Difference between revisions of "Maulotaur"

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[[image:Heretic-Maulotaurs.png|thumb|right|256px|A major load of bull: Maulotaurs in Heretic E5M8.]]
+
[[File:Heretic-Maulotaurs.png|thumb|A major load of bull: Maulotaurs in [[E5M8: Field of Judgement (Heretic)|Heretic E5M8]].]]
[[Image:Cog-maulotaur.png|thumb|right|256px|A Maulotaur in Hexen's Castle of Grief Hub.]]
+
[[File:Cog-maulotaur.png|thumb|A Maulotaur in Hexen's [[Hub 4: Castle of Grief|Castle of Grief Hub]].]]
The '''Maulotaur''' is a creature from the [[Heretic]]-[[Hexen]] series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation.  The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the [[Phoenix Rod]]). Maulotaurs are tremendously strong and tough with 3000 health. Like the [[Iron Lich]] and [[D'Sparil]], Maulotaurs cannot be transformed using the [[Morph Ovum]] or instantly killed by a [[Firemace]] under the influence of the [[Tome of Power]]. Like D'sparil, the Maulotaur also has a 50% immunity to the powered up [[Hellstaff|Hellstaff's]] rain.
+
The '''Maulotaur''' is a creature from the [[Heretic]]-[[Hexen]] series. Maulotaurs greatly resemble the mythological {{wp|Minotaur}}, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation.  The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the [[Phoenix Rod]]). Maulotaurs are tremendously strong and tough with 3000 health. Like the [[Iron lich]] and [[D'Sparil]], Maulotaurs cannot be transformed using the [[Morph Ovum]] or instantly killed by a [[Firemace]] under the influence of the [[Tome of Power]]. Like D'Sparil, the Maulotaur also has a 50% resistance to the powered up [[Hellstaff|Hellstaff's]] rain and immunity to [[splash damage]].
  
 
In Heretic, they sometimes drop a [[Flame Orb]] worth 10 shots, and on rare occasions, drop a [[Mystic Urn]] when killed.
 
In Heretic, they sometimes drop a [[Flame Orb]] worth 10 shots, and on rare occasions, drop a [[Mystic Urn]] when killed.
  
They first appear as final bosses in [[E2M8: The Portals of Chaos (Heretic)| The Portals of Chaos]] and again as final bosses in the [[E5M8: Field of Judgement (Heretic)| Field of Judgement]], and occasionally as "normal" enemies in episodes three through five.
+
They first appear as final bosses in [[E2M8: The Portals of Chaos (Heretic)| The Portals of Chaos]] and again as final bosses in the [[E5M8: Field of Judgement (Heretic)|Field of Judgement]], and occasionally as "normal" enemies in episodes three through five.
  
 
As a Heretic boss, any monster that is hurt by him will not fight back.  However, the boss will attack any non-boss creature that hurts him.
 
As a Heretic boss, any monster that is hurt by him will not fight back.  However, the boss will attack any non-boss creature that hurts him.
  
Maulotaurs also appear in the sequel to [[Heretic]], [[Hexen]] as summonable creatures that will fight for the player, created by an artifact known as the "[[Dark Servant]]". The Maulotaur will attack enemies without question, but each summoned Maulotaur fades from existence after roughly 30 seconds, or if they are killed first (they have nearly 3000 hit points). Also, they have 'notoriously bad aim', and will not consider withdrawing their attack even if the player is directly between them and their target, and they could accidentally kill a player this way.
+
Maulotaurs also appear in [[Heretic]]'s sequel, [[Hexen]], as summonable creatures that will fight for the player, created by an artifact known as the "[[Dark Servant]]". The Maulotaur will attack enemies without question, but each summoned Maulotaur fades from existence after roughly 30 seconds, or if they are killed first (they have 2500 hit points). Also, they have 'notoriously bad aim', and will not consider withdrawing their attack even if the player is directly between them and their target.  It's possible for a player to be killed accidentally in this way.
 +
 
 +
== Tactical analysis ==
 +
 
 +
The Maulotaur is invincible during a charge, thus it is a waste of ammo to attack when they are performing the attack.
 +
 
