-||-||-
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M8: The Portals of Chaos]]||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M6: The Halls of Fear]]||E3M6: The Halls of Fear||[[E3M5: The Ophidian Lair]]
 +
|-
 +
|''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M3: Quay]]||E5M3: Quay||[[E5M1: Ochre Cliffs]]
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Level||[[Thou needeth a wet-nurse|TNAWN]], [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]], [[Black Plague possesses thee|BPPT]]||[[Multiplayer]]
+
!colspan="4"|Multiplayer
 
|-
 
|-
|[[E2M8: The Portals of Chaos (Heretic)|E2M8: The Portals of Chaos]]||1||2||3||+0
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[E3M5: The Ophidian Lair (Heretic)|E3M5: The Ophidian Lair]]||0||0||1||+0
+
|''City of the Damned''||-||-||-
 
|-
 
|-
|[[E3M6: The Halls of Fear (Heretic)|E3M6: The Halls of Fear]]||1||1||1||+0
+
|''Hell's Maw''||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos
 
|-
 
|-
|[[E3M7: The Chasm (Heretic)|E3M7: The Chasm]]||1||1||1||+0
+
|''The Dome of D'Sparil''||E3M6: The Halls of Fear||E3M6: The Halls of Fear||E3M5: The Ophidian Lair
 
|-
 
|-
|[[E4M1: Catafalque (Heretic)|E4M1: Catafalque]]||1||1||1||+0
+
|''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''The Stagnant Demesne''||E5M3: Quay||E5M3: Quay||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of maulotaurs per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''2''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||3||4||6
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''3''||''4''||''5''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''5''||''8''||''11''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||12||17||23
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[E4M2: Blockhouse (Heretic)|E4M2: Blockhouse]]||1||1||2||+0
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[E4M3: Ambulatory (Heretic)|E4M3: Ambulatory]]||1||1||1||+0
+
|style="text-align: left;"|''City of the Damned''||''0''||''0''||''0''
 
|-
 
|-
|[[E4M5: Great Stair (Heretic)|E4M5: Great Stair]]||0||1||1||+0
+
|style="text-align: left;"|''Hell's Maw''||''1''||''2''||''3''
 
|-
 
|-
|[[E5M1: Ochre Cliffs (Heretic)|E5M1: Ochre Cliffs]]||0||0||1||+0
+
|style="text-align: left;"|''The Dome of D'Sparil''||''2''||''2''||''3''
 
|-
 
|-
|[[E5M3: Quay (Heretic)|E5M3: Quay]]||1||1||1||+0
+
|style="text-align: left;"|Heretic (registered)||3||4||6
 
|-
 
|-
|[[E5M4: Courtyard (Heretic)|E5M4: Courtyard]]||1||1||1||+0
+
|style="text-align: left;"|''The Ossuary''||''3''||''4''||''5''
 
|-
 
|-
|[[E5M8: Field of Judgement (Heretic)|E5M8: Field of Judgement]]||3||6||8||+0
+
|style="text-align: left;"|''The Stagnant Demesne''||''5''||''8''||''11''
 
|-
 
|-
|[[E6M1 (Heretic)|E6M1]]||1||1||1||+0
+
|style="text-align: left;"|''Fate's Path''||''1''||''1''||''1''
 
|-
 
|-
|'''Total'''||'''12'''||'''17'''||'''23'''||'''+0'''
+
|style="text-align: left;"|Shadow of the Serpent Riders||12||17||23
 
|}
 
|}
 +
{{col-end}}
  
 
== Sources ==
 
== Sources ==
Line 326: Line 384:
 
{{Heretic monsters}}
 
{{Heretic monsters}}
 
{{Hexen monsters}}
 
{{Hexen monsters}}
[[Category:Heretic monsters]]
+
[[Category:Boss monsters]]
[[Category:Hexen monsters]]
 
[[Category:Boss_monsters]]
 

Revision as of 10:12, 16 June 2017

A major load of bull: Maulotaurs in Heretic E5M8.
A Maulotaur in Hexen's Castle of Grief Hub.