 +
== Bugs ==
 +
One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.
 +
 
 +
This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by [[source port]]s which fix the bug, such as [[Doomsday]] and [[ZDoom]].
 +
 
 +
== Heretic data ==
 +
 
 +
{{col-begin|width=auto}}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan=2|Maulotaur data
 +
|-
 +
| [[Thing types|Thing type]]||9 (decimal), 9 (hex)
 +
|-
 +
| [[Mobj|Enum]]||MT_MINOTAUR (139)
 +
|-
 +
| Appears in||[[Heretic]]/[[Shadow of the Serpent Riders|SSR expansion]]
 +
|-
 +
| [[Hit point]]s||3000
 +
|-
 +
| Speed||16 [[map unit]]s per frame<br>(112.0 map units per second)
 +
|-
 +
| Radius||28
 +
|-
 +
| Height||100
 +
|-
 +
| [[Mass]]||800
 +
|-
 +
| Reaction time||8 [[tic]]s
 +
|-
 +
| [[Pain chance]]||25 (7.42%)
 +
|-
 +
| Pain time||9 tics
 +
|-
 +
| Flags||{{c|4195334}} (decimal)<br>{{c|00400406}} (hex)
 +
|-
 +
| Flags list|| 1: Obstacle<br> 2: Shootable<br>10: Drops off ledges<br>22: Affects kill %
 +
|-
 +
| Flags2||{{c|36896}} (decimal)<br>{{c|00009020}} (hex)
 +
|-
 +
| Flags2 list|| 5: Feet can be clipped<br>12: Pass over/under [[mobj]]<br>15: Major boss
 +
|-
 +
| Spawns||MT_MNTRFX1 (flaming pellet)<br>MT_MNTRFX2 (ground flame)
 +
|}
 +
{{col-break|gap=0.5em}}
 +
{| {{prettytable}}
 +
!colspan=2|[[Sprite]]s & [[sound]]s
 +
|-
 +
| Sprite name||MNTR
 +
|-
 +
| Alert sound||MINSIT
 +
|-
 +
| [[A_Chase|Active sound]]||MINACT
 +
|-
 +
| Pain sound||MINPAI
 +
|-
 +
| [[Types of death|Death]] sound||MINDTH
 +
|}
 +
{| {{prettytable}}
 +
! [[State]]!!Frames
 +
|-
 +
| Idling||2 [AB]
 +
|-
 +
| Chasing||4 [ABCD]
 +
|-
 +
| Attacking (melee)||3 [VWX]
 +
|-
 +
| Attacking (ground flame)||3 [VWX]
 +
|-
 +
| Attacking (pellets)||3 [VYZ]
 +
|-
 +
| Charging||1 [U]
 +
|-
 +
| [[Pain state|Hurting]]||2 [EE]
 +
|-
 +
| [[Types of death|Dying]]||15 [FGHIJKL<wbr>MNOPQRST]
 +
|}
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan=2|[[Melee attack]]
 +
|-
 +
| [[Damage]]||(1-8) * (4-5)
 +
|-
 +
| Sound||STFPOW
 +
|}
 +
{{col-end}}
 +
 