The Maulotaur is a creature from the Heretic-Hexen series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation. The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the Phoenix Rod). Maulotaurs are tremendously strong and tough with 3000 health. Like the Iron Lich and D'Sparil, Maulotaurs cannot be transformed using the Morph Ovum or instantly killed by a Firemace under the influence of the Tome of Power. Like D'Sparil, the Maulotaur also has a 50% immunity to the powered up Hellstaff's rain.

In Heretic, they sometimes drop a Flame Orb worth 10 shots, and on rare occasions, drop a Mystic Urn when killed.

They first appear as final bosses in The Portals of Chaos and again as final bosses in the Field of Judgement, and occasionally as "normal" enemies in episodes three through five.

As a Heretic boss, any monster that is hurt by him will not fight back. However, the boss will attack any non-boss creature that hurts him.

Maulotaurs also appear in Heretic's sequel, Hexen, as summonable creatures that will fight for the player, created by an artifact known as the "Dark Servant". The Maulotaur will attack enemies without question, but each summoned Maulotaur fades from existence after roughly 30 seconds, or if they are killed first (they have 2500 hit points). Also, they have 'notoriously bad aim', and will not consider withdrawing their attack even if the player is directly between them and their target. It's possible for a player to be killed accidentally in this way.

Tactical analysis

The Maulotaur is invincible during a charge, thus it is a waste of ammo to attack when they are performing the attack.

Bugs

One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.

This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by source ports which fix the bug, such as Doomsday and ZDoom.

Heretic data

Attributes
ID # 9
Hit points 3000
Speed 16 map units per frame
(112 map units per second)
Width 56
Height 100
Reaction time 8
Pain chance 25 (7.42%)
Mass 800
Bits 4195334
36896
Bits list

1: Obstacle

2: Shootable

10: Drop Off

22: Affects Kill %

5: Foot Clip

12: Pass Mobj

15: Boss

Sprites & sounds
Sprite name MNTR
Alert sound MINSIT
Active sound MINACT
Pain sound MINPAI
Death sound MINDTH
Melee attack
Damage 4-32 or 5-40
Sound STFHIT
Flaming Pellets ranged attack
Type Projectile
Speed 20 map units per tic
(700 map units per second)
Damage 3-24 (times 5)
Width 20
Height 6
Sprite name FX12
Sound MINAT2
Ground Flame ranged attack
Type Projectile
Speed 14 map units per tic
(490 map units per second)
Damage 4-32
Width 10
Height 12
Sprite name FX13
Sound MINAT1
Charge ranged attack
Type Projectile
Speed every 2 frames?
Damage 7-56?
Width 56
Height 100
Sprite name MNTRU
Sound ?

Hexen data

Attributes
ID # -1
Hit points 2500
Speed 16 map units per frame
(112 map units per second)
Width 56
Height 100
Reaction time 8
Pain chance 25 (9.77%)
Mass 800
Bits 4456454
4460576
Bits list

1: Obstacle

2: Shootable

18: Shadow

22: Affects Kill %

5: Foot Clip

12: Pass Mobj

18: Telestomp

22: Push Wall

Sprites & sounds
Sprite name
Alert sound
Active sound
Pain sound
Death sound
Melee attack
Damage
Sound
Flaming Pellents ranged attack
Type Projectile
Speed
Damage  ?
Width
Height
Sprite name
Sound
Ground Flame ranged attack
Type Projectile
Speed
Damage  ?
Width
Height
Sprite name
Sound
Charge ranged attack
Type Projectile
Speed
Damage  ?
Width
Height
Sprite name
Sound

Appearance statistics

In the IWADs the maulotaur is first encountered on these maps per skill level:

The IWADs contain the following numbers of maulotaurs per skill level:

Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Maulotaur.