 +
{{col-begin|width=auto}}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan=2|Flaming pellet ranged attack
 +
|-
 +
| Type||[[Projectile]]
 +
|-
 +
| Enum||MT_MNTRFX1 (140)
 +
|-
 +
| Velocity||20 map units per tic<br>(700 map units per second)
 +
|-
 +
| Damage||3-24
 +
|-
 +
| Radius||10
 +
|-
 +
| Height||6
 +
|-
 +
| Sprite||FX12
 +
|-
 +
| Frames||2 [AB] (in flight)<br>6 [CDEFGH] (impact)
 +
|-
 +
| Sound||MINAT2 (firing)
 +
|-
 +
| Flags||{{c|67088}} (decimal)<br>{{c|00010610}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>16: Projectile
 +
|-
 +
| Flags2||{{c|65664}} (decimal)<br>{{c|00010080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport<br>16: Fire damage
 +
|}
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan=2|Ground flame ranged attack
 +
|-
 +
| Type||Projectile
 +
|-
 +
| Enum||MT_MNTRFX2 (141)
 +
|-
 +
| Velocity||14 map units per tic<br>(490 map units per second)
 +
|-
 +
| Damage||4-32 (direct hit)<br>0-24 ([[Blast damage|blast radius]])<br>4-56 (direct hit + blast radius)
 +
|-
 +
| Radius||5
 +
|-
 +
| Height||12
 +
|-
 +
| Sprite||FX13
 +
|-
 +
| Frames||1 [A] (in flight)<br>5 [IJKLM] (impact)
 +
|-
 +
| Sound||MINAT1 (firing)<br>PHOHIT (impact)
 +
|-
 +
| Flags||{{c|67088}} (decimal)<br>{{c|00010610}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>16: Projectile
 +
|-
 +
| Flags2||{{c|65664}} (decimal)<br>{{c|00010080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport<br>16: Fire damage
 +
|-
 +
| Spawns||MT_MNTRFX3 (fire trail)
 +
|}
 +
{{col-break|gap=0.5em}}
 +
{| {{prettytable}}
 +
!colspan=2|Ground fire trail
 +
|-
 +
| Enum||MT_MNTRFX3 (142)
 +
|-
 +
| Velocity||0
 +
|-
 +
| Damage||4-32
 +
|-
 +
| Radius||8
 +
|-
 +
| Height||16
 +
|-
 +
| Sprite||FX13
 +
|-
 +
| Frames||9 [DCBCDEFGH]<br>5 [IJKLM] (impact)
 +
|-
 +
| Sound||PHOHIT (impact)
 +
|-
 +
| Flags||{{c|67088}} (decimal)<br>{{c|00010610}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>16: Projectile
 +
|-
 +
| Flags2||{{c|65664}} (decimal)<br>{{c|00010080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport<br>16: Fire damage
 +
|}
 +
{{col-end}}
 +
 
 +
{{col-begin|width=auto}}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan=2|Charge ranged attack
 +
|-
 +
| Type||Special
 +
|-
 +
| Velocity||13 map units per tic<br>(455 map units per second)
 +
|-
 +
| Damage||7-56?
 +
|-
 +
| Sound||MINSIT (charging)
 +
|-
 +
| Spawns||MT_PHOENIXPUFF (dust trail)
 +
|}
 +
{{col-break|gap=0.5em}}
 +
{| {{prettytable}}
 +
!colspan=2|Dust trail
 +
|-
 +
| Enum||MT_PHOENIXPUFF (87)
 +
|-
 +
| Velocity||0
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| Sprite||FX04
 +
|-
 +
| Frames||5 [BCDEF]
 +
|-
 +
| Sound||-
 +
|-
 +
| Flags||{{c|262672}} (decimal)<br>{{c|00040210}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>18: Partial invisibility
 +
|-
 +
| Flags2||{{c|8320}} (decimal)<br>{{c|00002080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport<br>13: Cannot push other pushables
 +
|}
 +
{{col-end}}
 +
 
 +
== Hexen data ==
 +
 
 +
{{col-begin|width=auto}}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan=2|Maulotaur data
 +
|-
 +
| [[Mobj|Enum]]||MT_MINOTAUR (309)
 +
|-
 +
| Appears in||[[Hexen]]/[[Deathkings of the Dark Citadel|DDC expansion]]
 +
|-
 +
| [[Hit point]]s||2500
 +
|-
 +
| Speed||16 [[map unit]]s per frame<br>(112.0 map units per second)
 +
|-
 +
| Radius||28
 +
|-
 +
| Height||100
 +
|-
 +
| [[Mass]]||800
 +
|-
 +
| Reaction time||8 [[tic]]s
 +
|-
 +
| [[Pain chance]]||25 (9.77%)
 +
|-
 +
| Pain time||9 tics
 +
|-
 +
| Flags||{{c|4456454}} (decimal)<br>{{c|00440006}} (hex)
 +
|-
 +
| Flags list|| 1: Obstacle<br> 2: Shootable<br>18: Partial invisibility<br>22: Affects kill %
 +
|-
 +
| Flags2||{{c|4460576}} (decimal)<br>{{c|00441020}} (hex)
 +
|-
 +
| Flags2 list|| 5: Feet can be clipped<br>12: Pass over/under [[mobj]]<br>18: Can stomp (Telefrag)<br>22: Can push walls
 +
|-
 +
| Spawns||MT_MNTRFX1 (flaming pellet)<br>MT_MNTRFX2 (ground flame)<br>MT_MNTRSMOKEEXIT (exit cloud)
 +
|}
 +
{{col-break|gap=0.5em}}
 +
{| {{prettytable}}
 +
!colspan=2|[[Sprite]]s & [[sound]]s
 +
|-
 +
| Sprite name||MNTR
 +
|-
 +
| Alert sound||''none''
 +
|-
 +
| [[A_Chase|Active sound]]||MINACT2
 +
|-
 +
| Pain sound||MINPAIN4
 +
|-
 +
| [[Types of death|Death]] sound||MINDTH4
 +
|}
 +
{| {{prettytable}}
 +
! [[State]]!!Frames
 +
|-
 +
| Idling||5 [AAAAB]
 +
|-
 +
| Chasing||4 [ABCD]
 +
|-
 +
| Attacking (melee)||3 [GHI]
 +
|-
 +
| Attacking (ground flame)||3 [GHI]
 +
|-
 +
| Attacking (missile)||3 [GJK]
 +
|-
 +
| Charging||1 [F]
 +
|-
 +
| [[Pain state|Hurting]]||2 [EE]
 +
|-
 +
| [[Types of death|Dying]]||9 [EEEEEEEEE]
 +
|}
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan=2|[[Melee attack]]
 +
|-
 +
| [[Damage]]||(1-8) * (3-4)
 +
|-
 +
| Sound||HAMBLO8A
 +
|}
 +
{| {{prettytable}}
 +
!colspan=2|Flaming pellet ranged attack
 +
|-
 +
| Enum||MT_MNTRFX1 (310)
 +
|-
 +
| Sound||HAMBLO8A (firing)
 +
|}
 +
{| {{prettytable}}
 +
!colspan=2|Ground flame ranged attack
 +
|-
 +
| Enum||MT_MNTRFX2 (311)
 +
|-
 +
| Sound||HAMFIR1 (firing)
 +
|}
 +
{| {{prettytable}}
 +
!colspan=2|Ground fire trail
 +
|-
 +
| Enum||MT_MNTRFX3 (312)
 +
|-
 +
| Sound||-
 +
|}
 +
Attack data not listed is the<br>
 +
same as for [[#Heretic data|Heretic]].
 +
{{col-end}}
 +
 
 +
{{col-begin|width=auto}}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan=2|Charge ranged attack
 +
|-
 +
| Type||Special
 +
|-
 +
| Velocity||23 map units per tic<br>(805 map units per second)
 +
|-
 +
| Damage||7-56?
 +
|-
 +
| Sound||-
 +
|-
 +
| Spawns||MT_PUNCHPUFF (dust trail)
 +
|}
 +
{| {{prettytable}}
 +
!colspan=2|Dust trail
 +
|-
 +
| Enum||MT_PUNCHPUFF (227)
 +
|-
 +
| Sprite||FHFX
 +
|-
 +
| Frames||5 [STUVW]
 +
|-
 +
| Sound||-
 +
|-
 +
| Flags2||{{c|0}} (decimal)<br>{{c|0}} (hex)
 +
|}
 +
Dust data not listed is the same<br>
 +
as for MT_PHOENIXPUFF above.
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan=2|[[Dark Servant|Summon]] entry cloud
 +
|-
 +
| Enum||MT_MNTRSMOKE (313)
 +
|-
 +
| Velocity||0
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| Sprite||MNSM
 +
|-
 +
| Frames||17 [ABCDEFGHIJKLMNOPQ]
 +
|-
 +
| Sound||MINACT2
 +
|-
 +
| Flags||{{c|262672}} (decimal)<br>{{c|00040210}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>18: Partial invisibility
 +
|-
 +
| Flags2||{{c|128}} (decimal)<br>{{c|00000080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport
 +
|}
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan=2|Smoke exit cloud
 +
|-
 +
| Enum||MT_MNTRSMOKEEXIT (314)
 +
|-
 +
| Velocity||0
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| Sprite||MNSM
 +
|-
 +
| Frames||19 [ABCDEFGHIJIHGFEDCBA]
 +
|-
 +
| Sound||-
 +
|-
 +
| Flags||{{c|262672}} (decimal)<br>{{c|00040210}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>18: Partial invisibility
 +
|-
 +
| Flags2||{{c|128}} (decimal)<br>{{c|00000080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport
 +
|}
 +
{{col-end}}
 +
 
 +
==Appearance statistics==
 +
 
 +
In the [[IWAD]]s the maulotaur is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||-||-||-
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M8: The Portals of Chaos]]||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M6: The Halls of Fear]]||E3M6: The Halls of Fear||[[E3M5: The Ophidian Lair]]
 +
|-
 +
|''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M3: Quay]]||E5M3: Quay||[[E5M1: Ochre Cliffs]]
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||-||-||-
 +
|-
 +
|''Hell's Maw''||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos
 +
|-
 +
|''The Dome of D'Sparil''||E3M6: The Halls of Fear||E3M6: The Halls of Fear||E3M5: The Ophidian Lair
 +
|-
 +
|''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''The Stagnant Demesne''||E5M3: Quay||E5M3: Quay||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of maulotaurs per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''2''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||3||4||6
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''3''||''4''||''5''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''5''||''8''||''11''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||12||17||23
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''2''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||3||4||6
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''3''||''4''||''5''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''5''||''8''||''11''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||12||17||23
 +
|}
 +
{{col-end}}
  
 
== Sources ==
 
== Sources ==
 
+
* ''This article incorporates text from the open-content Wikipedia online encyclopedia article'' {{archived link|https://en.wikipedia.org/wiki/Maulotaur|Doomworld|https://web.archive.org/web/20080914071652/https://en.wikipedia.org/wiki/Maulotaur|archive.org}}.
* {{wikipedia|title=Maulotaur}}
 
  
 
{{Heretic monsters}}
 
{{Heretic monsters}}
 
{{Hexen monsters}}
 
{{Hexen monsters}}
[[Category:Heretic monsters]]
+
{{featured article}}
[[Category:Hexen monsters]]
+
[[Category:Boss monsters]]
[[Category:Boss_monsters]]
 

Revision as of 13:27, 6 December 2022

A major load of bull: Maulotaurs in Heretic E5M8.
A Maulotaur in Hexen's Castle of Grief Hub.

The Maulotaur is a creature from the Heretic-Hexen series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation. The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the Phoenix Rod). Maulotaurs are tremendously strong and tough with 3000 health. Like the Iron lich and D'Sparil, Maulotaurs cannot be transformed using the Morph Ovum or instantly killed by a Firemace under the influence of the Tome of Power. Like D'Sparil, the Maulotaur also has a 50% resistance to the powered up Hellstaff's rain and immunity to splash damage.

In Heretic, they sometimes drop a Flame Orb worth 10 shots, and on rare occasions, drop a Mystic Urn when killed.

They first appear as final bosses in The Portals of Chaos and again as final bosses in the Field of Judgement, and occasionally as "normal" enemies in episodes three through five.

As a Heretic boss, any monster that is hurt by him will not fight back. However, the boss will attack any non-boss creature that hurts him.

Maulotaurs also appear in Heretic's sequel, Hexen, as summonable creatures that will fight for the player, created by an artifact known as the "Dark Servant". The Maulotaur will attack enemies without question, but each summoned Maulotaur fades from existence after roughly 30 seconds, or if they are killed first (they have 2500 hit points). Also, they have 'notoriously bad aim', and will not consider withdrawing their attack even if the player is directly between them and their target. It's possible for a player to be killed accidentally in this way.

Tactical analysis

The Maulotaur is invincible during a charge, thus it is a waste of ammo to attack when they are performing the attack.

Bugs

One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.

This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by source ports which fix the bug, such as Doomsday and ZDoom.

Heretic data

Hexen data

Appearance statistics

In the IWADs the maulotaur is first encountered on these maps per skill level:

The IWADs contain the following numbers of maulotaurs per skill level:

Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Doomworld (archived 🏛).